A question about Mods

Recommended Videos

omega_peaches

New member
Jan 23, 2010
1,331
0
0
If I have say...Half Life 2, and I get a mod for it, will the mod appear as it's own game on my desktop, or will it replace HL2?
Thanks in advance...
 

Hazy

New member
Jun 29, 2008
7,422
0
0
It should appear as it's own, independent file.

At least that's what Garry's Mod and some of the Zombie Source mods I have did.

What mod are we talking about?
 

ThrobbingEgo

New member
Nov 17, 2008
2,765
0
0
Depends how the mod's developed and what the original game's developers facilitate for mods. Older games like DOOM had you switch out the WAD files, essentially replacing that installation of the game with the mod. Newer games, particularly from developers who support mods (developers like Valve), tend to make it possible for total-conversion mods to work as separate installations.

Valve is particularly supportive of mods since they graduated Counter-Strike from some player's mod of Half-Life to a lucrative franchise.

If you install a mod through steam, it will definitely act like a separate installation. If you install a mod from outside of steam, the developer of that mod will probably have a FAQ and readme file to help you out.

If you're looking for mods, I recommend you try Age of Chivalry. It's a HL2 mod that deals with medieval combat. It handles melee combat pretty well. You can get it through Steam, and it won't replace your install of HL2.
 

Flames66

New member
Aug 22, 2009
2,310
0
0
Depends whether it is a new game that just uses the source engine and maybe some of the models and textures or whether it is a true mod that changes the original game.
 

Formica Archonis

Anonymous Source
Nov 13, 2009
2,312
0
0
ThrobbingEgo said:
Depends how the mod's developed and what the original game's developers facilitate for mods. Older games like DOOM had you switch out the WAD files, essentially replacing that installation of the game with the mod.
Not really. Doom can load extra WAD files no problem. There were some bugs like where it wouldn't load the original flats (floor & ceiling textures) if you loaded replacement flats, but there was workarounds for that. Anything that required changing monster behavior meant you used DeHackEd to edit the exe, then you had your original Doom.exe or Doom2.exe and a DeHack.exe. Some of the bigger mods like STRAIN were polite enough to include a batch file that did all the install work for you and then set up a batch file just for running the mod.

Ideally, though, once the bad old days of early Doom 1 hacking were gone (like when we didn't know how the BSP tree worked), any modding done by anyone who knew what they were doing didn't require changing original files.

Sorry, old school Doomer here, couldn't resist responding.
 

ThrobbingEgo

New member
Nov 17, 2008
2,765
0
0
Formica Archonis said:
ThrobbingEgo said:
Depends how the mod's developed and what the original game's developers facilitate for mods. Older games like DOOM had you switch out the WAD files, essentially replacing that installation of the game with the mod.
Not really. Doom can load extra WAD files no problem. There were some bugs like where it wouldn't load the original flats (floor & ceiling textures) if you loaded replacement flats, but there was workarounds for that. Anything that required changing monster behavior meant you used DeHackEd to edit the exe, then you had your original Doom.exe or Doom2.exe and a DeHack.exe. Some of the bigger mods like STRAIN were polite enough to include a batch file that did all the install work for you and then set up a batch file just for running the mod.

Ideally, though, once the bad old days of early Doom 1 hacking were gone (like when we didn't know how the BSP tree worked), any modding done by anyone who knew what they were doing didn't require changing original files.

Sorry, old school Doomer here, couldn't resist responding.
Excuse my ignorance. :p My knowledge of Doom is limited to the public domain WADs I loaded onto my Rockbox'd iPod nano.
 

Formica Archonis

Anonymous Source
Nov 13, 2009
2,312
0
0
ThrobbingEgo said:
Excuse my ignorance. :p My knowledge of Doom is limited to the public domain WADs I loaded onto my Rockbox'd iPod nano.
Ah, the easy way to do it.;) No worries, it's just when you have the battle scars of having to memorize command line switches for three or four different apps, you gotta show 'em off every now and then!
Best thing about the releases like Boom after the source code came out - getting rid of all the stupidity so you could just load everything in on the game's commandline!
 

Flour

New member
Mar 20, 2008
1,868
0
0
Hazy said:
It should appear as it's own, independent file.

At least that's what Garry's Mod and some of the Zombie Source mods I have did.

What mod are we talking about?
Ignoring texture/model changes, is there any mod that does not have it's own .exe?

Hell, some of the model and texture mods I've seen were also separate games so that it was easy to play the unmodded game.