If you look around the Extra Punctuation archives I'm sure you'll find something like that.Cpt. Ivory said:This is exactely the kind of article I like to read. So I guess I am the student leaning forward to see the frogs organs better in this case.
I'm looking foward for more articles like this. In this context I also really enjoyed the following:
Yahtzee vs. the JRPG
What Sands of Time gets right
The Danger of Dialogue
I also noticed the humor and satire of the GTA brand's gone out by GTA IV, when they set it in the modern day AND stopped making your character a blank slate of a person.CrazyCapnMorgan said:It's sad that this article needed to mention GTA V. It seems that the developers have done kind of a seesaw, in terms of overall gaming quality, from 20 years ago - good mechanics (be it atmosphere, music, writing, etc.) and creativity while graphic fidelity wasn't quite what we know it to be now, to the super life-like graphics without the substance behind it. It's nice to hear that some games still retain some of the old qualities.
Kind of ironic, you know, that the closer you get to imitating life through games, the shittier they turn out to be? Wonder what the reason for that is...