If the piracy isn't real, why do they want more DRM?Crono1973 said:... most of the anti-piracy stats coming from industry insiders is made up to justify more DRM....
If the piracy isn't real, why do they want more DRM?Crono1973 said:... most of the anti-piracy stats coming from industry insiders is made up to justify more DRM....
And where is that money that they lost from the sales? Do you think that pirates are hiding huge piles of money under their mattresses, that they spared by piracy? Even if many pirates aren't literally broke to the point of being physically unable to buy a single game, they don't have extra money, either.xXxJessicaxXx said:You are denying the games developer the money they have lost from that sale. Removing that money from circulation means that it can't be put into future games and also investors are less likely to put their money into risky game ideas or new developers because of loss of revenue to pirates, real or imagined.kurupt87 said:The examples you give necessarily involve denying someone else the item and the associated sale. If you have that iPad or car, someone else who can buy it can't. That is not the case when talking about a digital file.
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How can you think that it isn't harmful to the industry :/
Because most people that defend software piracy are whiny, self-entitled children (mentally) who truly believe they have a "right" to entertainment. That they have a "right" to own whatever they want. Being able to pay for it is just a perk for those that made the object/service in question.xXxJessicaxXx said:You are denying the games developer the money they have lost from that sale. Removing that money from circulation means that it can't be put into future games and also investors are less likely to put their money into risky game ideas or new developers because of loss of revenue to pirates, real or imagined.kurupt87 said:The examples you give necessarily involve denying someone else the item and the associated sale. If you have that iPad or car, someone else who can buy it can't. That is not the case when talking about a digital file.
[
How can you think that it isn't harmful to the industry :/
I'm sorry, but all I'm reading here is "they're still successful, so it's okay to steal from them". That is by far one of the weakest excuses I've heard so far in defense of piracy. It's so bad it just HAS to be some kind of joke. A trolling attempt perhaps.Alterego-X said:And where is that money that they lost from the sales? Do you think that pirates are hiding huge piles of money under their mattresses, that they spared by piracy? Even if many pirates aren't literally broke to the point of being physically unable to buy a single game, they don't have extra money, either.
That money is already in the economy, supporting other industries. The only problem would be if they would be growing at the cost of media industries collapsing, but that's not the case, the media industries are larger than ever as well, even with piracy.
According to the "lost sale" argument, people are opting out of spending billions per year. Yet the economy is not seeing that money surface anywhere else. Other industries are not seeing an increase in spending to account for that. All industries are suffering right now. (Or claiming to, the games industry is actually growing fast) The government now owns (30%?) of GM due to a bailout. Tons of people have been foreclosed on in the past few years. Where are these billions of dollars people are saving from pirating? This argument is especially ridiculous if you assume a pirate only pirates their games and never buys.xXxJessicaxXx said:You are denying the games developer the money they have lost from that sale. Removing that money from circulation means that it can't be put into future games and also investors are less likely to put their money into risky game ideas or new developers because of loss of revenue to pirates, real or imagined.kurupt87 said:The examples you give necessarily involve denying someone else the item and the associated sale. If you have that iPad or car, someone else who can buy it can't. That is not the case when talking about a digital file.
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How can you think that it isn't harmful to the industry :/
I haven't bought games recently, in a "boycott everyone" move. I seriously think boycotts are stupid, and no games released in the last 2 years actually made me rush to the store - so I just haven't bought anything.FieryTrainwreck said:1. Games don't exist without someone paying for them.
2. I pay for games.
3. You don't.
4. My honest business provides free games for you.
5. That's bullshit.
And with that stance, how can you justify Fair Use?Vigormortis said:I'm sorry, but all I'm reading here is "they're still successful, so it's okay to steal from them". That is by far one of the weakest excuses I've heard so far in defense of piracy. It's so bad it just HAS to be some kind of joke. A trolling attempt perhaps.Alterego-X said:And where is that money that they lost from the sales? Do you think that pirates are hiding huge piles of money under their mattresses, that they spared by piracy? Even if many pirates aren't literally broke to the point of being physically unable to buy a single game, they don't have extra money, either.
That money is already in the economy, supporting other industries. The only problem would be if they would be growing at the cost of media industries collapsing, but that's not the case, the media industries are larger than ever as well, even with piracy.
Also, as I've said many times, just because you can't afford the game doesn't give you the right to just take it. We could argue until the end of time about whether or not the devs actually lost a sale, it doesn't matter. You're still defending theft. Simple as.
Because most people that are anti piracy are arrogant, entitled undeserving children who have had everything handed to them by their parents. They haven't grown up and have never had to work for anything, often having had parents who put them through University.Vigormortis said:Because most people that defend software piracy are whiny, self-entitled children (mentally) who truly believe they have a "right" to entertainment. That they have a "right" to own whatever they want. Being able to pay for it is just a perk for those that made the object/service in question.
There are some cases where "piracy" can be acceptable. And I use that term very lightly as it doesn't really apply to what I'm going to talk about.
For example, if you're creating a cracked backup of a game you already own (and don't plan to give out copies). That's fine.
Or, if you're looking for a game you can no longer buy, not because you can't afford it, and your only option is a community made crack or work around. Fine. That's understandable. Provided someone doesn't still own the rights to it.
But that's almost never the case. What you'll find instead is that most pirates, especially those that defend the act, will often pirate the most recent, AAA game titles or the newest releases of some new software application. (photoshop, for example)
It's like watching a bank robber try to talk his way out of jail time by saying, "Well, I need money. It's my right. So I just took it. No one's getting hurt. It's not like the bank, it's employees, or the members of the bank lost any money. So where's the harm? They can just print more money, right?"
The only people that imagine that piracy has a big impact are those that swallow the story that it's piracy that causes games high prices. Piracy is used by companies to justify their high prices, it doesn't cause them.xXxJessicaxXx said:You are denying the games developer the money they have lost from that sale. Removing that money from circulation means that it can't be put into future games and also investors are less likely to put their money into risky game ideas or new developers because of loss of revenue to pirates, real or imagined.kurupt87 said:The examples you give necessarily involve denying someone else the item and the associated sale. If you have that iPad or car, someone else who can buy it can't. That is not the case when talking about a digital file.
[
How can you think that it isn't harmful to the industry :/
I didn't say that piracy isn't real, just that piracy stats from publishers are made up. Like when CDP put out that people pirated Witcher 2 4.5 million times and then real stats came out for the top 10 pirated games of 2011 (from a torrent site) and Witcher 2 wasn't even on it.ThreeWords said:If the piracy isn't real, why do they want more DRM?Crono1973 said:... most of the anti-piracy stats coming from industry insiders is made up to justify more DRM....
Yes, that would perfectly explain all the video game developers going bust and the video game industry itself shrinking into ignominy...spartan231490 said:Actually, his analogy is surprisingly accurate. Paying customers are the ones who pay for pirated games, meaning that the people who suffer do to pirates are paying customers. Think of it like this. 6 million copies of game x are played, 3 million are payed for. Company still needs to cecoup x price, so the cost of the game needs to be twice as expensive with piracy as without, ergo the paying customers pay twice the amount, effectively meaning that half the cost of the game is stolen from them by pirates. It's not a perfect analogy, but it is accurate.
I think that lending it out is a fair thing for them to try and prevent, because, like piracy, it costs them sales. Bear in mind that while these guys are greedy, they aren't actually evil as such...Crono1973 said:I didn't say that piracy isn't real, just that piracy stats from publishers are made up. Like when CDP put out that people pirated Witcher 2 4.5 million times and then real stats came out for the top 10 pirated games of 2011 (from a torrent site) and Witcher 2 wasn't even on it.ThreeWords said:If the piracy isn't real, why do they want more DRM?Crono1973 said:... most of the anti-piracy stats coming from industry insiders is made up to justify more DRM....
DRM is about control. They want to control how you use the game. They want to ensure that you can't loan it to a friend, resell it or even let your wife play the game. For you, the consumer, DRM=Digital Restrictions Management. For them, DRM=Digital Rights Management.
DRM doesn't stop piracy, it's not about piracy. It's about controlling how honest customers use the game.
I'm sure all the people stealing from it doesn't help. If those people paid for their games it could be so much better and the games could be so much better. You can justify it to yourself all you want with conspiracy theories and ideas that we are all rich people looking down on you but at the end of the day I'm from a working class family, I'm not rich and I save up and pay for my games. Why don't you.kurupt87 said:Yes, that would perfectly explain all the video game developers going bust and the video game industry itself shrinking into ignominy...spartan231490 said:Actually, his analogy is surprisingly accurate. Paying customers are the ones who pay for pirated games, meaning that the people who suffer do to pirates are paying customers. Think of it like this. 6 million copies of game x are played, 3 million are payed for. Company still needs to cecoup x price, so the cost of the game needs to be twice as expensive with piracy as without, ergo the paying customers pay twice the amount, effectively meaning that half the cost of the game is stolen from them by pirates. It's not a perfect analogy, but it is accurate.
Ah but wait, the video game industry is bigger than Hollywood? It's still growing? Even in the midst of a recession this industry still grows?
...
Actually, there is no proof for that.xXxJessicaxXx said:I'm sure all the people stealing from it doesn't help. If those people paid for their games it could be so much better and the games could be so much better.kurupt87 said:Yes, that would perfectly explain all the video game developers going bust and the video game industry itself shrinking into ignominy...spartan231490 said:Actually, his analogy is surprisingly accurate. Paying customers are the ones who pay for pirated games, meaning that the people who suffer do to pirates are paying customers. Think of it like this. 6 million copies of game x are played, 3 million are payed for. Company still needs to cecoup x price, so the cost of the game needs to be twice as expensive with piracy as without, ergo the paying customers pay twice the amount, effectively meaning that half the cost of the game is stolen from them by pirates. It's not a perfect analogy, but it is accurate.
Ah but wait, the video game industry is bigger than Hollywood? It's still growing? Even in the midst of a recession this industry still grows?
...
Because I'm pretty sure the games dev's losing their jobs because people don't pay for their products see it as exactly that.SenorStocks said:Why must you insist on using the term stealing to describe copyright infringement? The two are completely different, they're not interchangeable at all.xXxJessicaxXx said:I'm sure all the people stealing from it doesn't help. If those people paid for their games it could be so much better and the games could be so much better. You can justify it to yourself all you want with conspiracy theories and ideas that we are all rich people looking down on you but at the end of the day I'm from a working class family and I pay for my games. Why don't you.kurupt87 said:Yes, that would perfectly explain all the video game developers going bust and the video game industry itself shrinking into ignominy...spartan231490 said:Actually, his analogy is surprisingly accurate. Paying customers are the ones who pay for pirated games, meaning that the people who suffer do to pirates are paying customers. Think of it like this. 6 million copies of game x are played, 3 million are payed for. Company still needs to cecoup x price, so the cost of the game needs to be twice as expensive with piracy as without, ergo the paying customers pay twice the amount, effectively meaning that half the cost of the game is stolen from them by pirates. It's not a perfect analogy, but it is accurate.
Ah but wait, the video game industry is bigger than Hollywood? It's still growing? Even in the midst of a recession this industry still grows?
...
I think you're wrong. Loaning out a DVD is fine, loaning out a CD is fine and loaning out a video game used to be fine and should still be.ThreeWords said:I think that lending it out is a fair thing for them to try and prevent, because, like piracy, it costs them sales. Bear in mind that while these guys are greedy, they aren't actually evil as such...Crono1973 said:I didn't say that piracy isn't real, just that piracy stats from publishers are made up. Like when CDP put out that people pirated Witcher 2 4.5 million times and then real stats came out for the top 10 pirated games of 2011 (from a torrent site) and Witcher 2 wasn't even on it.ThreeWords said:If the piracy isn't real, why do they want more DRM?Crono1973 said:... most of the anti-piracy stats coming from industry insiders is made up to justify more DRM....
DRM is about control. They want to control how you use the game. They want to ensure that you can't loan it to a friend, resell it or even let your wife play the game. For you, the consumer, DRM=Digital Restrictions Management. For them, DRM=Digital Rights Management.
DRM doesn't stop piracy, it's not about piracy. It's about controlling how honest customers use the game.
You can't find a single person who lost their job because of piracy.xXxJessicaxXx said:Because I'm pretty sure the games dev's losing their jobs because people don't pay for their products see it as exactly that.SenorStocks said:Why must you insist on using the term stealing to describe copyright infringement? The two are completely different, they're not interchangeable at all.
Are you saying politics and smart business is a conspiracy theory? Maybe you really are that young but not everyone wants the best for you, they want the best for themselves and those they represent.xXxJessicaxXx said:I'm sure all the people stealing from it doesn't help. If those people paid for their games it could be so much better and the games could be so much better. You can justify it to yourself all you want with conspiracy theories and ideas that we are all rich people looking down on you but at the end of the day I'm from a working class family, I'm not rich and I save up and pay for my games. Why don't you.kurupt87 said:Yes, that would perfectly explain all the video game developers going bust and the video game industry itself shrinking into ignominy...spartan231490 said:Actually, his analogy is surprisingly accurate. Paying customers are the ones who pay for pirated games, meaning that the people who suffer do to pirates are paying customers. Think of it like this. 6 million copies of game x are played, 3 million are payed for. Company still needs to cecoup x price, so the cost of the game needs to be twice as expensive with piracy as without, ergo the paying customers pay twice the amount, effectively meaning that half the cost of the game is stolen from them by pirates. It's not a perfect analogy, but it is accurate.
Ah but wait, the video game industry is bigger than Hollywood? It's still growing? Even in the midst of a recession this industry still grows?
...
I'm probably a lot older than you so putting me down by making out I'm a kid isn't really going to work.kurupt87 said:Are you saying politics and smart business is a conspiracy theory? Maybe you really are that young but not everyone wants the best for you, they want the best for themselves and those they represent.