Halo CE. In my opinion it redefined the standard of video game music, I mean come on if you listened to it now you could tell what game it's from in the first thirty seconds 
Thank you. Excellent videos aside, you've pretty much made my point for me: A great deal of music is ambient background stuff in video games (take, for instance, Metroid), and almost all of it is meant to compliment something or the other, which means it will often be a bit less impressive by itself. Still pretty great on a regular basis, mind you, and the west finally seems to be paying more attention to music (before, Japan seemed to put a bit more emphasis on it in games, though that could just be me).Zhukov said:Snip
I'll see your five (awesome) American examples, and call you with a few from some mainstream Japanese games.Vrach said:I take your 5 (quite excellent) examples, and raise 5 of my own to defend the mainstream games!leet_x1337 said:And once again, the indie developers prove their prevalence in another field: music.
Hans Zimmer, End ofkman123 said:Well, I hate to draw upon it, but Modern Warfare 2 really did have a fantastic score. Patriotic and what not. I also dug Nier, Bayonetta, etc etc. In those games music was more of a element than 'background' noise, if due to sheer volume.
You've basically just said everything I wanted to, but could never find the words to. Thanks very much, that's helpful. I don't think the Halo games would be nearly as good without the score, but it's a score that also wouldn't fit anywhere else. Unique.Thaius said:Wha? Really? I mean you wrote your piece well and all, but what I don't understand is how you can think so few video game soundtracks are that good. It makes me think you haven't played any Final Fantasy games, or Beyond Good and Evil, or Chrono Trigger, or Okami, or even the first Gears of War (say what you will about that game, the soundtrack to the first one was incredible).
Also, take an actual listen to the Halo soundtrack outside of the game. It is one of the greatest scores ever written, in my opinion. For that matter, the soundtracks for each game masterfully reflect the atmosphere and ambiance of that particular chapter in the story. The first Halo sticks almost exclusively to strings and vocals, even for the exciting pieces; it lends the game the sense of wonder, excitement, and fear of the unknown that is demanded by its story. Halo 2 takes the same themes, but adds in some horns and electric guitar; this is the battle for Earth, the time to strike back at the Covenant. Halo 3 adds that chilling fanfare and a lot of piano, and generally has a triumphant, climactic feel; I don't think I need to explain why that applies. ODST is generally very somber and chillingly beautiful: a reflection of the ruined city in which the game takes place and the aire of hopelessness that pervades it. Reach is exciting and triumphant, but also sad and tragic; again, I don't think I need to explain how that works. Really, all the games scores are beautifully and fittingly arranged, and besides that, if you just take a listen to them I think you'll see that they're just plain good.