Me and my friends have taken up an interest in D&D. At the moment we have a very simple version of the game with dumbed that rules as a springboard for our interest and a 4E Player Handbook, Monster Manual and Dungeon Master's Guide. I'll more than likely be the group's Dungeon Master while 3 or 4 friends will be the players. In the event of me not being the DM and being an actual Player I'll be using a Tiefling Warlock.
I just have a few questions for any more experienced D&D players.
1) How important are the extra installments of the core rulebooks for a new player? (E.G: Player Handbook 2, Monster Manual 2, etc.) I'm worried that I could just end up wasting money on a repetition of the basic rules with a few extra bits tacked on.
2) Are the extra Tilesets worth it? We'll be starting off by doing the pre-made adventures such as Castle Ravenloft before we start making our own. Would we be better off just using tiles from these adventures or would buying seperate packs of tiles help?
Any other tips, pointers and advice for getting started or just generally playing would be great!
N.B: I don't want people flooding the responses with comments about how much 4E sucks.
I just have a few questions for any more experienced D&D players.
1) How important are the extra installments of the core rulebooks for a new player? (E.G: Player Handbook 2, Monster Manual 2, etc.) I'm worried that I could just end up wasting money on a repetition of the basic rules with a few extra bits tacked on.
2) Are the extra Tilesets worth it? We'll be starting off by doing the pre-made adventures such as Castle Ravenloft before we start making our own. Would we be better off just using tiles from these adventures or would buying seperate packs of tiles help?
Any other tips, pointers and advice for getting started or just generally playing would be great!
N.B: I don't want people flooding the responses with comments about how much 4E sucks.