A Princess Worth Saving: Myst

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SavingPrincess

Bringin' Text-y Back
Feb 17, 2010
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Imagine, an entire genre of deep, rich storytelling, engrossing characters, falling out of your chair-laughter and intriguing puzzles, all played with a single hand. This was the Point-and-Click Adventure genre. Games like Full Throttle, Monkey Island, Grim Fandango, all the way back to Kings Quest; these were the charmers that defined a generation of PC gaming. Now, suck the life right out of the entire genre, drop your player on an island with literally zero introduction, zero exposition, zero instruction (zero punctu- err... nevermind) and say, "alright, figure everything out now," and you have Myst.

Sounds horrible right? I mean, how can you have a legitimate game where you have no idea what's going on, you don't know your main character's name, you don't know where you are, what to do, or are given any sense of direction in anyway whatsoever? You start up the game, and there you are. No one to talk to, no one to ask for directions... no longer are you watching your character on screen pointing at where you want him or her to walk, you're not having incredible quips back and forth with a cleverly written NPC who you need to make move out of your way somehow so you can get to the thing you need to put the other thing into to make the thing that does the thing so you can go to the place. No sir, you are there, you are presumably "you" and you have to figure out just what the heck you're doing. No sir, you are inside your own head this time, seeing things as you would if you were there... provided you're forced to close your eyes every time you take a step forward or turn slightly to the right. Still... shut up... it was immersive, kay?

To anyone that's played through Myst these words may be evoking smiles of nostalgia already. You see Myst did something that few games do... they made you tell your friend about it, and you wanted them to play it, and you wanted to tell them NOTHING about it. You simply want them to enjoy (or suffer) through the same feelings of isolation, desolation, confusion and bewilderment that you had to push through in order figure out just what was going on. It also showed us that we're sadistic creatures that like making the people we care about feel isolated, desolate and confused... well at least that's what it showed me.

Myst had one thing going for it that few games can create these days: "atmosphere;" and it had it in spades. The crafters over at Cyan Studios (who just recently released the iPhone version of Myst) created something timeless. They made a completely original game, with a completely original world, with completely original gameplay. Sporting graphics like none seen at the time and a story that required significant thought and pondering, they brought the point-and-click genre to the adult world (the, thinky thinky one, not the bouncy bouncy one), darkened the humor a bit, removed all the goofiness (save for maybe the acting of two of the actual characters you DO... err... "meet," in the game) and made people who didn't play games, play games. (Mom, can I please have the computer now?)

This Princess needs saving because too often games rely on opening cutscene expository dialogue that tell you literally EVERYTHING the designers feel you "need" to know at the beginning in order to make sense of their storyline. Why not just write a storyline clever enough that you don't have to explain everything right out of the gate? Why not create gameplay that lets players discover the world how they would intuitively without popups every five seconds telling you that you can indeed only hold two weapons and that if you pick up a third by holding down the [use] button, you'll drop the one you currently have selected, so choose your weapons wisely... and at some point in the game you may find an upgrade that lets you carry a third weapon, but that weapon will always be available to you and if you pick up a fourth weapon while you happen to be holding onto the always available third weapon, it will replace the first weapon in your inventory and immediately switch to it, but not to worry, you still have that third weapon that will always be available and in case you make a mistake and switch out the wrong weapon, the weapon you drop will remain on the ground in front of you with all the ammo you collected so you can switch it out for the appropriate weapon instead. Yeah, can we please get rid of that?

This PWS is your mom's hot friend who you fantasize about spending some "quality time" with when she comes over and your mom happens to be out shopping for pants or whatever moms do these days. She has worlds more experience than you and can teach you a thing or three about how the world works, and where exactly to point and click in order win the game... or something. I'm sorry I lost track of my innuendo, but you get the point.

-SP
 

SavingPrincess

Bringin' Text-y Back
Feb 17, 2010
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Furburt said:
But if I were you, I'd keep it to about 2 a day. Otherwise it bothers people.
One of my greatest faults in life is that I never worry about whether or not what I do bothers people.

I'm bored out of my mind. Thanks for the compliments though, writing is sort of a hobby of mine.

You're right on the money about "sense of place." I totally bought the world; I bought everything about it and given the clever Deus Ex Machina of storytelling mechanics that the game was centered around, I bought how those worlds came to be. Brilliant writing with very little dialogue. Story-crafting, world-crafting... a truly unique experience.
 

Pimppeter2

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Dec 31, 2008
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SavingPrincess said:
Furburt said:
But if I were you, I'd keep it to about 2 a day. Otherwise it bothers people.
One of my greatest faults in life is that I never worry about whether or not what I do bothers people.

I'm bored out of my mind. Thanks for the compliments though, writing is sort of a hobby of mine.
It wouldn't bother me as much if you put a little more effort into these. There pretty short and lack explanation on most of the topics you bring up. You can't just tell me its immersive, who are you? How do I know that our interests are similar? You have to explain how and why it is immersive

And then again its common courtesty. A lot of these other reviewers have spent lots of time on their reviews, and if you clog up the section with all yours its not very polite.
 

Zer_

Rocket Scientist
Feb 7, 2008
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Pimppeter2 said:
SavingPrincess said:
Furburt said:
But if I were you, I'd keep it to about 2 a day. Otherwise it bothers people.
One of my greatest faults in life is that I never worry about whether or not what I do bothers people.

I'm bored out of my mind. Thanks for the compliments though, writing is sort of a hobby of mine.
It wouldn't bother me as much if you put a little more effort into these. There pretty short and lack explanation on most of the topics you bring up. You can't just tell me its immersive, who are you? How do I know that our interests are similar? You have to explain how and why it is immersive

And then again its common courtesty. A lot of these other reviewers have spent lots of time on their reviews, and if you clog up the section with all yours its not very polite.
Haha I'm the opposite of Princess, I spend too much time reviewing one game. Although putting in some screenshots and such goes a longn way at prettying up a review.
 

SavingPrincess

Bringin' Text-y Back
Feb 17, 2010
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SavingPrincess said:
One of my greatest faults in life is that I never worry about whether or not what I do bothers people.
Pimppeter2 said:
It wouldn't bother me as much if you put a little more effort into these. There pretty short and lack explanation on most of the topics you bring up. You can't just tell me its immersive, who are you? How do I know that our interests are similar? You have to explain how and why it is immersive

And then again its common courtesty. A lot of these other reviewers have spent lots of time on their reviews, and if you clog up the section with all yours its not very polite.
Please see above.

In other news, these aren't so much as reviews as they are "why it matters" pieces. You can't please everyone all the time, so I don't try. I hate reading overly long things that people try and pad for the sake of sounding like they have more to say than they do, so I keep it short. If you have a question about something I said, you can totally ask me, that's the beauty of it being a forum and the fact I'm not getting paid for this.

However, feel free to put me on ignore I suppose if you feel I'm clogging up the internet. :)
 

SavingPrincess

Bringin' Text-y Back
Feb 17, 2010
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Zer_ said:
Haha I'm the opposite of Princess, I spend too much time reviewing one game. Although putting in some screenshots and such goes a longn way at prettying up a review.
SavingPrincess said:
I hate reading overly long things that people try and pad for the sake of sounding like they have more to say than they do, so I keep it short.
I swear to GOD that was not meant as a jab at you as I was typing this whole thing out as you posted. :(
 

(whitty name here)

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Apr 20, 2009
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You have gained my interest in this game, something you should be proud of. I plan on trying it as soon as possible.

The idea that this game brings from what you said is that which I have yet to experience in a game.
 

Pimppeter2

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Dec 31, 2008
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SavingPrincess said:
SavingPrincess said:
One of my greatest faults in life is that I never worry about whether or not what I do bothers people.
Pimppeter2 said:
It wouldn't bother me as much if you put a little more effort into these. There pretty short and lack explanation on most of the topics you bring up. You can't just tell me its immersive, who are you? How do I know that our interests are similar? You have to explain how and why it is immersive

And then again its common courtesty. A lot of these other reviewers have spent lots of time on their reviews, and if you clog up the section with all yours its not very polite.
Please see above.

In other news, these aren't so much as reviews as they are "why it matters" pieces. You can't please everyone all the time, so I don't try. I hate reading overly long things that people try and pad for the sake of sounding like they have more to say than they do, so I keep it short. If you have a question about something I said, you can totally ask me, that's the beauty of it being a forum and the fact I'm not getting paid for this.

However, feel free to put me on ignore I suppose if you feel I'm clogging up the internet. :)
Again, if you don't want to write long articles that's fine (someone here does 300 word reviews, other people have done sentence reviews)

Just don't post them as frequently. Its just plain rude.
 

pigeon_of_doom

Vice-Captain Hammer
Feb 9, 2008
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SavingPrincess said:
However, feel free to put me on ignore I suppose if you feel I'm clogging up the internet. :)
It's more a case of clogging up the User Reviews front page really. Other people's stuff, which may have had more effort put into them, are being barged off it into the no-man's land of page 2 and beyond by the amount of new threads you're posting. I have no problem with the amount of content you're posting, but maybe if you plan to post thoughtpieces at this rate, updating or adding to a single thread would be fairer on other reviewers.
 

SavingPrincess

Bringin' Text-y Back
Feb 17, 2010
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(whitty name here) said:
You have gained my interest in this game, something you should be proud of. I plan on trying it as soon as possible.

The idea that this game brings from what you said is that which I have yet to experience in a game.
Fantastic! This makes me happy! :) If you check the dev's website I think you can find it pretty easy, I think it's www.cyan-studios.com. Be sure to message me or post here your impressions!
 

Kimarous

New member
Sep 23, 2009
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While I agree that the Myst series is great overall (I've never played it, but my mom and aunt love it), it unfortunately has run it's course. Better for it to pass away with dignity, as it has, than to prolong it with half-hearted sequels like the Sonic franchise.
 

SavingPrincess

Bringin' Text-y Back
Feb 17, 2010
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Kimarous said:
While I agree that the Myst series is great overall (I've never played it, but my mom and aunt love it), it unfortunately has run it's course. Better for it to pass away with dignity, as it has, than to prolong it with half-hearted sequels like the Sonic franchise.
I don't think the Myst series should be brought to life, but more the heart of what that game brought to the table. Such a realistic sense of being completely alone in a world without direction... that sort of thing.
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
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tharwen said:
I like Myst too! *High five*

Uru was made of wank...


Um, you are provably wrong here... Myst Online (read: Uru) has been rereleased within the last two weeks (I think) and Cyan expected about five hundred people to rejoin. 3000 did in two weeks.

...Yeah. Uru happens to be my favorite Myst installment, as well.
 

SavingPrincess

Bringin' Text-y Back
Feb 17, 2010
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lacktheknack said:
...Yeah. Uru happens to be my favorite Myst installment, as well.
I actually loaded up Uru last night out of curiousity. I can definitely say it has a Myst-feel to it but the bloody play-controls are preventing me from enjoying the game. It seems as though Cyan should have out-sourced the actual gameplay mechanics as they are totally obstructive to the overall experience I know I 'should' be having. I loaded up the first desert-world or whatever and got super exicted at the scope of it and getting that old Myst feeling back in my bloodstream, just to end up cursing at the damn thing because my character kept falling to the bottom of the crevasse everytime I tried to move toward something I thought might be important. I need with either more skill and/or more patience than myself to come move the little character for me so I can just point and say "go here," and "look at that."

It makes me sad really.
 

Twad

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Nov 19, 2009
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i got them all at home(except Uru), played and beated the first three (myst, riven, exile) the others i did nt have time to try yet.

The games are just superb; explore at your own pace the gorgeous worlds, work out puzzles and enigmas (that make sense), try to understand the intrigue, mystery and history of the games. A lot of details in every worlds hint to other event and stuff that happenend before you got there, hinting at a life that avoid your detection.
Its really fun.
 

Hiphophippo

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Nov 5, 2009
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We'll have to disagree here. I remember being floored by the look of the game but that didn't last very long. I thought the game was bland and boring as hell.

I did read the three books in the canon that they released and thought they were all badass.
 

Richard Hannay

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Nov 30, 2009
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I'm a huge fan of the series, and this review was a gratifying read. Riven's definitely my favorite game of the franchise.
 

Drake the Dragonheart

The All-American Dragon.
Aug 14, 2008
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A well written review I have to say, although more detail might have been nice, though that is just me, and like you said, can't please everybody, don't worry about who it bothers etc. I haven't played myst in a while, and the color gets completely screwed up on my current machine. For some reason my pc has real trouble with some older games, but not others. For example, I can run the original Warcraft (wow that was a while ago wasn't it?) but it can't run Mechwarrior 2, or even Mechwarrior 3 and that came out this millenium.

Sorry for sidetracking the thread there.

It was a very interesting read, and you did a good job on this.