Sigmund Av Volsung said:
Probably cause there's a divide between reviewers and gamers that has been getting wider over time. Reviewers get their games for free (most of the time) and therefore don't have the same understanding of value that consumers do.
Yeah, uh, that's just not true at all.
1. The games we get are job-related 99% of the time, meaning we have to review them. Many freelancers earn very little from reviews (article rates vary from $20 to $150 or so), meaning it wouldn't even be reasonable to expect them to pay for the games they have to review. You can't play a game 8-12 hours a day, hand the review before the tight deadline and still consider it a hobby.
2. Sure, occasionally we do get a leftover code, but that's mostly just games that weren't deemed interesting enough to review. (Magazines have a limited number of pages. Websites have a budget, they can't commission more articles than the budget allows.)
3. This might come as a surprise, but game critics like games. We still buy things we're interested in with our own money. I know what 40 bucks feels like. Heck, I know that feel better than most people, because I'm being paid shit and 40 bucks is nearly two weeks worth of food.
A good recent example is Mad Max, a game that reviewers gave a good paddling for being boring and uninspiring, but one that gamers overall liked because it had a good value proposition and decent content for the price.
Mad Max has a metacritic score of ~70. Doesn't seem they were overly harsh, atleast to me. I've given many games I like 7s, and there are also plenty of games I like that have recieved 7s from others.
And hey, you should consider the context: game critics play a lot of games. They're quicker to spot games that fail to do anything new or special. And you know what? That's a good thing. There are many, many games that offers loads of content, and many are (much) better than Mad Max. A decent amount of content alone is not enough to rain praise.
Another thing to consider is that not everyone sees games as just something to pass the time with. Many people are looking for games they'll remember, stories and characters that leave an impression, or original level design that forces them to think out of the box - something special. Some of the best games out there aren't particularly long, but they make every bit of playtime count. Considering that many critics have more games to they want to play and than time to actually play them (I know I do!), you shouldn't look surprised if they pick quality over quantity.
Of course, both quality and quantity should be adressed in a review, but in the end value is something very personal. Some people consider spending $50 on a night drinking with friends good value, some would rather buy a new game (or a dozen games during the Steam sales!), while others have no choice but to put it towards the rent or other bills. Judging someone for having somewhat different ideas of what a good balance between quantity and quality is, is useless and a bit childish, if you ask me.
There's also scores. This varies between individuals, but to me, scores are useless.
Many critics agree. Do you know why we still use them? Because a majority of readers wants us to. They feel we aren't doing our job if you aren't putting numbers on everything.
To be fair, scores do serve a purpose, especially in the age of Metacritic. They make it easy to look up various opinions. Want to read both a negative and a positive review to get a better understanding of the game you're thinking about buying? Just click on a review what comes with a '4' attached and one that sports a '8'. Easy.
However, whether you're in favor of scores or not, you should always read the text itself. The score is (or atleast, should be) merely a reflection of that.
(Of course, there's also a reason why websites want to use scores: scores lead the way to Metacritic and being on metacritic is great exposure. And yes, you do need that exposure, because more clicks lead to better ad deals, and more ad revenue means being able to afford better/more content.)