A praise to TIE Fighter

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teh_gunslinger

S.T.A.L.K.E.R. did it better.
Dec 6, 2007
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I recently borrowed a joystick from a mate in order to play FreeSpace 2 again. It was a bit annoying with a mouse. After much muckcing about with mods and movie files I got the FreeSpace 1 port to FS2 working and got to plying. I haven't played those games in ages. And damn, they are as amazing today as back in the '90s. And the modding community are simply amazing.

It reminded me of why I almost never use my PS3.

So, I dug out Independence War 2 as well and started playing it as well. Another great game rediscovered. Though I had considerably more problems with that one, as the graphics tend to screw up after a mission. But it's just a matter of restarting the game and all is well.

And then came my final piece of archaeology, to which the above was merely an introduction: TIE Fighter. I haven't played that game in years and years, but I remembered it as one of the best games I've ever played. So after a bit of editing dosbox.conf I got it running.
It's still amazing. In all its 640x480 Gouraud Shaded glory it is hands down one of the best crafted games I've played. The pacing is spot on, moving through the ranks and getting to fly better crafts than the puny (and highly destructible) eponymous TIE Fighter. Though nothing will ever beat the thrill of avoiding death by mere inches in a dog fight, dodging lasers left and right, knowing that one hit is all you can take. It's simply an accomplishment that few other games have managed to get right.
The game is hard. But not hard in the way that other games are or hard from bad mission design. Save for a few exceptions all missions are winnable with all goals completed if you know what you are doing. Compare that to X-Wing Alliance where some missions simply feel like the game is cheating. It's a hard line to walk but TIE Fighter does it really well. That said, you will hear this often and get furious:

"Alpha 1, mission critical craft under attack. Alpha 1, mission critical craft shields down. Alpha 1 mission critical craft hull critical. Alpha 1, mission critical craft destroyed. Abort mission."

That's the escort missions. The controls are complex but not overly so and they do their job very well.

The music, and here I'm specifically talking about the old DOS versions is excellent. The iMuse system do a great job of fitting the music to the action and creating crescendos. That feature is sadly lacking in the newer Windows 95 releases. I guess it's a matter of taste if you prefer the iMuse or the new texture mapped graphics. Personally I'll that the music to the flashy graphics. That said, the new versions are excellent as well and will perhaps be better suited for late comers to the game. If you can live with 684x480 that is.

But possibly the most interesting part of the game is the fact that you play as a pilot in the Imperial Navy. It's an interesting twist to hear the Rebels called terrorists who are trying to upset the peace that the Empire is trying to impose and uphold. After a few missions I find myself cursing the "Rebel scum" and genuinely rooting for the Empire. From that place I ask my self: "Why can't they see what we are trying to do here? We are trying to construct an ordered society based on common laws. They are forcing our hand in being this oppressive.".
It's something that gives a new light to the movies. And it actually raises the quesion of whether the Empire really is evil. I've often wondered, when I saw the movies, if not the Rebels brought it on themselves. The Emperor may indeed be a bastard and a heartless tyrant but he doesn't seem to be hell-bent on killing everybody. The Empire demands obedience and adherence to the laws, but other than that it seems people are free to do as they please.
Compare that to the mess that was the Republic and I'm not sure if I actually would prefer to live under the Empire.

And that's perhaps the crowning achievement of TIE Fighter: reflexions on the nature of tyranny and freedom. That, or I'm taking the game way to serious. :D
 

teh_gunslinger

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Actually the DOS version was a lot easier to get running in Vista 64. I have the Collectors series as well, but it comes with 16 bit installers so it took a lot of messing around to even get the games installed.
 

Croaker42

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I myself loved the crap out of descent freespace and still on occasion will give up a week of my life to have the crap kicked out of me by that game. I think what makes me most happy about it is the escort mission where you escort your possible upgrades. If you screw up and only one get through, you get one upgrade but if you play like a madman and kick a fair amount of ass the game rewards you with as many of the upgrades as get through.

As far as the political and social implications of TIE fighter I would have to take the safe road and say that I have no opinion.
 

Jandau

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Dec 19, 2008
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Damn, that was a good game. Space sims in general are a genre I'm sad to see go out. Tie Fighter is on the list of games I dig up every few years and play through again. So are the Freespace games. Damn good stuff. Tried to get X-Wing Alliance working a few months ago, couldn't get it to run properly even with compatibility mode and several patches :(

I wonder why they don't make them anymore? The console controls would work fairly well with such a game (heck, I could think up a workable scheme on the spot) and the modern hardware would make such game beautiful to watch. You could have tons of awesome setpieces to fight in instead of just vast empty space.
 

Wuvlycuddles

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Oct 29, 2009
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Ah man, i gotta dust off my copy now.... fingers crossed it still works!

And i know what you mean about x-wing alliance, remember that one level where you...
gotta capture the death star shield codes? if i wasn't dying the second i left the station, that freakin shuttle would blow up before it escaped! arrrgh hated that mission.
 

teh_gunslinger

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Dec 6, 2007
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Wuvlycuddles said:
Ah man, i gotta dust off my copy now.... fingers crossed it still works!

And i know what you mean about x-wing alliance, remember that one level where you...
gotta capture the death star shield codes? if i wasn't dying the second i left the station, that freakin shuttle would blow up before it escaped! arrrgh hated that mission.
Seeing as I've just spent a lot of time getting the various versions running you should feel free to PM me if you need some help.

And yes, I do remember that mission. In general I think Alliance is a very good game but it suffers from some bad/rushed mission design at places.
 

Wolfram23

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I remember being stuck in a dog fight against an A wing because it's too damn fast... We kept circling around eachother over and over... if I ever straighted out he'd be behind me and pew pew pew lazers everywhere. Yea, it was a tough game. But honestly, I think I preffered Rogue Leader on my Gamecube.
 

Void(null)

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Dec 10, 2008
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Tire-Fighter was the game that made me jealous of my one friend who had a PC, when all the rest of us had Amiga's.

When I got a PC myself some 5 years later, the first game I picked up was Tie-Fighter and I was in no way shape or form disappointed.

I have been a PC Gamer ever since.
 

Wuvlycuddles

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Wolfram01 said:
I remember being stuck in a dog fight against an A wing because it's too damn fast... We kept circling around eachother over and over... if I ever straighted out he'd be behind me and pew pew pew lazers everywhere. Yea, it was a tough game. But honestly, I think I preffered Rogue Leader on my Gamecube.
Ah, good memories of the Rogue Squadron series.... whatever happened to it?
Been expecting on the wii since the wii came out!
 

GonzoGamer

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Apr 9, 2008
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Those games are great.
I still play them too sometimes because (let's face it) they never really topped it.
It was a little sterile and mathematical in design but that's what made it seem like such a realistic depiction of what it would be like to fly those things.

Do the current gamepads have enough buttons and directionals for a game like that. I can't imagine playing it without a flight stick and a keyboard but I would like to see them redone for the current generation.
 

Starnerf

The X makes it sound cool
Jun 26, 2008
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I LOVED playing TIE Fighter! Not just because the game was awesome, but the supplemental materials that came with it were great as well. There was a big book that had the whole story written out and technical specifications for all the ships you got to fly and fight. I wish I still had that game. :(
 

Macgyvercas

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Feb 19, 2009
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Oh, you weren't talking about the starship?

Good thing. TIE fighters are pretty weak on their own, and have little to no armor.
 

Void(null)

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Macgyvercas said:
Oh, you weren't talking about the starship?

Good thing. TIE fighters are pretty weak on their own, and have little to no armor.
That was sort of the point of the game.

You were outmatched and out gunned, but you were the bad guys and you had your skill... and a supreme hatred of the Rebels and the Dark Side. You really did feel like a god going through the levels, you were just so individual awesome the Rebels didn't stand a chance, and it was all on you, not the machine you were flying... you.
 

Macgyvercas

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Void(null) said:
Macgyvercas said:
Oh, you weren't talking about the starship?

Good thing. TIE fighters are pretty weak on their own, and have little to no armor.
That was sort of the point of the game.

You were outmatched and out gunned, but you were the bad guys and you had your skill... and a supreme hatred of the Rebels and the Dark Side. You really did feel like a god going through the levels, you were just so individual awesome the Rebels didn't stand a chance, and it was all on you, not the machine you were flying... you.
Okay, point taken. I might have to try this game now.
 

Ganthrinor

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Apr 15, 2009
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The only thing that bugs me about TIE Fighters in general is thier construction. Sure, they LOOK cool, but for a ship to gather enough Ions in space to make any kind of propulsion they'd have to have giant funnels. Oh well. Science Fiction for the win I suppose.


Oh, and yes, t'was good game.
 

teh_gunslinger

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Dec 6, 2007
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GonzoGamer said:
Those games are great.
I still play them too sometimes because (let's face it) they never really topped it.
It was a little sterile and mathematical in design but that's what made it seem like such a realistic depiction of what it would be like to fly those things.

Do the current gamepads have enough buttons and directionals for a game like that. I can't imagine playing it without a flight stick and a keyboard but I would like to see them redone for the current generation.
Good question. I have 10 buttons on the stick I use now and I use the keyboard a lot as well to manage shield and laser ratios and directional setting and recalling stored targets.

I guess a console version would either have to lose some of the functions or have some sort of Shift button to make all the others have several functions. I can see that becoming a bit complex though. Still, it would be better than losing functions and depth.

And as for the TIE fighters being a bit silly if not impossible in design regarding ion propulsion I refer to The Rule of Cool [http://tvtropes.org/pmwiki/pmwiki.php/Main/RuleOfCool].