Tech: Go Mining! And escort that settler. You never know when uncultured meatbags might come in and spoil your party.
The academy has no place to build outside of an ivory space (improvement gains one gold, so not a huge loss), and we can't build roads or chop forests (which are everywhere - and give production when they're cleared) - so the workers have nothing to do currently outside of head towards Sinai. Mining will also let us get more production out of all those hills around Sinai. I think the settler should be there next turn as well.GeorgW said:Regarding tech, I advice to go for trapping. Ivory would make the meatbags happy and give us valuable trading items in the future. Mining can wait. How long until the settler arrives at its destination?
Ok then, I thought academies could override forests at any time, but then again, it's never come up. And I forgot that sinai was hilly. You're right, go for mining.Kross said:The academy has no place to build outside of an ivory space (improvement gains one gold, so not a huge loss), and we can't build roads or chop forests (which are everywhere - and give production when they're cleared) - so the workers have nothing to do currently outside of head towards Sinai. Mining will also let us get more production out of all those hills around Sinai. I think the settler should be there next turn as well.GeorgW said:Regarding tech, I advice to go for trapping. Ivory would make the meatbags happy and give us valuable trading items in the future. Mining can wait. How long until the settler arrives at its destination?
I like where your head's atRuzinus said:RESEARCH Mining
SETTLE "Hamsterdam"
INTERACTION FILTERS DETECT LOGIC LOOPS TAINTING ADVISORY INPUTS. FILTERING INVALID STREAM.Chrono212 said:[image height=470]http://www.deviantart.com/download/210290953/rogue_ai_poster_by_nood2708-d3h79jd.jpg[/IMG]
Right...step one and two are done so:
@Escape: THIS STATEMENT IS FALSE!
Ok...but does a barber (who is a man) will only shave those men who do not shave themselves. Does he shave himself?Escape said:INTERACTION FILTERS DETECT LOGIC LOOPS TAINTING ADVISORY INPUTS. FILTERING INVALID STREAM.Chrono212 said:[image height=470]http://www.deviantart.com/download/210290953/rogue_ai_poster_by_nood2708-d3h79jd.jpg[/IMG]
Right...step one and two are done so:
@Escape: THIS STATEMENT IS FALSE!
ROTATION 27
WOULD YOU LIKE TO KNOW MORE?
[http://underhanded.org/c5/t27/prod.jpg]![]()
PRIMITIVE COMBAT SCIENCE. MAY YOU FEEL COMFORTED THAT WE LEARN MUCH FROM YOUR ORDEALS.
[http://underhanded.org/c5/t27/barbs.jpg]![]()
SWEDISH QUADRANT SCOUT - C[small]OULD LEARN MUCH FROM DISSECTION OF WEAKEND BARBARIAN. SWEDISH INFRASTRUCTURE REGRESSIONS WARRANT FURTHER ANALYSIS.[/small]
SETTLER - A [small]SUITABLE LOCATION DESIGNATION 'HAMSTERDAM' HAS BEEN CLEARED FOR CONSTRUCTION. OPERATIONS WILL COMMENCE NEXT CYCLE.[/small]
LOXEMBERG PRODUCTION - P[small]LEASE DIRECT CONSTRUCTION INITIATIVES.[/small]
[small]A man may sometimes be forgiven the kiss to which he is not entitled, but never the kiss he has not the initiative to claim.[/small]
EXCELLENT STRATEGY!GeorgW said:Commence construction of monument in your honour, and steer clear from barbarians seeing an opportunity for attacking the scout. Put 1 hard to navigate tile between the scout and the barbarian, that way the scout can get across but not the barbarians.