A question to quickscopers.

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LondonBeer

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Aug 1, 2010
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TroutXTRM said:
I don't get this "Snipers are meant to be used from range!!" argument at all.

It's pretty clear this is thought by people because it is how they perceive sniper rifles to be used in real life.

In other words, trying to balance a twitch-based FPS with one-shotting ballistic knives and tomahawks, shotguns with a range of about 10 feet and people who can see claymores through walls, based on realism.

So if we're going to apply this realism to sniper rifles (not like the pathetic ranges they get to be used in CoD maps is realistic in the first place), why not apply it to assault rifles aswell?

Did you know that many assault rifles are not even capable of being fired on full auto because it is so rarely used? If you fire something like an AK-47 in real life on full auto you will go through the entire clip in about 2 seconds (literally).

The average soldier only has enough ammunition so that he could only actually fire for about 6 seconds if he fired on full auto.

So why arn't all you people bitching about assault rifles "Not being used in the propper way"? Or shotguns having piss-poor range?

Because you only use the realism argument when it suits you. And it suits you here because you see people doing something genuinely difficult and skillful, rather than just spraying away with an assault rifle like a spastic, and you get jealous because you know you can't do it.
Dude we have to pick our battles. One hurdle at a time. First we get gamelistic (Emulating realism insted the engine and practices of players to real world useage) then we get the Whenever more than your body weight in bullets strike near the player they piss themselves & start crying.
 

Merkavar

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Aug 21, 2010
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quickscopers are glitchers too me.

i also dont care if people camp or use grenade luanchers.

if you cant kill a camper then you suck at the game. i have no trouble from campers.

and most games only have 2-3 grenades for your luancher.
 

omega 616

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May 1, 2009
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nuba km said:
Krantos said:
Personally I think sniping in FPS games could be considerably improved if it did two things:

1.Have to be in Scope for a full second before any sort of accuracy is achieved

2.Bullet Drop. This one isn't as implementable in COD, but other games that use larger maps (Battlefield) should definitely use it. It would balance the distance on rifles, so the user had to be good to use it at range. Maybe some battlefield titles already use this, but I've only played BC and it definitely doesn't.
1. CoD did have this but the fanboys threw a hissy fit and they removed it.
2. BC2 has it and it makes sniping all the more rewarding and requiring skill, this is also great for me because I am brilliant at predicting drop so I am a awesome sniper in BC2.
I never saw it work to be honest, I made some mega range shots, some proper across map stuff and still got head shots without aiming higher.

Quickscoping isn't a skill, it isn't luck, it's a pure exploit that anybody with 5 minutes can learn. There are videos on youtube about it, it just comes down to learning when the screen goes black to fire and where the cross hairs land when you do scope in.

All the work is done by the aim assist, I have seen countless people spout how lucky a shot was or how much skill it took ... if only they knew the truth.
 

Daveman

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Jan 8, 2009
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Daystar Clarion said:
Hardscoping is the only way you should be able to use a sniper rifle.

Quickscoping, for all intents and purposes, is an exploit that shouldn't be in any FPS. Making a weapon that can be used effectively at any range? Feck off.
It's not really an exploit because although you can do it, for every no scope, quick scope and ridiculous 360 you see on youtube there were 99 cases of somebody shooting that dickhead with an assault rifle. If you actually get fairly good at it, you might be able to maintain a K/D greater than 1.
 

Zipa

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Dec 19, 2010
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jrubal1462 said:
BanthaFodder said:
I cannot STAND quickscoping... it doesn't take "skill", it just shows one's mastery of exploiting an irritating loophole as opposed to learning how to think and play the damn game like a member of a team. Treyarch had the right idea nerfing it for Blops, but fell victim to the massive tidalwave of tears from whiney 12-year-olds...
What do you mean "they nerfed it and un-nerfed it?" How did the nerf it in the first place? The only applicable thing I saw is in the benefits of sleight o' hand pro, the ADS speed is NOT increased for scoped weapons. I saw this and wondered if this was the key to quick-scoping, and now maybe the practice would be gone forever. Was there more to the nerf than this limit on sleight of hand, or was the limit removed and nobody told me?
They made it so when you scoped in the cross hairs would not be lined up with your non scoped crosshair, so you had to aim manually before shooting if you wanted to hit something.
All the kids cried so trayarch caved in and removed it.
 

Fishyash

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Dec 27, 2010
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Daystar Clarion said:
Hardscoping is the only way you should be able to use a sniper rifle.

Quickscoping, for all intents and purposes, is an exploit that shouldn't be in any FPS. Making a weapon that can be used effectively at any range? Feck off.
This is my stance. I was quite happy to see it much less useful in black ops.

You should not be running around the map with a sniper rifle as you would with an SMG.
ultratog1028 said:
Quickscoping seems like just kind of glancing at aiming and praying to be lucky. If you spend the extra second in the scope to be more accurate, you are considered a noob in COD? Glad I quit the multiplayer after 4, considering that that was the last COD game in my eyes.
Auto-aim does wonders.

If you get it down you should be able to land a shot every time you do it.
 

jrubal1462

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Dec 22, 2010
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ash-brewster said:
They made it so when you scoped in the cross hairs would not be lined up with your non scoped crosshair, so you had to aim manually before shooting if you wanted to hit something.
All the kids cried so trayarch caved in and removed it.
That sounds like a reasonable idea. Wow, with the undeniably sniper-heavy DLC maps and all the unnerfing, they must have really got an earful from snipers. Sadly I don't think that represents the community, they're just a very vocal minority
 

psivamp

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Jan 7, 2010
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Tankichi said:
-snip-
Camping is an FPS tactic in general. It works best in CoD. I actually tried a CoD game for the first time in a long time and was just playing to see if i could get people angry but it wasn't working as well as i hoped. And most would sit in corners and wait.
One of the last games of Black Ops I played, I got kinda stuck in a room and people just kept coming in trying to kill me. Was I camping at that point or pinned down? I'm not entirely sure. It was on the enemy side of the map but not a strategic point in any way.

One of the other things that happened before I quit Black Ops was the quickscope nerf making me miss a nice clean sniper shot at the side of someone's head from maybe 30 yards. The guy was completely oblivious, I held my breath, scoped in and steadied and missed by 40 degrees. The second shot splattered his brain stem across the broken wall next to him, but the first hit the window sill in front of me and tumbled up over his head harmlessly. I went back and made a video because I was in such disbelief.
 

psivamp

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klasbo said:
Alexnader said:
M24 or M95 sniper rifles with magnum ammo and recon ball spam.
OH GOD IT HURTS! STOP IT, AAAAAHH
Also, mortars. Why did you give all the powerful stuff to the snipers, again? Balance? Wut.
I used to play Rush with an Assault guy using one of the non-class guns.

Sneak over to a Satcom that my team isn't near.
Plant 6 C4 on Satcom.
Drop ammo box and magically create 6 more C4.
Detonate first batch of C4.
Plant second batch.
Detonate second batch.
Satcom is destroyed, enemy received about 10 seconds warning that someone was even there.
 

zamot201

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Jun 11, 2009
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To anybody who says that quick-scoping is in any way a cheap exploit or overpowered.
It takes an incredible quickscoper to hang with even decent players using assault rifles. My friend is one of the best quickscopers I have ever seen and I'm a 1.3 KD player. if I use an assault rifle and he quick-scopes.
I WILL WIN 10/10 TIMES. HE WILL GET PLOWED OVER. snipers cannot be even close to as good as assault rifles.
 

imperialreign

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Mar 23, 2010
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Y'know - as a PC player, these terms drove me up the friggin wall for ages, as it's not something we really see in the PC community. I had seen countless videos of players running around with a sniper rifle, going to scope for a kill/headshot and back out insanely fast. Aside from the fact that I could tell these vids were shot on console, I could not grasp how players were capable of doing this . . .

. . . and this coming from an experienced, advanced "sub-1337" player . . .


. . . then I was invited to try out MW2 over a buddies house on xBox. The pieces of the puzzle finally fit together. The fact that the game, on console, will literally auto-aim at a target close to the middle of your screen when scoping or using iron sights, no matter what weapon you're using, simply blew my mind.

. . . and here the PC community moved away from auto aim back around 2000. At least our reactions time are legitimately skill, not augmented by the game.


OT - "quickscoping" is simply, IMHO, a n00bish tactic that's taking advantage of a "feature" that already does 90% of the work for you. Granted, you're free to play however you want . . .
 

klasbo

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Nov 17, 2009
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psivamp said:
I used to play Rush with an Assault guy using one of the non-class guns.

Sneak over to a Satcom that my team isn't near.
Plant 6 C4 on Satcom.
Drop ammo box and magically create 6 more C4.
Detonate first batch of C4.
Plant second batch.
Detonate second batch.
Satcom is destroyed, enemy received about 10 seconds warning that someone was even there.
So you found yet another loophole in the kit layout. Kudos.
This is why we had the beta, but it didn't get picked up because we didn't have unlocks.

This is a fundamental flaw in the overall structure of the meta-game: The intention is that you're supposed to take out the M-coms as a team, but there is absolutely no incentive to do so. It's actually more efficient to have one guy sneak around while the rest of the team distracts, ignoring the objective altogether. To fix this you need to redesign the kit layout, the unlock trees, the rank system, and possibly even the maps (get rid of the bottlenecks).

Quickscoping is just a small and easily patchable error in the weapon balance: just change the weapon damage to 90% (of full health) when shooting at the body, and 100% when shooting at the head. Fixed.
Treyarch tried to fix it by introducing randomness (random bullet deviation), instead of introducing a skill-based system (only headshots get one-shot-kills). This was a huge mistake (imo).
 

psivamp

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klasbo said:
So you found yet another loophole in the kit layout. Kudos.
This is why we had the beta, but it didn't get picked up because we didn't have unlocks.

This is a fundamental flaw in the overall structure of the meta-game: The intention is that you're supposed to take out the M-coms as a team, but there is absolutely no incentive to do so. It's actually more efficient to have one guy sneak around while the rest of the team distracts, ignoring the objective altogether. To fix this you need to redesign the kit layout, the unlock trees, the rank system, and possibly even the maps (get rid of the bottlenecks).
Yeah, I circumvented the whole team thing. In my defense, when playing with random people, there was no way to play as a team. Now, when I actually had a full squad of friends online, we would work together. That game was so strongly based on teamwork. I would say that it was both its greatest strength and its greatest weakness. It was why I had so much fun, and why I eventually traded it back.
 

klasbo

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psivamp said:
Yeah, I circumvented the whole team thing. In my defense, when playing with random people, there was no way to play as a team.
I don't blame you! There's no good reason to play like a team, but when you finally get some friends with you, you can get some serious butt-kicking going on (but that counts for almost all games...).

This is why people who make FPS games should go talk to the multiplayer devs of StarCraft. The whole concept of balance seems to be lost in the obviously fake "realism" they're going for.
 

psivamp

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klasbo said:
I don't blame you! There's no good reason to play like a team, but when you finally get some friends with you, you can get some serious butt-kicking going on (but that counts for almost all games...).

This is why people who make FPS games should go talk to the multiplayer devs of StarCraft. The whole concept of balance seems to be lost in the obviously fake "realism" they're going for.
Yeah, the Assault class was pretty underpowered as intended. The 40mm underbarrel attachments didn't do much and for the low, low price of only having iron sights you can use the G3 and have C4 instead of a 40mm underbarrel...

That and the Sniper class being so attractive to EVERYONE because you could finally snipe from distance/cover that sometimes you'd stall and not be able to capture objectives because everyone was ghillied up. Although, amusingly, if you did manage to find a sniper on-screen, you could take him out with a SMG because you don't have to deal with bullet drop.

Back to teamwork: While I did like single-handedly bringing down buildings on top of the objective or using my cheap C4 method, the times I had the most fun were with friends. You're running out of units, you manage to get to the objective and have your squad spawn on you and set the bomb. Then, you hunker down and keep the enemy out. Medics to revive, Assault to make sure everyone has ammo and the Engineer has mined the crap out of the road outside to prevent a tank from rolling up and wiping us out.
 

klasbo

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psivamp said:
You're running out of units, you manage to get to the objective and have your squad spawn on you and set the bomb. Then, you hunker down and keep the enemy out. Medics to revive, Assault to make sure everyone has ammo and the Engineer has mined the crap out of the road outside to prevent a tank from rolling up and wiping us out.
Ahh, this reminds me of the good ol' BF2142 days. :p
Also: constant (but never hostile) swearing on teamspeak. Good fun.
 

Popido

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Oct 21, 2010
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What the FUCK is "Hardscoping"!?!

This is exactly why I dont play on consoles. I cant stand this newfaggotry!
 

Valanthe

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Sep 24, 2009
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Quick scoping, hard scoping, no scoping... These terms are just making me feel old, I miss the days when "Console multiplayer" meant you and three buddies in your living room. Back then our most vile insults were heard when your sneaky ambush would be foiled by that "Screen-peeking b***h" beside you.
 

hawkeye52

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Jul 17, 2009
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quick scoping on the pc is skillful since you have no aim assist (aim bot) but on console since you do have aim assist that focuses on the target when you scope its an insta kill cheap way of winning.