A little help with the Mass Effect Multiplayer

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Jitters Caffeine

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Sep 10, 2011
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I've been playing almost nonstop for the last couple days now, and I FINALLY got a new Race to play with. Lucky for me, it was one I was a class I was wanting to play with which is the Sentinel. Now that I got the Turian Sentinel and I've played a few matches with it, I've found out that I MUST be doing something wrong. I just can't get used to the ability cooldowns and the Tech Armor. Maybe it's because I'm coming from playing Engineer exclusively for the last 20 levels, but I just can't seem to get it down.

If anyone has some advice on how to play Sentinel, or any class/race for that matter, I'd be appreciative.


EDIT: Just got the Salarian Infiltrator, so any suggestions on him would be helpful as well.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
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Tech armour is simple. Switch it on if you don't mind the extended cooldowns, leave it off if you do. Detonate it if you find yourself in a tight spot.

Since the sentinel is a rather dependent on abilities, you might want to consider only taking one weapon to reduce cooldown times. With just a pistol or SMG you'll be slinging powers all day long. The Turian is very versatile since he has both overload and warp. Alternatively, you can load up on firepower, turn on your armour and just treat the abilities as supplemental.

As for the salarian infiltrator, he's pretty straightforward. Grab a sniper rifle and go headhunting. Shield drain on shielded targets (duh). Drop mines whenever you feel like it or use them like grenades. Use cloak to get yourself out of trouble, safely revive a downed teammate or for that one-off damage boost against the nastier enemies.
 

Jitters Caffeine

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Sep 10, 2011
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Zhukov said:
Tech armour is simple. Switch it on if you don't mind the extended cooldowns, leave it off if you do. Detonate it if you find yourself in a tight spot.

Since the sentinel is a rather dependent on abilities, you might want to consider only taking one weapon to reduce cooldown times. With just a pistol or SMG you'll be slinging powers all day long. The Turian is very versatile since he has both overload and warp. Alternatively, you can load up on firepower, turn on your armour and just treat the abilities as supplemental.

As for the salarian infiltrator, he's pretty straightforward. Grab a sniper rifle and go headhunting. Shield drain on shielded targets (duh). Drop mines whenever you feel like it or use them like grenades. Use cloak to get yourself out of trouble, safely revive a downed teammate or for that one-off damage boost against the nastier enemies.
Hm, I think I was treating Tech Armor as a shield boost instead of how it's intended, which seems to be a walking grenade attached to you. Coming from Engineer, where I relied on my Tech abilities quite a bit, it's just a weird transition to having such long wait in between my ability damage spike just makes me feel naked.

How do you suggest I should spec my Sentinel? I wasn't really sure, I prefer to plan everything out in advance when I'm given branching, and it seems the big differences in Tech armor is increasing the explosion or turning you into a Krogan.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
13,757
5
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Jitters Caffeine said:
How do you suggest I should spec my Sentinel? I wasn't really sure, I prefer to plan everything out in advance when I'm given branching, and it seems the big differences in Tech armor is increasing the explosion or turning you into a Krogan.
No idea.

My approach is to put one point into everything then play for a bit and level up whatever I end up using the most.
 

Phoenixmgs_v1legacy

Muse of Fate
Sep 1, 2010
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Jitters Caffeine said:
EDIT: Just got the Salarian Infiltrator, so any suggestions on him would be helpful as well.
The infiltrator might just the most powerful class, you can do pretty much everything extremely well. When you have to kill the targets, you can just put on your cloak, run right behind the target, and one hit kill them. For that disable 4 device mission, you can run up to them, turn on your cloak just before starting the disable, and you'll be invisible for at least 80% of the disable time (with fully upgraded cloak). You can easily revive allies with the cloak as well. And, of course, if you get pinned down, you can just run away. Plus, the sniper rifle gets so much damage bonuses, you can one-hit kill pretty much anything.
 

TheProffesor

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Feb 3, 2012
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Infiltrators are great if you like using the heavy melee. The damage bonus is really useful against more powerful enemies.
 

Jitters Caffeine

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Phoenixmgs said:
Jitters Caffeine said:
EDIT: Just got the Salarian Infiltrator, so any suggestions on him would be helpful as well.
The infiltrator might just the most powerful class, you can do pretty much everything extremely well. When you have to kill the targets, you can just put on your cloak, run right behind the target, and one hit kill them. For that disable 4 device mission, you can run up to them, turn on your cloak just before starting the disable, and you'll be invisible for at least 80% of the disable time (with fully upgraded cloak). You can easily revive allies with the cloak as well. And, of course, if you get pinned down, you can just run away. Plus, the sniper rifle gets so much damage bonuses, you can one-hit kill pretty much anything.
Seems like the two classes that I see with the biggest body counts are Vanguards and Infiltrators. As long as you know what you're doing that it. More often than not, you just see some guy using his Biotic Charge to throw himself DIRECTLY into enemy fire and subsequently ruining the whole match because you have to pick his ass up, but you've only got 50 seconds left to kill that damn Phantom during the VIP mission.