The current trend in the hype for games these days is 'realism'- the simulation of a world within our screens that captures the image and laws of the physical world. Lighting effects, dynamic shadows, water effects, fire effects, realistic weather patterns, day and night cycles, physics engines are all testimonies to the innovation and intelligence of game developers. The experiences we have are more immersive, far more enjoyable. Well done, pat on the back and all that.
But there is something that is teeth-grindingly flow breaking that I have noticed even in recent releases. Rain. I had a long and passionate love affair with the sandbox free-roaming RPG par excellence Morrowind but while scampering among the cities I noticed that the raindrops during the storms would fall straight through the buildings which could be seen when walking through external tunnels. As a modder for Morrowind I understood why that happened- it was the way the models were made. I tolerated it, after all Morrowind had many flaws and awkward bits (not that Oblivion was an improvement, hem-hem. But just recently I was playing Crysis Warhead and noticed the exact same problem. When inside a building, the rain was coming straight through the roof!
Now I know this will be relegated to the shelf of whiney gamerness but I just think it's weird that for all the touted advancement to the gaming experience developers of really detailed games overlook this. I have a middle-of-the-road laptop that is definitely not built for gaming but can run Crysis, FarCry 2 and CoD4 with a couple of settings turned to low and the graphics are breathtaking and the framerates are fine, so why can't we get some decent rain effects here guys?
Can anyone else think of examples to further my point?
But there is something that is teeth-grindingly flow breaking that I have noticed even in recent releases. Rain. I had a long and passionate love affair with the sandbox free-roaming RPG par excellence Morrowind but while scampering among the cities I noticed that the raindrops during the storms would fall straight through the buildings which could be seen when walking through external tunnels. As a modder for Morrowind I understood why that happened- it was the way the models were made. I tolerated it, after all Morrowind had many flaws and awkward bits (not that Oblivion was an improvement, hem-hem. But just recently I was playing Crysis Warhead and noticed the exact same problem. When inside a building, the rain was coming straight through the roof!
Now I know this will be relegated to the shelf of whiney gamerness but I just think it's weird that for all the touted advancement to the gaming experience developers of really detailed games overlook this. I have a middle-of-the-road laptop that is definitely not built for gaming but can run Crysis, FarCry 2 and CoD4 with a couple of settings turned to low and the graphics are breathtaking and the framerates are fine, so why can't we get some decent rain effects here guys?
Can anyone else think of examples to further my point?