Shamus Young said:
I don't know if it was BioWare that pioneered the "summary" style dialog wheel, but I first encountered it in the original Mass Effect
The first instance of such a system I remember encountering was in Lucasarts' Sam & Max Hit the Road. Instead of dialog options you'd have a symbol-based UI. You'd have a question mark to ask a question, an exclamation mark to give some info, a squishy toy to pull the other guy's leg or symbols relating to other characters or objects in order to talk about them.
The clear difference, of course, is that the humorous nature of the game, combined with its linearity and its no chance of dying would never make you feel you did something wrong.