A Princess Worth Saving: Eternal Darkness

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SavingPrincess

Bringin' Text-y Back
Feb 17, 2010
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A long time ago in an insane asylum far, far away, there existed a video game genre called "Survival Horror." This genre much paralleled the American Horror film genre in that it started with a bunch of gore, some jumpy moments, and a passable storyline with which to deliver said gorybits and heart-skippy, dogs crashing through window-based memories. Then, as time went on and maturity set in, right around the dying days of the Sony Playstation, (that's right, the Playstation, not the Pee-Ess-Won, it was the f'ing Playstation... go retcon yourself), something amazing happened to the Survival Horror genre... "Silent Hill;" or as I like to call it, "When Survival Horror Got Smart."

But alas, this isn't about the Princess that was "Silent Hill," nor is this about the beginning of said g(l)ory days; this PWS, she comes in at the end of the dance, right as the DJ's packing up his gear and the clean-up crew are rolling around their big trashcans picking up errant, quarter-filled plastic cups. The ever ill-fated Greek tragedy of a developer that was (is?) Silicon Knights, ever-blessed with great stories to tell and less game-developing talent to tell them with, threw their hat into the exceedingly Adult-Oriented (as in deep narrative, not the Team Ninja type of "Adult" you perverts) Survival Horror genre on the questionably-chosen purple lunchbox of a platform that was the Gamecube (... come on, it had an eff'ing handle for x's sake).

That game was "Eternal Darkness: Sanity's Requiem." While Silicon Knights will always hold a sad, special little seat on the short-bus section of my heart for all its attempted endeavors with consistent, "fall flat on your face" gameplay mechanics; this title actually managed to feel like a game with some mechanical muscle underneath it (I guess it helps to have Miyamoto down the hall in the corner office). While it still put narrative over gameplay in priority (as I wish more titles would), it felt much more polished than S-K's former titles. What really set it apart though was the exceedingly deep yet digestible plot, exceptional voice acting (save a few over-the-top moments here and there), and its innovative "sanity" gameplay mechanic. While you could argue that the dev-team at S-K played through the Psycho Mantis battle in Metal Gear Solid one too many times, I applaud any game that attempts to play with the person holding the controller; and does it through fun rather than frustration.

As wonderful as "Eternal Darkness" was in all its Lovecraft-ian splendor, it, like many other titles that achieved nearly universal critical acclaim, sold about as well as a Quarter-Pounder with cheese in Mumbai. It seems that creating a unique, intelligent world, with rich characters, deep narrative and intellectually stimulating dialogue is a rock-solid way to get your game tanked in NPD sales figures. Consequently, the survival horror genre has gone downhill in terms of intelligence and risk-taking since then. As great as Resident Evil 4 was, it turned the genre on its ear and since then, games of the ilk have favored gameplay over narrative and richness of plot.

This PWS is the demure, sophisticated, out-of-your-league-hot bookworm sitting in the horror section of a library, nose-deep in the seventh book of a series you've never heard of, brushing aside her ponytail and adjusting her glasses with every page turn; the kind that you simply can't hold conversation interesting enough to keep her attention as she fidgets with her cute little tentacle monster keychain. The smartest of the smart agree that she's awesome, and she knows it; that's unfortunately why not many people approach her... she's too intimidating. For the love(craft) of god, do it anyway, otherwise you're going to miss out on one of the most memorable experiences of your life. In other words, if you still have a Gamecube sitting around collecting dust on its indigo-colored little boxy hide, please go find this game... buy it, play it, and thank me later.

-SP
 

SniperWolf427

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Jun 27, 2008
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You, sir, are a review writing machine. Pulling one after another out of your ass until, soon enough, nothing but your reviews cover the entire front page.

I did enjoy reading it, however. So, at least you are an enjoyable infectious disease.
 

SavingPrincess

Bringin' Text-y Back
Feb 17, 2010
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SniperWolf427 said:
You, sir, are a review writing machine. Pulling one after another out of your ass until, soon enough, nothing but your reviews cover the entire front page.

I did enjoy reading it, however. So, at least you are an enjoyable infectious disease.
Thanks! There are important things in the gaming world that get left in the dust too often, and if I can infectiously shove them back in the spotlight for just a moment and get people talking about them again, it might do the world just a teeny tiny bit of good!
Furburt said:
The atmosphere, I could write a book about the atmosphere. It has very few jump out scares, but the malevolence of it is so overpoweringly dark and oppressive that it's almost a relief to get back to the real world where this stuff doesn't happen!

Without a doubt, the number one reason to buy a gamecube. If you haven't played it, you haven't lived. Simple as that.

I hope for more of these.
If you wrote a book about the atmosphere of this game, I would totally read it... just saying. I think few games actually do what they intitially set out to do (read: Peter Molyneux) and Eternal Darkness (which I cannot bear to acronym for the life of me) does just that. I'm glad other people recognize the brilliance.
 

Delock

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Mar 4, 2009
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I have to say, I prefer survival horror of the past, even if it is a bit hard to play. The combat is hard, to the point that you often must run away. However, with this in mind, it doesn't do what the last two resident evils did and sit you down in the middle of a square with a tenth of the ammo you need and expect you to fight back. Instead, it slowly built up to hordes, if it ever got there at all. You would experience one enemy or two, but if you were percise enough, you could take them down when it was required. However, the gameplay wasn't that important. There were always stories to tell.
Like it or not, Resident Evil actually had a good example of this. Just like Dragon Age was the representation of all fantasy elements put together in a nice package, RE1 had everything it represented. It was sort of a representation of the time. A haunted mansion (somewhat). Check. Science gone wrong. Check. Absurd puzzles expected in these sterotypical mansions. Check. Normal things converted to horrifying, be they dogs, spiders, sharks, or even plants. Check. Evil Big Business. Yep. Blond Hair on the villain, shades on the villain, villain dressed in black, villain in authoritative position, and their own evil coming back to get them. Of course. Of course, it never really held up to survival horror like Silent Hill or Eternal Darkness since it never really got into your head (the books though... holy crap, S.D. Perry could make you fear your bathroom if she wanted).
That's where horror truely blossomed. While both Eternal Darkness and Silent Hill are great examples of survival horror at it's best, I'd have to say that ED wins in terms of focus on horror. While Silent Hill did get into your head, it really started to gear towards SURVIVAL where as ED focused on HORROR. You see, Silent Hill, even in 2, got to the point where it was more about surviving in a haunted town that wanted to f**k with you, ED not only made things more about the f**king with you, but also allowed you to survive fights with up to 3 enemies if you had a shotgun, something I'd reasonably expect. You couldn't just go around firing off everywhere, but if you got into a tight spot and absolutly had to fight back, you could, and it felt as if you fought off with the last of your strength. SH, your combat options were pretty much die or run. However, it did do survival in such a way then that it became additional horror and as such it surpassed ED. ED though still gets an award for being Psycho Mantis's evil offspring and f'ed with players before they realized it was part of the experience.

As for current gen Survival horror that I've played:
Resident Evil 5: Biggest problem being that it's indecisive on what it wants to do. After the first few levels, it's more a survival action game.
Dead Space: Ok, removing the ability to pause makes things scary until your first death. Then it just makes things annoying. Also, RE5 used the fake dead enemies twice (once in the furance, once in the ship). That meant it knew better than this, where things just got predictable. But seriously, leave pause menus alone. They are a good thing, and they don't need you messing with them.
L4D: The first playthrough is effectively a lesson in survival horror. Unfortunatly, it doesn't really get any better. In fact, it sort of gets less scary. But then, they're zombies, not psychological trauma
Bioshock: Yes it is one. Yes it may be easy, and things might not be scary if you die once, but that's the thing. I hadn't died. Once. This makes you insanely paranoid. Trust me. The world was solid and no matter what was going on, you were on edge. It got a bit actiony though and towards the end you were playing as God so it sort of lost it's horror (points though for the segment when your powers act up).
 

BlueInkAlchemist

Ridiculously Awesome
Jun 4, 2008
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I really enjoyed reading this. Eternal Darkness is a highly underrated game and deserves to be remembered, learned from, and replayed now and again the same way Yahtzee replays Silent Hill 2 from time to time.

Nice work!
 

JEBWrench

New member
Apr 23, 2009
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Love the game, enjoyed the review, and the line "sold about as well as a Quarter-Pounder with cheese in Mumbai" made me laugh. Cheers. :D
 

Autumnflame

New member
Sep 18, 2008
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i loved every minute of this game bought it cause i love survival horror. ended up much more than i could have hoped for.

i still recommend people to buy it when they find it . for it is a must play
 

BlindMessiah94

The 94th Blind Messiah
Nov 12, 2009
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Furburt said:
I would have to say that in my humble opinion, Eternal Darkness is by far the best game that came out for the Gamecube.
Here here!
No game has ever messed with my mind as much as that game. A compelling story, rich characters that you can really get behind the driver's seat of, and a mindf**** to play in the dark by yourself.
How could the same company have made Too Human?

*deletes that thought from memory banks
 

Megacherv

Kinect Development Sucks...
Sep 24, 2008
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I bought this, and I just can't get past the Egyptian mission where you have to kill that red zombie. I just can't do it at all. If anyone can help, please, oh please do, as I really want to play through this game.
 

BlindMessiah94

The 94th Blind Messiah
Nov 12, 2009
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Cleril said:
BlindMessiah94 said:
Furburt said:
I would have to say that in my humble opinion, Eternal Darkness is by far the best game that came out for the Gamecube.
Here here!
No game has ever messed with my mind as much as that game. A compelling story, rich characters that you can really get behind the driver's seat of, and a mindf**** to play in the dark by yourself.
How could the same company have made Too Human?

*deletes that thought from memory banks
Wait, don't forget! Too Human is to be a trilogy!

Actually the real sad part is that I believe Nintendo has copyright to Eternal Darkness but Silicon Knights has the copyright to the sanity system used in Eternal Darkness, therefore nobody can actually make another game remotely similar to it.
Part of the problem is I don't want a sequel to ED.
Most of the awesomeness of that game comes from the pure shock value of the sanity system. The game is by far the most enjoyable on 1st playthrough. A sequel would be too similar for me and probably feel redundant.
Although that copyright battle seems like a headache.