A Mage's Robes

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Plurralbles

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this is why sorcerors are the best!

They use their strength to rip magic out of themselves and force it to do what they want.

This thread makes me want to get some robes just to have robes.

I'm a mage! Without magic... *knife attack!*
 

-Ulven-

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Nov 18, 2009
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I like it when the robes themselves are semi-armoured, like "sharp" edges, and stuff. Kinda like what you see with Dark Elves and Chaos casters in classic Warhammer.. yeah... I love those armours. You see them and think... shit.. I am so dead right now.
 

Anchupom

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Apr 15, 2009
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I've always wondered this.

If I was a mage though, I'd probably go with the stereotype. Or at least regular clothes. Nothing like being able to mow down a metric fucktonne of guys in armour while you're stood 50 feet away from the carnage in jeans and a t-shirt.
 

Therumancer

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Nov 28, 2007
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Well, there is a lot to be said on the subject. In a team based sense the idea is to have highly specialized characters that compliment each other, which is where the "glass cannon" mage idea comes from. The problem tends to mostly become unfair to the mage when you start getting into the idea of hybrid characters like various kinds of holy warriors like Paladins, Shamans, or whatever. In WoW I think this is one of the major problems with the mage and to a lesser extent the rogue, that they are too specialized in a situation where everyone else is some variety of hybrid who can do more than one thing, and one of those things is invariably to DPS as wellas a mage or rogue (or both in the case of a Druid since he has specs for both). In games like D&D (and especially the earlier AD&D) there were lots of ways to make functional warrior-mage types, and depending on the rules being used it wasn't even remotely unbalanced due to all of the subclasses, hybrids, specialty priests, kits, and whatever else.

In the truest sense, from books and such, a mage generally didn't bother to wear armor because he didn't need it. That old guy wasn't too feeble to wear it, it's just that the reason his beard goes down to his ankles is that he spent the last 200 years learning arcane magic and knows how to do things like create force fields. Either that or he's enchanted his much more comfortable robes to provide protection in excess of mundane armor.

In your typical novel all of the main characters (or major supporting characters) who get involved in the cool stuff are uber in some way. The warriors are so buff that they routinely defy the laws of physics when they fight, the rogues are more suave and heavily gimmicked than James Bond, the priest types have an angel on their shoulder (literally), and the wizard fits right in. Chances are being a book the characters all overlap to some extent. That thief is probably also a master swordsman, the priest does more than heal and can call down divine wrath, and the warrior is probably walking around with the +6 sword of "do anything" that covers him in unbeatable plot armor. Assuming they even have those kinds of roles and everyone isn't actually a total polymath to one degree or another. The problem is that what works in a novel doesn't nessicarly translate well into a game, because with all the characterization a lot less action happens over the course of 300 pages or even a 900 page triology than happens in a video game, and what's more being a novel the good guys are set up to win from the very beginning. A Paper and Pencil RPG or Video Game requires both the whole thing to be balanced and present jeopardy, with a chance the good guys are going to lose, and has to involve constant action with tons of fights, traps, and other things being launched like a machine gun. In a novel, it's not unheard of for a hero to eventually just walk right up into the main bad guy's lair and after an appropriatly dramatic seeming confrontation lay the smackdown on him. In a video game or PnP RPG the process is not typically made that simple. The fun comes from dealing with the 60 gajillion obstacles before that, which conversely wouldn't be quite as much fun to read about (differant generes differant requirements).

A lot of games DO find ways of dealing with the issue, especially single player games where a balanced team isn't really all that important. When a player controls the entire party it doesn't much matter of one character is weaker overall than the others, or only useful for very specialized things. In a situation where there is only one player character, it even works for him to be a polymath who does everything to one degree or another (like say in the later "Elder Scrolls" games). You'll notice in a lot of these kinds of games being magic doesn't generally limit your other options, and magic is typically presented as being a lot easier to use, especially for a hero (innate talent or whatever). A player character isn't assumed to spend months or years researching each spell.


At any rate, I'm rambling. I am hoping that with the next generation of fantasy MMORPGs at least the developers will have learned from WoW's mistake, and find some way of making mages more versatile, especially if they plan to have a lot of hybrid characters in play. For example I've been of the opinion for a while that Blizzard should consider getting rid of one of the three trees and create a tank spec for mages to get their defensive spells up to the point of a warrior of equal level's armor, increase their threat generation so they can pretty much walk up into thing's faces and tank. I think it's kind of sad that pretty much every defensive spell they have is like bloody tissue paper, Paladins and Priests should actually be generating less concern when you see a glowing shield around them than a mage, because you know, that's actually one of a mage's quintessential abillities (hurt others, defend self).
 

StriderShinryu

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I like to think of DragonLance where the mages robes do tend to mean a lot more than simply what the mage decides to put on in the morning after getting out of bed. Also, as others have noted, the more powerful you are as a mage the less heavier armour would actually do for you.
 

ajemas

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Nov 19, 2009
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I had always assumed that it was because their bodies are too frail. If you spend all day practicing magic, it doesn't leave too much time for push-ups. Big suits of armor are extremely heavy and hard to move around in without significant training. Also, I think that they need very precise control of their movements to execute their spells.
Yes, I am alone this Valentine's day, how did you know?
 

carpathic

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Oct 5, 2009
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Gotta say, in the Elminster books he says that he could not wear armour when casting spells because the metal grounds out the enchantments.

Also, if I could just wear robes (which are warm, light and made of soft fabric) while adventuring instead of plate or chain which channel the cold/heat from the environment right to your body, well, i'd choose the robes.

Plus, you already control the fundamental forces of the universe, do your really NEED armour too? Give us warriors something! :)
 

Nieroshai

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Aug 20, 2009
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My story's mage wears a more Medieval-looking version of a trenchcoat or duster over an elven vine-pattern split-leg dress, with superficial gilded armor shoulderpads. Also, she has clawed golden gauntlets. And wings.

So technically she's a flying Spellsword, but she's still a mage first and foremost.
 

Bravo 21

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May 11, 2010
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Usually because mages dont get involved in physical combat, so they dont need the heavier and less comfortable plate armor, so they wear the lightweight and more comfortable robes. because what is more comfortable than a bathrobe, sweatpants and the like. Also, lots of pockets
 

Zaverexus

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RatRace123 said:
It's traditional:
Mages wear robes
Rogues wear leather or fur or something
Warriors wear heavy metal plate.

We don't tend to question fantasy cliches, we just accept them as they are. (Odd since they can be anything we want them to be.)
Yeah, I'm just kind of used to it. Robes can be cool if done right
 

twaddle

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Nov 17, 2009
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personally i think there is an even ground here. i like what is known in the final fantasy world as the Red mage
has the most brilliant outfit of any of the mages and it can also use most weapons.
 

Ciran

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Feb 7, 2009
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Well, Dungeons and Dragons had a plausible reason as to why, but I think it's mostly for the sake of balance.
 

DustyDrB

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I really need to make an Arcane Warrior character in Dragon Age.
 

Xenetethrae

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Nov 19, 2009
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TheAmazingHobo said:
I think the "Caster have better things to do than train to fight in armor/generally work out" is the best argument, apart from simple balancing issues.

Fighting in armor is not something you can just DO.
Armor, ANY ARMOR worth anything, weights a lot and puts an immense strain on your ability to move around (even if it where weighless, the material is still really stiff and unwieldy).
Just dig up a LARPer somewhere and ask him how much training it takes to even be able to move around for more than 15 minutes while wearing a chainshirt (which is most often classified as belonging to the "lightest" armor type).

That being sad, in my mind, the best rpg systems actually allow you to make the choice to fit out a mage with armor, but hand out penalties for doing so. But in any kind of non-interactive media, it really doesn´t bother me.
In TES III and IV I always rolled an evil "Sorcerer" specializing in looking badass and being badass. Seriously, who would you be more afraid of? A wizard type in a cloth robe, running around quickly and spritely like a little pansy, or an evil Dunmer sorcer, skin blackened and charrred, donned in Daedric armor imbued with unholy power from countless sacrificed souls that still scream out in agony, his movements slow and purposeful- as inexorable as is your demise- his body engulfed in the hellish flames of the demonic void that he emerged from?

Come on, if you saw a man who was a)on fire, and b)wearing armor adorned with screaming, mutilated faces, you would likely piss yourself
 

Drake the Dragonheart

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I have played a couple games were the magic character could use heavy armor, they just were unlikely to meet the high requirements.

Some examples include: Diablo 1 & 2, Baldur's Gate: Dark Alliance 1 & 2, had the elven sorceress running around blasting things in plate, though in the 2nd armor proficiency had to be bought with skill points, Torchlight, my alchemist is armored like a tank, and in fable, I had the magic all maxed out but was mostly in either bright chain or bright plate.

I can somewhat understand in D&D why arcane doesn't wear armor, as the PHB states armor interferes with the intricate gestures of spellcasting. But here is my question. Both arcane and divine spells have somatic components (which is why armor causes spell failure) So why don't divine casters have to deal with spell failure?
Still I love the concept of the warrior mage, or the armored battlecaster.
 

SangRahl

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Feb 11, 2009
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Freeze_L said:
Why wear a full suit of Armor when you can have a bad-ass iconic Leather Duster? (that is enchanted,you are a wizard after all, to be 10x more effective then a suit of armor)


Less Obvious, Less Threatening, and better. Also the issue of training comes up again, Dresden is a warrior beyond a shadow of a doubt, but he does not train nearly as much for physical encounters to be as skilled as some of his compatriots. The real Question i think is "Why do we get so many bland wizards?" I want more interesting characters and diverse populations of wizards, wizards who break the mold who have other skills who have depth. Really this applies to all characters and Archetypes.
So very much this...

I go by Dresden's logic and/or Kvothe's rule of outterwear: nothing better than good leather duster to carry all sorts of useful items and always have a good cloak (no holes or worn patches, if possible) with as many pockets as it can hold, both visible and not.

Any wizard or caster class that I play will be dressed in shirt and trousers, but with a good overcoat or cowled cloak. Ease of movement, lots of easily-accessed storage, incalculable sense of style.

Of course, I tend to play rogue-type classes, so it doesn't come up as an issue very often. And then, having a good robe & hat combo helped me get the upper hand in more than one fight back when I played WoW. Standing around Crossroads in my wizardly attire and get a random duel request. Accept, wait for the countdown to end, drop into stealth, switch back into my rogue powered gear, and lay a beatdown of such proportions that the challenger was left dumbfounded. The first time it happened, I won before he finished typing out "Where did you go? How did you do that?" in broken txt-speak. And, yes, this worked more than once... and at various levels. (Very favorite was outside LBS while I was waiting on the rest of my group to get there.
 

Veylon

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There's no terribly good reason why mages should wear robes. Armor is bulky and awkward to anyone not used to it, so it's reasonable magic users wouldn't armor themselves. But there's no reason a cleric or sorceror couldn't wear a tunic and trousers instead of a garment that drags on the ground and catches on things.

Come to think of it, the Mongols used a sort of silk vest that protected against arrows, the mage's chief foe if he stays out of melee range. There's also the gambeson, which is a padded armor that does much the same thing. Those might be suitable. It doesn't have to be iron or nothing.
 

Haydyn

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Mar 27, 2009
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darth.pixie said:
VGStrife said:
If you can throw bits of iron at them why not throw a dagger, that would probably stop them casting for a while...
"No matter how subtle the wizard, a knife between the shoulder blades seriously cramps his style."

Personally, were I a mage, I'd get mithral chain under my robes.
How do we know there isn't armor under the robes? What if it is a psychological effect that only mages know of? Enemy goes into battle thinking they don't have any armor on, giving mages an advantage. Problem solved.
 

Cavan

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Jan 17, 2011
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To go with the above post, how do we indeed know what they hide under their robes and cloaks :p

Could be a suit of platemail, could be some fishnet stockings and a leather harness, who's to know what mages need to feel safe?

Also personally I find the leather duster coat to be more intimidating than normal robes.

Also also, cloth or cloth-like things arn't nearly as paper thin as you think, the first bulletproof vests were made of silk, and there are types of cloth armor reinforced with leather or metal that are still strictly speaking cloth.