"Not quite. I think that our business decisions are not really about revenue and profit. They’re about what’s going to create a really cool experience for somebody who takes the game home. We have two business goals: the shameless pursuit of critical acclaim, and then ensuring staff can pay rent. If we can achieve those two things, we’ll always be happy."
-Paul Wedgwood, studio founder and creative director Splash Damage
-Paul Wedgwood, studio founder and creative director Splash Damage