A little advice about one of our players...

Jitters Caffeine

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Dr. Pepper Unlimited said:
Jitters Caffeine said:
Dr. Pepper Unlimited said:
Shakomaru said:
Can you injure fellow players? If so, cut off his wings and then club him in the knees. [sub][sub]I have no idea how this game works...[/sub][/sub]
Same...reading all this has left me thoroughly confused.
What are you confused about?
All of it. I've never even touched a D&D box, let alone played it. :3
Kinda curious why you would chime in if you weren't familiar with the material, but I won't judge. Basically someone is going out of their way to make a character that's incredibly broken so they can take the spotlight from everyone else and make the game all about them and everyone else gets pushed aside as a result. He's wanting to do everything without regard to the fact he has 4 other people he's pretty much sucking the fun away from.
 
Feb 9, 2011
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Jitters Caffeine said:
Kinda curious why you would chime in if you weren't familiar with the material, but I won't judge.
I was responding to someone else on this thread. That would be my reasoning for "chiming in".
 

Jitters Caffeine

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Dr. Pepper Unlimited said:
Jitters Caffeine said:
Kinda curious why you would chime in if you weren't familiar with the material, but I won't judge.
I was responding to someone else on this thread. That would be my reasoning for "chiming in".
Don't have to get bent out of shape, just thought it was a weird thing to do.

Luckily the issue has just about been sorted out. Just having to reel the guy in a little
 

Jitters Caffeine

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Caramel Frappe said:
Jitters Caffeine said:
I've been in that position before. But, it was I who was the overpowered/unstoppable protagonist in this case. I've hosted a few RP Threads beforehand, thus had gone over the top without even realizing it.

At first people went along with it, liking my style... however it sort of worn out making it harder for them to get any of the action so I was asked to tone it down. Since I respected them thus they were pretty much my friends, I did so (sadly it caused my character to die for a good cause.)

Anyhow, since he is considered your friend, perhaps talk to him and ask politely if he'll work with you guys as a team. Asking for him to stop altogether might send the wrong message, so instead request if you guys can be more involved within the fights if not the whole game. If he is still being unreasonable with the new race/class he's chosen, then you guys can vote to see if he'll have to wait longer or have particular consequences in the game for being so powerful. After all, you can't do a huge combo and expect to get right back up your feet. If you're still in a tight spot, please feel free to contact me in a PM. I'll be more then happy to listen and help you out. Good luck in your D&D game, wishing you the best to come your way.
Luckily the issue was discussed and has just about been resolved. He's in the process of remaking his class and is making sure the DM signs off on everything before proceeding.
 

chaosyoshimage

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Jitters Caffeine said:
Mortai Gravesend said:
Well you could try to be sure that he's doing all this legitimately. Perhaps he made a mistake in how the rules work. Might be legit, but if it isn't that would be the easiest solution to the whole mess so it seems worth checking out first.
If only... 3.5 D&D is like Gen 1 YuGiOh, it's practically the wild west. Unless I actually get the chance to tear it apart and look at every little phrasing for his class abilities, feats, and racial abilities, I'm pretty sure it's all legit.
Fun fact the reason the first season of Yu-Gi-Oh! Duel Monsters is like that is because Kazuki Takahashi was more familiar with RPG's, so he essentially wrote the card game like an RPG where you just make crap up as you go along. In fact, he did an RPG mini-arc prior to this in the manga and the final arc is all just one elaborate RPG. Yu-Gi-Oh! is really more about RPG's than card games, well at least in the original manga.

Anyway, today's pointless Yu-Gi-Oh! fact was brought to you by Chaosyoshimage, The Escapist's resident Yu-Gi-Oh! nerd.

Er, on topic, does this game have any rules? Like any at all?
 

Fasckira

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To be blunt, sounds like your DM is either a crap DM or just too uncomfortable with slapping the other player into place.

If you want to do it without getting the DM involved, encourage the player to take stupid risks to kill himself or at least injure himself enough to back down. I recall an adventure I played where another player believed himself to be a one man fighting machine ranger. Eventually it got to the point where we (the rest of the party) treated him as such and after getting his ass raped in a dungeon full of bandits while we waited at the door for him he soon got the message.
 

implodinggoat

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Just slash his tires so that he can't make it to the game in the first place. Your character may be lawful good; but that doesn't mean you have to be.
 
Mar 30, 2010
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Jitters Caffeine said:
Alright, I'm having an issue with one of my fellow players in our D&D campaign. Basically, he's making our game not fun. Every encounter boils down to him hurling a hail of daggers down on the enemies from the sky, doing something crazy like 30d6 damage to everything, and ending the fight with just a few rounds. He's turned the game into his own personal Anime with him as the wisecracking protagonist.

Now my question is this, what should my course of action be? I'm not the DM so I can't crush him with rocks, and I'm Lawful Good so I can't plot to secretly murder him. I would be fine if he would just let every one play, but sometimes whole encounters are over before the last person can even act.

So far, my plan is to ask our DM to instill a few rules and restrictions. Because we're all getting really frustrated and our DM is threatening to switch systems on us.

Has anyone who's faced a similar problem with a spotlight stealing powergamer that has some friendly advice?

Update:
Luckily, our friend has decided to change his race. But now he's decided to change his character to something incredible convoluted. Scout/Master Thrower/WarBlade/Bloodstorm Blade.
Sounds like you have a metagamer/min-maxer on your hands. And it sounds like your GM should toughen up, I'm afraid to say. Every tabletop RPG group I've been in in the last twenty years have treated min-maxing in pretty much the same way - as a punishable offence. Warnings followed by level drains followed by suspension followed by banning from the group. Min-maxers spoil the game for everyone else (as you've discovered), turning a roleplaying game into an exploit ridden numbers-fest. Your GM needs to address this behavior before it becomes habit.

[sub]Maybe that explains my dislike of MMOs, as they actively encourage and promote this kind of behavior.[/sub]
 

Jitters Caffeine

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Grouchy Imp said:
Jitters Caffeine said:
Alright, I'm having an issue with one of my fellow players in our D&D campaign. Basically, he's making our game not fun. Every encounter boils down to him hurling a hail of daggers down on the enemies from the sky, doing something crazy like 30d6 damage to everything, and ending the fight with just a few rounds. He's turned the game into his own personal Anime with him as the wisecracking protagonist.

Now my question is this, what should my course of action be? I'm not the DM so I can't crush him with rocks, and I'm Lawful Good so I can't plot to secretly murder him. I would be fine if he would just let every one play, but sometimes whole encounters are over before the last person can even act.

So far, my plan is to ask our DM to instill a few rules and restrictions. Because we're all getting really frustrated and our DM is threatening to switch systems on us.

Has anyone who's faced a similar problem with a spotlight stealing powergamer that has some friendly advice?

Update:
Luckily, our friend has decided to change his race. But now he's decided to change his character to something incredible convoluted. Scout/Master Thrower/WarBlade/Bloodstorm Blade.
Sounds like you have a metagamer/min-maxer on your hands. And it sounds like your GM should toughen up, I'm afraid to say. Every tabletop RPG group I've been in in the last twenty years have treated min-maxing in pretty much the same way - as a punishable offence. Warnings followed by level drains followed by suspension followed by banning from the group. Min-maxers spoil the game for everyone else (as you've discovered), turning a roleplaying game into an exploit ridden numbers-fest. Your GM needs to address this behavior before it becomes habit.

[sub]Maybe that explains my dislike of MMOs, as they actively encourage and promote this kind of behavior.[/sub]
It's a big problem for me personally, because I specifically DON'T want our game to be an MMO style game that's all about how high your numbers can get. I want people to make characters that make sense. He KNOWS his character is going to break combat, that's what he's TRYING to do. He's trying to be a fucking flying gorilla person now, and I'm just about fed up with it.
 
Mar 30, 2010
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Jitters Caffeine said:
Grouchy Imp said:
Jitters Caffeine said:
Alright, I'm having an issue with one of my fellow players in our D&D campaign. Basically, he's making our game not fun. Every encounter boils down to him hurling a hail of daggers down on the enemies from the sky, doing something crazy like 30d6 damage to everything, and ending the fight with just a few rounds. He's turned the game into his own personal Anime with him as the wisecracking protagonist.

Now my question is this, what should my course of action be? I'm not the DM so I can't crush him with rocks, and I'm Lawful Good so I can't plot to secretly murder him. I would be fine if he would just let every one play, but sometimes whole encounters are over before the last person can even act.

So far, my plan is to ask our DM to instill a few rules and restrictions. Because we're all getting really frustrated and our DM is threatening to switch systems on us.

Has anyone who's faced a similar problem with a spotlight stealing powergamer that has some friendly advice?

Update:
Luckily, our friend has decided to change his race. But now he's decided to change his character to something incredible convoluted. Scout/Master Thrower/WarBlade/Bloodstorm Blade.
Sounds like you have a metagamer/min-maxer on your hands. And it sounds like your GM should toughen up, I'm afraid to say. Every tabletop RPG group I've been in in the last twenty years have treated min-maxing in pretty much the same way - as a punishable offence. Warnings followed by level drains followed by suspension followed by banning from the group. Min-maxers spoil the game for everyone else (as you've discovered), turning a roleplaying game into an exploit ridden numbers-fest. Your GM needs to address this behavior before it becomes habit.

[sub]Maybe that explains my dislike of MMOs, as they actively encourage and promote this kind of behavior.[/sub]
It's a big problem for me personally, because I specifically DON'T want our game to be an MMO style game that's all about how high your numbers can get. I want people to make characters that make sense. He KNOWS his character is going to break combat, that's what he's TRYING to do. He's trying to be a fucking flying gorilla person now, and I'm just about fed up with it.
This may sound harsh fella but I'd boot him if he were in my group, friend or no. I suppose the complication you have is that if no rules were set in place regarding the penalties for min/maxing before he made this broken character then by seeming to invent rules partway through a campaign you risk making him feel victimised. If it were me in that situation I'd take him quietly to one side and explain the situation; allow him to re-work his character, changing skills and feats so as to unbreak his character. If he still responds negatively to this, refusing to do so and continuing to try and meta game his character, then maybe you need to take the view that he will always be a disruptive force in your group and restructure your group accordingly - by which I mean boot him.

It's never a nice or easy thing to do, but if he's not a team player focused on sensible character concepts then he doesn't belong in a group focused on real roleplaying, which by your comments yours is.
 

Smeggs

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DM: But then a giant, rabid Owlbear swoops out of nowhere and eats his head off.

Problem solved.
 

Jitters Caffeine

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Grouchy Imp said:
Jitters Caffeine said:
Grouchy Imp said:
Jitters Caffeine said:
Alright, I'm having an issue with one of my fellow players in our D&D campaign. Basically, he's making our game not fun. Every encounter boils down to him hurling a hail of daggers down on the enemies from the sky, doing something crazy like 30d6 damage to everything, and ending the fight with just a few rounds. He's turned the game into his own personal Anime with him as the wisecracking protagonist.

Now my question is this, what should my course of action be? I'm not the DM so I can't crush him with rocks, and I'm Lawful Good so I can't plot to secretly murder him. I would be fine if he would just let every one play, but sometimes whole encounters are over before the last person can even act.

So far, my plan is to ask our DM to instill a few rules and restrictions. Because we're all getting really frustrated and our DM is threatening to switch systems on us.

Has anyone who's faced a similar problem with a spotlight stealing powergamer that has some friendly advice?

Update:
Luckily, our friend has decided to change his race. But now he's decided to change his character to something incredible convoluted. Scout/Master Thrower/WarBlade/Bloodstorm Blade.
Sounds like you have a metagamer/min-maxer on your hands. And it sounds like your GM should toughen up, I'm afraid to say. Every tabletop RPG group I've been in in the last twenty years have treated min-maxing in pretty much the same way - as a punishable offence. Warnings followed by level drains followed by suspension followed by banning from the group. Min-maxers spoil the game for everyone else (as you've discovered), turning a roleplaying game into an exploit ridden numbers-fest. Your GM needs to address this behavior before it becomes habit.

[sub]Maybe that explains my dislike of MMOs, as they actively encourage and promote this kind of behavior.[/sub]
It's a big problem for me personally, because I specifically DON'T want our game to be an MMO style game that's all about how high your numbers can get. I want people to make characters that make sense. He KNOWS his character is going to break combat, that's what he's TRYING to do. He's trying to be a fucking flying gorilla person now, and I'm just about fed up with it.
This may sound harsh fella but I'd boot him if he were in my group, friend or no. I suppose the complication you have is that if no rules were set in place regarding the penalties for min/maxing before he made this broken character then by seeming to invent rules partway through a campaign you risk making him feel victimised. If it were me in that situation I'd take him quietly to one side and explain the situation; allow him to re-work his character, changing skills and feats so as to unbreak his character. If he still responds negatively to this, refusing to do so and continuing to try and meta game his character, then maybe you need to take the view that he will always be a disruptive force in your group and restructure your group accordingly - by which I mean boot him.

It's never a nice or easy thing to do, but if he's not a team player focused on sensible character concepts then he doesn't belong in a group focused on real roleplaying, which by your comments yours is.
Unfortunately, we DO need his role filled. We NEED a Striker who can kill people easy, which is what he wanted to be. But he just took it WAY too far.
Smeggs said:
DM: But then a giant, rabid Owlbear swoops out of nowhere and eats his head off.

Problem solved.
Nah, stuff like that just breeds distrust between players and the DM and can absolutely RUIN future campaigns if everyone is afraid of dying at the whim of the DM
 
Mar 30, 2010
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Jitters Caffeine said:
Unfortunately, we DO need his role filled. We NEED a Striker who can kill people easy, which is what he wanted to be. But he just took it WAY too far.
Like I say, just have the GM take him to one side and explain that he's taken things too far and needs to bring things back a bit. If he's genuinely interested in the success of the group he'll fall in line. If he still kicks up a fuss there are things that can be done but as I mentioned they will most likely make him feel victimised. One example that springs to mind is because you mentioned he has a thing for selecting goofy races; well there are level adjustments for unusual races, perhaps increase the standard level adjustments for unusual races by one or two levels. He might like playing flying raptor death machines to begin with, but if he's constantly three or four levels behind all of the normal players in the group my bet is that he'll soon get bored and eventually opt to play more conventional characters like everyone else.
 

Jitters Caffeine

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Grouchy Imp said:
Jitters Caffeine said:
Unfortunately, we DO need his role filled. We NEED a Striker who can kill people easy, which is what he wanted to be. But he just took it WAY too far.
Like I say, just have the GM take him to one side and explain that he's taken things too far and needs to bring things back a bit. If he's genuinely interested in the success of the group he'll fall in line. If he still kicks up a fuss there are things that can be done but as I mentioned they will most likely make him feel victimised. One example that springs to mind is because you mentioned he has a thing for selecting goofy races; well there are level adjustments for unusual races, perhaps increase the standard level adjustments for unusual races by one or two levels. He might like playing flying raptor death machines to begin with, but if he's constantly three or four levels behind all of the normal players in the group my bet is that he'll soon get bored and eventually opt to play more conventional characters like everyone else.
He's INCREDIBLY careful about picking races that don't have level adjustments. He scours every book possible just so he can make sure his numbers are the highest possible, of course at the expense of a character that makes any goddamn sense. Luckily, the issue has been discussed with everyone involved, and with a little arguing with our DM, he's agreed to talk to the guy in question about not being such a min/maxing shitberg.
 
Mar 30, 2010
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Jitters Caffeine said:
Grouchy Imp said:
Jitters Caffeine said:
Unfortunately, we DO need his role filled. We NEED a Striker who can kill people easy, which is what he wanted to be. But he just took it WAY too far.
Like I say, just have the GM take him to one side and explain that he's taken things too far and needs to bring things back a bit. If he's genuinely interested in the success of the group he'll fall in line. If he still kicks up a fuss there are things that can be done but as I mentioned they will most likely make him feel victimised. One example that springs to mind is because you mentioned he has a thing for selecting goofy races; well there are level adjustments for unusual races, perhaps increase the standard level adjustments for unusual races by one or two levels. He might like playing flying raptor death machines to begin with, but if he's constantly three or four levels behind all of the normal players in the group my bet is that he'll soon get bored and eventually opt to play more conventional characters like everyone else.
He's INCREDIBLY careful about picking races that don't have level adjustments. He scours every book possible just so he can make sure his numbers are the highest possible, of course at the expense of a character that makes any goddamn sense. Luckily, the issue has been discussed with everyone involved, and with a little arguing with our DM, he's agreed to talk to the guy in question about not being such a min/maxing shitberg.
That's some good news at least. With any luck that should help sort things out.

I do have one final thing to mention, regarding my group practices: we have between us nearly 50 3.5 edition supplement books, and before each campaign our GM will short list three or four of these that we are allowed to use in that campaign - partly because it's too damn complicated to keep track of every rule in every book, but also partly because skills and feats from different books can be combined to produce effects the individual authors had not considered, making some abilities overpowered. Perhaps limiting the pool of source books available might be something you guys would want to look at, just to stop this kind of 'rules lawyering'?

Anyway fella, I hope this situation resolves to everyone in your groups' satisfaction.
 

Jitters Caffeine

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Grouchy Imp said:
Jitters Caffeine said:
Grouchy Imp said:
Jitters Caffeine said:
Unfortunately, we DO need his role filled. We NEED a Striker who can kill people easy, which is what he wanted to be. But he just took it WAY too far.
Like I say, just have the GM take him to one side and explain that he's taken things too far and needs to bring things back a bit. If he's genuinely interested in the success of the group he'll fall in line. If he still kicks up a fuss there are things that can be done but as I mentioned they will most likely make him feel victimised. One example that springs to mind is because you mentioned he has a thing for selecting goofy races; well there are level adjustments for unusual races, perhaps increase the standard level adjustments for unusual races by one or two levels. He might like playing flying raptor death machines to begin with, but if he's constantly three or four levels behind all of the normal players in the group my bet is that he'll soon get bored and eventually opt to play more conventional characters like everyone else.
He's INCREDIBLY careful about picking races that don't have level adjustments. He scours every book possible just so he can make sure his numbers are the highest possible, of course at the expense of a character that makes any goddamn sense. Luckily, the issue has been discussed with everyone involved, and with a little arguing with our DM, he's agreed to talk to the guy in question about not being such a min/maxing shitberg.
That's some good news at least. With any luck that should help sort things out.

I do have one final thing to mention, regarding my group practices: we have between us nearly 50 3.5 edition supplement books, and before each campaign our GM will short list three or four of these that we are allowed to use in that campaign - partly because it's too damn complicated to keep track of every rule in every book, but also partly because skills and feats from different books can be combined to produce effects the individual authors had not considered, making some abilities overpowered. Perhaps limiting the pool of source books available might be something you guys would want to look at, just to stop this kind of 'rules lawyering'?

Anyway fella, I hope this situation resolves to everyone in your groups' satisfaction.
His new rule is each person can use the Core Books and no more than two tertiary source books
 

Jaythulhu

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Lawful Good does not = Goody Little Two Shoes.

Lawful means that your natural inclination is to be a law abiding citizen. This does not mean you have to tolerate non-lawful behaviour.

Good also does not mean you have to be a christ-like forgive & forget character. You're a paladin, which means you're a holy warrior for your chosen god. An instrument of their will (the violent side, else you'd be a cleric). You have a divine mission, and are expected to "deal" with anything that "hinders" you. The meanings of the terms "deal" and "hinder" are usually up to the paladin's discretion.

The gods of the d&d worlds are rather quick to take offense to things and dish out punishment. If this person insults your class, your ethos or whatever, smite him. It's divine retribution from an angry, petty god(dess).

Failing that, I'm sure you have at least one Chaotic Neutral mage-type player in your group. There are some lovely low levels spells that can be used against the power-munchkin to shut him down.

Extended Command would have to be my favourite method of dealing with munchkins. My favourite words to use - Flee, Fall, Drop, Sleep, Yodel, Exhale & Charge.

Prismatic Spray is great too. As you go up in levels the effects get worse (blindness by lvl 6, iirc) and as an area-effect spell, you can claim that your target was an opponent and still get him in the blast area.

Other things you can do include getting a pet Rust Monster and setting it loose near his equipment when he sleeps, paying a thief to steal his gear, get him drunk in game in the most villainous tavern you can find & using cantrip to project insults from him towards to the most belligerent dwarf/half-orc/whatever in the place, scroll of reverse gravity...


I'm curious to know how he managed to get the pre-reqs for a prestige class before lvl 6. As far as I recall (and I haven't played 3.5e in quite a while), it usually takes at least 8 to 10 levels to qualify for them.
 

Jitters Caffeine

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Jaythulhu said:
Lawful Good does not = Goody Little Two Shoes.

Lawful means that your natural inclination is to be a law abiding citizen. This does not mean you have to tolerate non-lawful behaviour.

Good also does not mean you have to be a christ-like forgive & forget character. You're a paladin, which means you're a holy warrior for your chosen god. An instrument of their will (the violent side, else you'd be a cleric). You have a divine mission, and are expected to "deal" with anything that "hinders" you. The meanings of the terms "deal" and "hinder" are usually up to the paladin's discretion.

The gods of the d&d worlds are rather quick to take offense to things and dish out punishment. If this person insults your class, your ethos or whatever, smite him. It's divine retribution from an angry, petty god(dess).

Failing that, I'm sure you have at least one Chaotic Neutral mage-type player in your group. There are some lovely low levels spells that can be used against the power-munchkin to shut him down.

Extended Command would have to be my favourite method of dealing with munchkins. My favourite words to use - Flee, Fall, Drop, Sleep, Yodel, Exhale & Charge.

Prismatic Spray is great too. As you go up in levels the effects get worse (blindness by lvl 6, iirc) and as an area-effect spell, you can claim that your target was an opponent and still get him in the blast area.

Other things you can do include getting a pet Rust Monster and setting it loose near his equipment when he sleeps, paying a thief to steal his gear, get him drunk in game in the most villainous tavern you can find & using cantrip to project insults from him towards to the most belligerent dwarf/half-orc/whatever in the place, scroll of reverse gravity...


I'm curious to know how he managed to get the pre-reqs for a prestige class before lvl 6. As far as I recall (and I haven't played 3.5e in quite a while), it usually takes at least 8 to 10 levels to qualify for them.
Most prestige classes only require a +5 BAB, if you're an attacking class you'll have that at 5 no problem.

Luckily the issue has finally been dealt with. He's still has a SUPER min/maxed class structure, but at least he can't fly.

Edit:
The biggest problem with outwardly TRYING to kill the guy is that we technically NEED him and the role he plays. We need someone who can deal damage and actually put people down who isn't restricted by how many times they can do it a day. He plays an essential role in our group, but he does it in an obnoxious way.
 

Jaythulhu

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Jitters Caffeine said:
Jaythulhu said:
Most prestige classes only require a +5 BAB, if you're an attacking class you'll have that at 5 no problem.
I see. My group has only ever played Forgotten Realms in D&D, aside from a brief dalliance with dragonlance in 2nd ed, and a couple of planescape campaigns. All the FR prestige classes have pre-reqs that take a bit of dedication to aquire.

Luckily the issue has finally been dealt with. He's still has a SUPER min/maxed class structure, but at least he can't fly.
I assume one of you has his wings nailed to their shield?

Edit:
The biggest problem with outwardly TRYING to kill the guy is that we technically NEED him and the role he plays. We need someone who can deal damage and actually put people down who isn't restricted by how many times they can do it a day. He plays an essential role in our group, but he does it in an obnoxious way.
Don't invite him for 2 game sessions, and have someone else run his character as a hireling. Tell him why. If he's still being an utter knobchugger of a player after that, it's best to bounce him and find someone who hasn't gotten all his gaming experiences playing single-player video games. Powermunchkins tend to shatter gaming groups if that's not the style of the rest of the group.
 

AdamRBi

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Giant Turtles. Talk to the DM and ask for more complicated encounters. Nothing ruins a blademaster's day like something he can't cut.

Say, every time you attack the creature pulls into it's shell. This means that the only way to attack it is to stun it while it's attacking or to flip it. Your friend's character sounds like a swift swordsman, he can maybe get one attack in before the creature attacks, but that's highly risky on his part.

Your DM can take creative measures around this, but if you want to pull something try a scheme of your own to where your character inadvertently separates the group or develops a debilitating allergy to daggers.