A Princess Worth Saving: Castlevania

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SavingPrincess

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[sub](Editor's Note: The "A Princess Worth Saving" series of reviews are designed to be looks into games, game series and gaming concepts that have either been forgotten, under-appreciated or have had a significant positive impact on the gaming world as a whole over the course of time. For a more "negative" look at games, please search for "Hey Dragon, You Can Have Her.")[/sub]

I'll start off by saying this will not be an article about Castlevania: Symphony of the Night (Sony PlayStation) because (hopefully) we all know and love that game; this is about the spirit of Castlevania as a whole.

Nearing nearly twenty-five years running and coming up on it's thirty-fourth game in the series... many would immediately argue that Castlevania is hardly in need of any kind of "saving" at all. Short of Mario himself, there are few games that have seen more releases over the course of videogaming history few series have seen releases on as many different platforms as Castlevania. You'd be hard pressed to find a video game platform in existence throughout history especially with classics re-surging on current generation consoles via download services. So why does this particular Princess need saving?

As good as games like Symphony of the Night (Sony PlayStation), Circle of the Moon (GameBoy Advance), and Dawn of Sorrow (Nintendo DS) were, there were games like Castlevania: Judgement (Nintendo Wii) and Legacy of Darkness (Nintendo 64) to cast a negative shadow over the series as a whole; and with that quick list of contrasting titles, let me make one point very clear:

Castlevania is a two-dimensional game. What happens when you move a game like Castlevania game to three-dimensions? You get Castlevania 64 (Nintendo 64), Lament of Innocence (Sony PlayStation 2) and Curse of Darkness (Sony PlayStation 2, Microsoft Xbox). At the most, with a three-dimensional Castlevania game, you can hope for "decent," but will most likely fall into the realm of "lackluster" border lining on "awful." Time has shown over and over that the formulaic "MetroidVania" approach to the Castlevania series of exploration, item collecting, RPG-style character/stat progression and pseudo-non-linear gameplay is what makes Castlevania enjoyable (that, and amazingly awesome monologues by Dracula himself, I mean... really, "what is a man?" when you think about it?).

Even though helmed (officially) by Hideo Kojima, the upcoming Lords of Shadow reboot seeks to take the series back into the third-dimension kicking and screaming. Being officially developed by Konami and MercurySteam (of Clive Barker's: Jericho fame), the game itself is, according to an interview, going to consist of combat against enemies who:
... can be defeated for experience points, which can be used to purchase combos or to augment the player's abilities further.
... and while featuring a Belmont front-and-center, is going to attempt to move away from the previous games in the franchise in both story and design in order to attempt to "capture a new audience." Basically, translated, this could mean you're likely going to see yet another Devil May Cry/God of War style hack 'n slash on the shelves this holiday season. Some gamers might be excited about this, as the God of War genre has as much of a rooted fanbase as say a Halo or Modern Warfare, however, to those of us who grew up with the series, you can't help but shed a single bloody tear for what could be the final nail in the coffin for the traditional series proper.[footnote]That's TWO subtle Castlevania references in one sentence. I win.[/footnote]

A lot of people might cry out (and likely will) that some of us are "living in the past" and that games need to "move forward," which is fair enough I suppose... but do we really need them to all move forward in the same direction? Why can't we have a "2D" Castlevania where all of the sprites/artwork are drawn in 1920x1080 pixels of high-definition goodness? Ayami Kojima's (no relation) concept art has been some of the most beautiful work in videogame history, why can't we see those images in motion in ultra-high resolution? I know we can get those experiences on our DS' and PSP's, but why not on our brand new shiny HD LED LCD's?[footnote]in the year 2072, we will be speaking entirely in acronyms, I promise.[/footnote] As much as some might like to see Dracula May Cry, do we really need to take a series that has its own huge fanbase and alienate those fans by moving so far away from what made the series great in the first place?

The DS-based Castlevania games have all been better than average with some dipping into fantastic because they stay true to what put the series on the map in the hearts of many gamers, which was staying true to the Symphony of the Night formula/mechanics without copying it directly. Why can't we see gameplay like that translated into current generation home-console hardware? With Symphony of the Night itself doing so well on Xbox Live! and PlayStation Network download channels, and with the WiiWare channel recently hosting a re-imaging of the original game in the series, certainly there's a market out there for a new "true" Castlevania game that doesn't parody itself or dip into God of War territory.

One other reason this princess needs saving is the two-dimensional Castlevania games are one of the last series of games to even attempt to stay true to its roots in both story, design, setting and mechanics. While other series' as old continue to reinvent the wheel (Megaman, Final Fantasy) and others going back to the well after all this time (New Super Mario Bros. Wii), the non 3D proper Castlevania games have been incremental in their mechanical advancements; and the expansion of the convoluted lore is what made the series so charming in the first place. It's almost a tongue-in-cheek spectator sport to watch how they are going to fit additional story content into the current Castlevania timeline, and those attempts have become some of the more charming, albeit in an amusing way, things to watch in videogame design today. So while the desire for a story-reboot is understandable, you'd be losing out on the amazingly complex silliness and magic of what DS Castlevania-goers and fans of the series as a whole have been appreciating-ly rolling their eyes at for decades.

This Princess is the whitewashed statue of mother Lisa standing in the courtyard on a moonlit night weeping bloody tears over the plight of her son Alucard. She's the whip, the sword, the cape and the cowl; the inevitable curse that falls upon mankind once a millennia. She's the Aria, the Symphony, the Rondo and the Dawn. She is the embodiment of the trials and tribulations of decades of videogaming and deserves to be respected, admired and loved. Time will tell if in this decade, she will be saved.
 

UnusualStranger

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Jan 23, 2010
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Very nice references man. You do win.

Last thread was a hell of a mess huh? Sorry. Not important. On to this one.

I'll be the first to admit, I was really, REALLY, late to the Castlevania party. My friend introduced me to em, and I found them...interesting. Especially, as you said, the story still somehow holding together, even with all the happenings. It is one of the few games that I can be quite sure is somehow holding it all together, even if things at times look a little crazy...

And I love the point that you make. 2D is where Castlevania started, and it is where it should stay until it KNOWS what the hell it is going to do with running around in 3D. And while I did love Curse of Darkness, I think it was mostly because it was the only other Castlevania game I could really get my hands on, so my view may be somewhat skewed....

Anyway, this review was a little....basic, it seemed. But you know what, I'm a pretty basic fellow, so I guess that works for me.

And...by the way, that was one hell of a finisher. It nearly brought a tear to my eye.
 

SavingPrincess

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Feb 17, 2010
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UnusualStranger said:
Amazing that when I actually write something positive, no one comes along to read it... funny eh?

This series is extremely close to my heart. I have formed entire lasting friendships around nothing but an appreciation for Castlevania and believe the stylization and mechanics to still have completely untapped potential in modern gaming, even in the two-dimensional realm. Suffice to say, if I were a game designer in any aspect (art, level design, gameplay, music, writer, etc.), and you asked me what kind of game I would love to make, I'd say, "Just put me on a Castlevania title."

I definitely encourage you to get into the 2D iterations of the series, the GBA/DS titles were amazing overall, and Symphony of the Night is one of the few titles in history that deserves every piece of critical acclaim that it's lavished with.
 

Onyx Oblivion

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I only played the DS games, and Aria of Sorrow on GBA, and SOTN.

I have to say...The anime art style took away from DoS and PoR, making OoE my favorite game by far. With its Metroidvania sensibilities, world map system, and return to form for the art style.
 

SavingPrincess

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Onyx Oblivion said:
I have to say...The anime art style took away from DoS and PoR, making OoE my favorite game by far. With its Metroidvania sensibilities, world map system, and return to form for the art style.
Kojima (the artist, not the director) is one of my favorite concept artists of all time and I believe Symphony of the Night was her first work (might be wrong). I agree with you on the anime stylization, as they did that to appeal to a "broader" audience. It seems the series is just plagued with questionable decisions (much like Final Fantasy) that try to (and in effort, fail to) properly straddle the line between appeasing old fans as well as new. This is the central thing that hold games back from the idea of being "art." I think they really should just do what they set out to do as BEST as possible, and if they want to take the style in a direction to try and capture a bigger audience, then move away from the IP or parallel it (a la Final Fantasy Tactics, Crystal Chronicles, etc.).
 

Onyx Oblivion

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SavingPrincess said:
Onyx Oblivion said:
I have to say...The anime art style took away from DoS and PoR, making OoE my favorite game by far. With its Metroidvania sensibilities, world map system, and return to form for the art style.
Kojima (the artist, not the director) is one of my favorite concept artists of all time and I believe Symphony of the Night was her first work (might be wrong). I agree with you on the anime stylization, as they did that to appeal to a "broader" audience. It seems the series is just plagued with questionable decisions (much like Final Fantasy) that try to (and in effort, fail to) properly straddle the line between appeasing old fans as well as new. This is the central thing that hold games back from the idea of being "art." I think they really should just do what they set out to do as BEST as possible, and if they want to take the style in a direction to try and capture a bigger audience, then move away from the IP or parallel it (a la Final Fantasy Tactics, Crystal Chronicles, etc.).
What are your thoughts of Lords of Shadow?
 

SavingPrincess

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Onyx Oblivion said:
What are your thoughts of Lords of Shadow?
Like I said... I think it is starting to look like Dracula May Cry or God of Whip. I honestly, without remorse, think that Castlevania should just stay 2D... make it the most beautiful 2D game ever released in 1080p glory... but don't move the game into the third dimension, it's been tried SEVERAL times and has at its very best been only close to "decent." It's not like you're trying to do something never been done before... and so far it's looking like a clone of the Darksiders, Devil May Cry, Bayonetta, God of War, Dante's Inferno bunch. Castlevania does not need to play in that pool.
 

Onyx Oblivion

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SavingPrincess said:
Onyx Oblivion said:
What are your thoughts of Lords of Shadow?
Like I said... I think it is starting to look like Dracula May Cry or God of Whip. I honestly, without remorse, think that Castlevania should just stay 2D... make it the most beautiful 2D game ever released in 1080p glory... but don't move the game into the third dimension, it's been tried SEVERAL times and has at its very best been only close to "decent." It's not like you're trying to do something never been done before... and so far it's looking like a clone of the Darksiders, Devil May Cry, Bayonetta, God of War, Dante's Inferno bunch. Castlevania does not need to play in that pool.
It's not a bad pool to play in...But 2.5D is the future of Castlevania, in my opinion.
 

PedroSteckecilo

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Feb 7, 2008
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I desperately love me some 2d Castlevania but my primary exposure to the series has been through SOTN and it's later DS incarnations (Circle of Ruin and Order of Ecclesia atm). However since these 2d titles on the DS still sell very well, it's not like Konami is going to stop making them because a 3d entry has been released and just because it hasn't worked previously doesn't mean it won't work this time, or that they should stop trying.

Because of it's stellar voice cast (Robert Carlyle, Jason Isaacs, hells yeah) and Kojima-riffic cut scene direction, I am holding out a great deal of hope for Lords of Shadow and refuse to say "It's going to suck" just because it happens to be 3d.

Besides, God of War isn't an innovative game, it's an effective mix of elements, how it became the gold standard of 3d Adventure Brawlers I'll never know. Why I remember back when GOW1 came out and everyone called it a mix of Prince of Persia and Devil May Cry.
 

Brotherofwill

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Jan 25, 2009
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Like you said, Castlevania hardly seems like a 'princess worth saving' to me.

I'm not a fan and have never played a single game, but from the reviews and past releases this franchise seems to still be up and running.

It's not realistic to expect a glorified 2D experience on consoles, you'll have to do with DS games but that's better than nothing. It's a shame there are so few 2D full budget console titles, but imagine how hard it must be to pitch such an idea to the current, blood hound-like publishing system.

As for the Kojima project: I doubt Kojima is actively working on it. His sensibilities and efforts are on MGS 5: Peace Walker. It does seem to be heading toward God of Whip territory, so I guess the best thing to hope for is that new fans are converted and try the old games. It's still better to leave such a franchise in Japanese hands, than let's say EA's, because atleast they'll get the mood and characterization right. Wait...Clive Barker's developer? May Castlevania 3D rest in peace.
 

SavingPrincess

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Onyx Oblivion said:
It's not a bad pool to play in...But 2.5D is the future of Castlevania, in my opinion.
Probably, I just really really miss really well done sprite-based graphics. Here's to hoping they can make a 2.5D engine that doesn't "look" 2.5D. Kind of like what they started to do with Dark Cloud 2 back on the PlayStation 2 and more recently the reboot of Prince of Persia. A more enhanced 2D-looking engine like that presented in a "Metroidvania" Symphony of the Night-esque environment would be awesome.
 

SavingPrincess

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Brotherofwill said:
Like you said, Castlevania hardly seems like a 'princess worth saving' to me.

I'm not a fan and have never played a single game, but from the reviews and past releases this franchise seems to still be up and running.

It's not realistic to expect a glorified 2D experience on consoles, you'll have to do with DS games but that's better than nothing. It's a shame there are so few 2D full budget console titles, but imagine how hard it must be to pitch such an idea to the current, blood hound-like publishing system.
Which is ironic considering the success of Symphony of the Night even in that era. You'd think they'd be more inclined to go with what works rather than repeatedly failing at 3D attempts. Regardless, the spirit of Castlevania is what needs saving.

Brotherofwill said:
Wait...Clive Barker's developer? May Castlevania 3D rest in peace.
Hence why it needs saving... :)

On that... go play Symphony of the Night... It's available on both Xbox 360 and PlayStation 3.
 

TsunamiWombat

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I think a 3d Castlevania could work as long as they don't pillock it up like they always seem too. Less "Oh Japan" design and more western gothic/horror.
 

SavingPrincess

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TsunamiWombat said:
I think a 3d Castlevania could work as long as they don't pillock it up like they always seem too. Less "Oh Japan" design and more western gothic/horror.
Hmm... I wish I shared your optimism. I'm more hoping for "Japan Gothic Horror" actually.
 

TsunamiWombat

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SavingPrincess said:
TsunamiWombat said:
I think a 3d Castlevania could work as long as they don't pillock it up like they always seem too. Less "Oh Japan" design and more western gothic/horror.
Hmm... I wish I shared your optimism. I'm more hoping for "Japan Gothic Horror" actually.
The original Castlevania was a frankly, campy mashup of western and eastern horror monsters in a sidescrolling beat em up. Dracula's curse upped the atmosphere anty, Super Castlevania controlled the best, and SOTN combined the best of the two. The games between that were somewhat forgettable.
 

UnusualStranger

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SavingPrincess said:
Funny is the word I would use...yeah.

I would definately agree that SOTN is one game that deserved the praise, and late to the party hype it recieved afterwords.

Yet, I also wonder where the whole 2.5 angle can really take Castlevania. I have seen it done on a couple games (like on my SP, funny enough) and I really wonder if they can really make it a revolutionary experience, or SOTN 1.58
 

Woffles

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SavingPrincess said:
(that, and amazingly awesome monologues by Dracula himself, I mean... really, "what is a man?" when you think about it?).
A very valid point. Now on to the actual article itself...

A lot of people might cry out (and likely will) that some of us are "living in the past" and that games need to "move forward," which is fair enough I suppose... but do we really need them to all move forward in the same direction? Why can't we have a "2D" Castlevania where all of the sprites/artwork are drawn in 1920x1080 pixels of high-definition goodness? Ayami Kojima's (no relation) concept art has been some of the most beautiful work in videogame history, why can't we see those images in motion in ultra-high resolution? I know we can get those experiences on our DS' and PSP's, but why not on our brand new shiny HD LED LCD's?
I have to say, I would much MUCH rather prefer this to another attempt at a 3D Castlevania. I absolutely love this idea actually. The game would still need so-bad-it's-good dialogue like was in Symphony of the Night to complete the package, if it did, I would die happy.

Very good read, and I'll have to agree, this is one princess that definitely needs saving.