A REALLY Wild Wasteland... (Fallout RP Sign-Up Thread)

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Souplex

Souplex Killsplosion Awesomegasm
Jul 29, 2008
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So how were choices from 3 handled?
The biggest one I can think of is whether or not Project Purity was sabotaged, but there are a decent number of others, such as the fate of Megaton.
 

Khedive Rex

New member
Jun 1, 2008
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NAME: Bartelby Naroh

AGE: 31

GENDER: Male

RACE: Human

APPEARANCE: A man of average height (5'10 to put a number) and thin build. He does not appear physically strong because, honestly, he's fairly weak. Bartelby's physique would perhaps be better suited to diving through narrow windows or hiding under desks than, for example, lifting furniture. That being said, his shoulder length black hair is ussually clean, he makes a valiant effort to keep a smooth face in a world where razors are ussually reserved for other purposes and his clothes are significantly more sophisticated than the average joe's functional attire. With his dark green eyes and smooth features he might even be attractive if it weren't for the nearly permanent expressions of terror, shock and unease which are his standard states of being.

PERSONALITY: Bartelby is a well trained and very experienced coward. He's a man of the people, in that the more people who are following him the easier it is to hide behind them. He believes in and respects the ideas of honor and chivalry but fully recognizes that they're for people who are morally superior. A dirty trick or two isn't below him; if it got him out of danger canabalism wouldn't be below him. He's not afriad to grovel. Though he will certainly be afraid while groveling, and after groveling, and upon meeting anyone who might potentialy be placated by a good bout of groveling. Its not that he's spineless, at his core hes a rebel humanist with deep concerns for the current condition of humanity and the plight of the average wastelander, its just that when everyone is trying to kill you all the time, it makes a person nervous.

Bartelby maintains lofty ambitions of overthrowing the Enclave and establishing a truely representative government to defend the average man and ensure the rule of law. Unfortunately his allies are few and far between. The Brotherhood of Steel considers Bartelby a high priority enemy and is ever at work attempting to recapture the old world bike that Bartelby stole from their base in California. The Enclave, and Bartelby's poor sick mother, aren't appreciative of Bartelby's rebellious ways and will do whats necessary to prevent it becoming an inconvenience. Crimson Caravan Company occasionally sends very well trained mercenaries to remind Bartelby of his 12,000 cap debt back west in Oregon. The Followers of the Apocalypse are the only ones happy to see his terrified visage, and thats only so they can use him as bargaining leverage against his mother in the Enclave. This means the only people Bartelby can rely on as allies are the bullied and bruised wastelanders. Understandably, these people are low on guns and ussually lose their enthusiasm for civic revolution after their first bullet wound. Consequently, Bartelby spends a lot of his time running. He's gotten fairly good at it

WEAPONS: TNT, Frag Grenades, the occasional plasma grenade made suspiciously from the interior of his old world bike out of empty nuka cola bottles.

ITEMS: Stimpacks, doctors bags, rad-away, rope, flint,

PERKS/TRAITS/SKILLS:

{Overwhelming Bad Luck} If something can go wrong, you should anticipate that it will.

{Works On Bears} Gain the ability to "play dead". Bartelby will fall to the ground and enemies below a certain intellect will treat him as dead.

{Cagey Charm} Bartelby has a way with people. Technically its pleading for his life, but there's just something about that delivery...

{Urban Guerilla Squirell} Years of out running, out climbing, and out hanging-off-the-sides-of-buildings his pursuers has made Bartelby a veritable escaping machine. He's one of the few human beings who can condescendingly critique the escape plans of scurrying rodents.

{Human Resources Idiot-Savant} Plenty of very well connected people know Bartelby by name. Most of them hate him.

{Escapological Tinkerer} Trained primarily from numerous occasions in which a localized explosion might be helpful, or a door would be put to better use disassembled, Bartelby gains a bonus to the repair and science skills when using these abilities to escape.

TRANSPORTATION: A three-seater motorcycle, labeled with a logo of a brain riding a cat. Whatever it is, the bike is very advanced technology, probably from before the great war. This can be deduced by its incredible land speed, the drawer in the side that produces plasma grenades out of empty nuka cola bottles, and the fact that it was stolen from the Brotherhood of Steel who have spent an inordinate amount of time and money trying to recover it. Its the perfect vehicle for Bartelby because, at the speeds it travels, you have to be desperate before its even worth using. Fortunately, Bartelby is desperate often and the bike has saved his life on numerous occasions.
 

Dr. Crawver

Doesn't know why he has premium
Nov 20, 2009
1,099
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Khedive Rex said:
NAME: Bartelby Naroh

AGE: 31

GENDER: Male

RACE: Human

APPEARANCE: A man of average height (5'10 to put a number) and thin build. He does not appear physically strong because, honestly, he's fairly weak. Bartelby's physique would perhaps be better suited to diving through narrow windows or hiding under desks than, for example, lifting furniture. That being said, his shoulder length black hair is ussually clean, he makes a valiant effort to keep a smooth face in a world where razors are ussually reserved for other purposes and his clothes are significantly more sophisticated than the average joe's functional attire. With his dark green eyes and smooth features he might even be attractive if it weren't for the nearly permanent expressions of terror, shock and unease which are his standard states of being.

PERSONALITY: Bartelby is a well trained and very experienced coward. He's a man of the people, in that the more people who are following him the easier it is to hide behind them. He believes in and respects the ideas of honor and chivalry but fully recognizes that they're for people who are morally superior. A dirty trick or two isn't below him; if it got him out of danger canabalism wouldn't be below him. He's not afriad to grovel. Though he will certainly be afraid while groveling, and after groveling, and upon meeting anyone who might potentialy be placated by a good bout of groveling. Its not that he's spineless, at his core hes a rebel humanist with deep concerns for the current condition of humanity and the plight of the average wastelander, its just that when everyone is trying to kill you all the time, it makes a person nervous.

Bartelby maintains lofty ambitions of overthrowing the Enclave and establishing a truely representative government to defend the average man and ensure the rule of law. Unfortunately his allies are few and far between. The Brotherhood of Steel considers Bartelby a high priority enemy and is ever at work attempting to recapture the old world bike that Bartelby stole from their base in California. The Enclave, and Bartelby's poor sick mother, aren't appreciative of Bartelby's rebellious ways and will do whats necessary to prevent it becoming an inconvenience. Crimson Caravan Company occasionally sends very well trained mercenaries to remind Bartelby of his 12,000 cap debt back west in Oregon. The Followers of the Apocalypse are the only ones happy to see his terrified visage, and thats only so they can use him as bargaining leverage against his mother in the Enclave. This means the only people Bartelby can rely on as allies are the bullied and bruised wastelanders. Understandably, these people are low on guns and ussually lose their enthusiasm for civic revolution after their first bullet wound. Consequently, Bartelby spends a lot of his time running. He's gotten fairly good at it

WEAPONS: TNT, Frag Grenades, the occasional plasma grenade made suspiciously from the interior of his old world bike out of empty nuka cola bottles.

ITEMS: Stimpacks, doctors bags, rad-away, rope, flint,

PERKS/TRAITS/SKILLS:

{Overwhelming Bad Luck} If something can go wrong, you should anticipate that it will.

{Works On Bears} Gain the ability to "play dead". Bartelby will fall to the ground and enemies below a certain intellect will treat him as dead.

{Cagey Charm} Bartelby has a way with people. Technically its pleading for his life, but there's just something about that delivery...

{Urban Guerilla Squirell} Years of out running, out climbing, and out hanging-off-the-sides-of-buildings his pursuers has made Bartelby a veritable escaping machine. He's one of the few human beings who can condescendingly critique the escape plans of scurrying rodents.

{Human Resources Idiot-Savant} Plenty of very well connected people know Bartelby by name. Most of them hate him.

{Escapological Tinkerer} Trained primarily from numerous occasions in which a localized explosion might be helpful, or a door would be put to better use disassembled, Bartelby gains a bonus to the repair and science skills when using these abilities to escape.

TRANSPORTATION: A three-seater motorcycle, labeled with a logo of a brain riding a cat. Whatever it is, the bike is very advanced technology, probably from before the great war. This can be deduced by its incredible land speed, the drawer in the side that produces plasma grenades out of empty nuka cola bottles, and the fact that it was stolen from the Brotherhood of Steel who have spent an inordinate amount of time and money trying to recover it. Its the perfect vehicle for Bartelby because, at the speeds it travels, you have to be desperate before its even worth using. Fortunately, Bartelby is desperate often and the bike has saved his life on numerous occasions.
well, it took a while, but dammit I think that was worth the wait. That made me laugh quite a few times, and adds another unique character to the mix, I'll love to see what shenanigans he gets himself into. I'm putting this guy on my list of characters to keep an eye on.
 

Khedive Rex

New member
Jun 1, 2008
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Dr. Crawver said:
well, it took a while, but dammit I think that was worth the wait. That made me laugh quite a few times, and adds another unique character to the mix, I'll love to see what shenanigans he gets himself into. I'm putting this guy on my list of characters to keep an eye on.
Why thank you! I kind of love the idea of playing a magnificent coward and this struck me as just the kind of RP where I could get away with doing something like that. There's certainly already a precedent for out-there characters. I'm quite excited to run into your walrus doctor. Bartelby has a special fear of doctors. Most people have to settle for killing you. Doctors? They can keep you alive...
 

TheDoctor455

Friendly Neighborhood Time Lord
Apr 1, 2009
12,257
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Is it too late to sign-up?
If not... I have a character sheet below...

NAME: Dr. Howard Phillips; Doc Ward for short; DO NOT call him 'Howie'

AGE: 33

GENDER: Male

RACE: Human, mostly Caucasian.

APPEARANCE: Short dark brown hair parted towards the left. Very long oval-shaped face, large almond-shaped brown eyes. Patchy eyebrows set just above the eyes, making for an abnormally large forehead. Extremely thin lips (bottom lip almost looks like it isn't there most of the time). Despite the hard living that everyone endures these days, there isn't a single scar on him. Keeps himself well-groomed and clean-shaven. He always wears a solid black suit he found in a building in Dunwich, complete with a necktie and coat. Uses stitched-together remains of a conveyer as a belt. Wears a black paper trilby. Has a pair of broad square reading glasses that he wears to get a closer look at something. He's around 6'2", but despite his height, he's a bit of a pushover; he's very skinny and lanky, probably couldn't take a decently muscled guy half his height, let alone a super mutant, in a fist-fight anyway. Good thing he doesn't really depend on going toe-to-toe with anyone.

PERSONALITY: He's very bookish, and usually fairly quiet. Well, calling him 'a bit bookish' is a gross understatement; he's a complete bibliophile (it would be sexual if it were at all physically possible) with a keen analytical mind, so despite only having tattered remains of medical textbooks and energy weapons manuals to work with, he's managed to deduce most of the gaps in his education rather well, and when he can, he conducts some experiments to work out the rest. But, of course, he's always on the look for a new book, whether or not it actually furthers his studies. In combat, he tends to sneak around, but despite that, he never shuts up. He's always making a running commentary of everything that's going on. He's thought about trying to stop doing that, but it hasn't gotten him killed yet... and it has had his opponents make stupid blunders in the past, so its useful enough. Well, that's not entirely true... there are some occasions during combat where he will quiet down... usually when he hasn't been detected yet... but assuming he has been... he might quiet down when trying to take someone completely by surprise without any warning whatsoever... or... when he thinks the shit is REALLY about the hit the fan. In his spare time, he writes short fiction stories, usually horror. Some of his work has already been circulated in some of the more heavily restored areas, and well... the content of his work has led many to believe he is completely schizophrenic. Howard himself is unsure of this. He just gets these headaches sometimes, and then he falls into deep sleep, and then he has utterly bizarre nightmares; and while these go, he narrates them at the top of his voice without meaning to while still asleep. Many of these nightmares have directly inspired some of his most disturbing work. If you're traveling with him, he asks that you write down everything he says during these 'nightmares', if they don't scare you into running to the next state.

WEAPONS: He has a custom array of laser weaponry that he's tacked together from spare parts he keeps around in his knapsack. But, he only has enough parts to make one weapon at a time, and makes a habit of disassembling today's weapon, and prepare tomorrow's according what he thinks he'll need tomorrow. These weapons aren't always reliable, and how good they are really depends on how much time he has to assemble them, and what kind, and quality of parts he finds. Most of the time, he's packing a middle of the road laser pistol that has a medium range, and slightly below average damage. Sometimes he'll have a rapid-fire, but typically fairly inaccurate laser assault rifle that does slightly above average damage. And on very rare occasions, he'll be packing an extremely lethal, extremely long-range sniper rifle that fires one shot every 2 minutes, but whatever it hits is instantly vaporized. He's an okay shot with the sniper rifle, a horrible shot with the assault rifle, and an exceptional shot with the pistol. If he finds shoddy, sub-standard, or even outright unstable parts, he flat-out refuses to sell them, instead, he turns them into grenades of varying types, it really depends on what he finds. He doesn't currently have any on him though.


ITEMS: He has a satchel/knapsack that he takes with him everywhere, almost always slung over his left shoulder. He carries everything in it from whatever bits of junk and spare weapon parts to a small collection of pencils and paper, as well as his reading glasses, and whatever manuscript he happens to be working on at the time. Aside from that, he has a small locket with an ink drawing of a pretty woman in it that he keeps hidden in a secret compartment of the satchel.

PERKS/TRAITS/SKILLS: He is a decent practitioner of medicine, he rarely makes mistakes, and has a good grasp of where his limits are, and does not step beyond them. When he encounters an injury or illness that is beyond his ability to heal, he will offer his patient the mercy of death. He does not relish this option, and proceeds to carry it out with a great deal of care to minimize the patient's suffering as much as possible. He is also fairly good at repairing weapons and armor, but he is especially skilled with energy weapons, and anything to do with power generation or conveyance. He hates computers and robots though, they have an annoying tendency to blow up whenever he tries to use them. He is fairly good at keeping out of other people's sight both in and out of combat, and has a very quiet step. As previously mentioned, he also has a very odd quirk of narrating the majority of fights he finds himself in, much to the chagrin of his opponents (even driven a few into a blind fury). Howard is very aware of the effect his constant narration can have on someone, and he has trained himself, with the help of a few books he found on the subject, in the art of ventriloquism. He can't really speak without his lips moving yet, but he is very adept at throwing his voice wherever he wants to.

TRANSPORTATION: Usually none, but when he can find a good horse, he'll try to snatch it up

So, if it isn't too late, I'd like to join.
 

FalloutJack

Bah weep grah nah neep ninny bom
Nov 20, 2008
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Khedive Rex said:
-Brave Sir Robin!-
A very interesting character, and...his mother's in the Enclave? That could be...fun.

Souplex said:
So how were choices from 3 handled?
The biggest one I can think of is whether or not Project Purity was sabotaged, but there are a decent number of others, such as the fate of Megaton.
Project Purity functional and guarded by East Coast BoS. No FEV sabotage. Lone Wanderer wandered off some years back and we dunno where he went. Liam Neeson is still dead, but if you hurt his kid, he swears that he will find you and he will kill you.

Megaton is no boom, in fact disarmed. Tenpenny Tower is ghoul-haven'd.

Additinally, for anyone who needs to know: Independent New Vegas, NCR and Legion still in a snit out west. East Coast BoS not happy about the way West Coast BoS was handling things.

[HEADING=1]OKAY, PAY ATTENTION![/HEADING]​

This is going to be big. Even with my having to exclude some of you, it's big. The order of operations now goes thusly...

{1} I figure out who the hell goes in.

{2} I prepare a ginormous post. (Or two if the Escapist has a character limit.)

{3} I invite people into the group.

{4} The prepared post is posted.

{5} You get to postin'.

From there, I'm gonna handle things the best I can. Chances are, I'll have to trust something to somebody, but I won't know what until I find it. I can tell that a number of you can, though. This is how it is. Further questions will be heard out, certainly, but once I make selections, refer to using the group chat for your poking.
 

Dr. Crawver

Doesn't know why he has premium
Nov 20, 2009
1,099
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Khedive Rex said:
Dr. Crawver said:
well, it took a while, but dammit I think that was worth the wait. That made me laugh quite a few times, and adds another unique character to the mix, I'll love to see what shenanigans he gets himself into. I'm putting this guy on my list of characters to keep an eye on.
Why thank you! I kind of love the idea of playing a magnificent coward and this struck me as just the kind of RP where I could get away with doing something like that. There's certainly already a precedent for out-there characters. I'm quite excited to run into your walrus doctor. Bartelby has a special fear of doctors. Most people have to settle for killing you. Doctors? They can keep you alive...
It's looking like it's going to be enough fun, there's enough "normal" style RP characters, like the cowboys, basket cases, and warriors, with enough "wild card" characters thrown in to spice it up more. Just as long as no guns end up being pointed at the walruses head when he's no-where near water, I'm sure he'll do fine.

As for being kept alive, just make sure he doesn't find you unconscious. Not only will he make sure you're kept alive, you'll probably wake up covered in thick walrus slobber.
 
Mar 9, 2010
2,722
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NAME: Aurelius

AGE: 37

GENDER: Male

RACE: Marked Man Ghoul

APPEARANCE: Typical marked man ghoul red skin and patchy hair with a disgusting smell of irradiated flesh and piss. Nobody enjoys seeing a regular ghoul let alone Aurelius but, previously being a Frumentarii, being seen was never a particularly good thing.

PERSONALITY: Angry, constantly angry. Let to die in The Divide leaves a guy with a lot of resentment for everyone. Being a merciless killer for Caesar was only the beginning, now the hatred of all but fellow Marked Men drives Aurelius to do unspeakable things without batting an eyelid, though that isn't very possible when they were burned off by the dust of The Divide. Talking, while once a strong suit for Aurelius, is now something that tests every inch of his patience.

WEAPONS: A machete to carve up anyone in the way in one hand and an 10mm sub to gun down anyone out of immediate reach.

ITEMS: A face wrap and some worn out NCR Ranger patrol armour, patched up beyond recognition; nobody would recognise the origins and Aurelius' face is best left hidden when in company. Everything is kept to a minimum: ammo, stims, food, so that Aurelius never has to worry about being over-encumbered in a tight situation, there's enough to travel between towns most times, but long journeys become difficult when there's either less than needed or more than Aurelius is comfortable with.

PERKS/TRAITS/SKILLS: Being a former Frumentarii for Caesar, Aurelius is skilled in hiding, both in plain sight and being actually hidden (+sneak). Making people fear him and the Legion was once his job and having a way with words and a machete made this significantly easier (+melee, +speech). Being a Ghoul gives him the ability to not only resist radiation but to speed up regenerative properties of cells, an asset most would spend vast amounts to have (healing improved in irradiated areas). Sadly, being a ghoul comes at a cost, the decay makes Aurelius much more fragile than a human and makes chems almost useless (less health and strength ,meds and chems are less effective).

TRANSPORTATION: Feet. Anything more than that would make Aurelius a bigger target and more likely to be spotted.

Damn, my internet connection made this far more difficult than it should have been. I've hit a real Caesar's Legion kick at the minute and desperately want to start a new save with a character like this.
 

Souplex

Souplex Killsplosion Awesomegasm
Jul 29, 2008
10,308
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FalloutJack said:
Souplex said:
So how were choices from 3 handled?
The biggest one I can think of is whether or not Project Purity was sabotaged, but there are a decent number of others, such as the fate of Megaton.
Project Purity functional and guarded by East Coast BoS. No FEV sabotage. Lone Wanderer wandered off some years back and we dunno where he went. Liam Neeson is still dead, but if you hurt his kid, he swears that he will find you and he will kill you.

Megaton is no boom, in fact disarmed. Tenpenny Tower is ghoul-haven'd.

Additinally, for anyone who needs to know: Independent New Vegas, NCR and Legion still in a snit out west. East Coast BoS not happy about the way West Coast BoS was handling things.
So we can safely assume in all situations that the Lone Wanderer chose the good option?
 

FalloutJack

Bah weep grah nah neep ninny bom
Nov 20, 2008
15,485
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Souplex said:
FalloutJack said:
Souplex said:
So how were choices from 3 handled?
The biggest one I can think of is whether or not Project Purity was sabotaged, but there are a decent number of others, such as the fate of Megaton.
Project Purity functional and guarded by East Coast BoS. No FEV sabotage. Lone Wanderer wandered off some years back and we dunno where he went. Liam Neeson is still dead, but if you hurt his kid, he swears that he will find you and he will kill you.

Megaton is no boom, in fact disarmed. Tenpenny Tower is ghoul-haven'd.

Additinally, for anyone who needs to know: Independent New Vegas, NCR and Legion still in a snit out west. East Coast BoS not happy about the way West Coast BoS was handling things.
So we can safely assume in all situations that the Lone Wanderer chose the good option?
Is helping Roy and the ghouls the good option with the tower? That one struck me as gray, but mostly yeah. I wouldn't have him kill all the mutants. Marcus is awesome.
 

LFC Scouser

The Fifteenth Arcana
Jun 7, 2010
278
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FalloutJack said:
Souplex said:
FalloutJack said:
Souplex said:
So how were choices from 3 handled?
The biggest one I can think of is whether or not Project Purity was sabotaged, but there are a decent number of others, such as the fate of Megaton.
Project Purity functional and guarded by East Coast BoS. No FEV sabotage. Lone Wanderer wandered off some years back and we dunno where he went. Liam Neeson is still dead, but if you hurt his kid, he swears that he will find you and he will kill you.

Megaton is no boom, in fact disarmed. Tenpenny Tower is ghoul-haven'd.

Additinally, for anyone who needs to know: Independent New Vegas, NCR and Legion still in a snit out west. East Coast BoS not happy about the way West Coast BoS was handling things.
So we can safely assume in all situations that the Lone Wanderer chose the good option?
Is helping Roy and the ghouls the good option with the tower? That one struck me as gray, but mostly yeah. I wouldn't have him kill all the mutants. Marcus is awesome.
So the Courier has not been shot yet?
 

FalloutJack

Bah weep grah nah neep ninny bom
Nov 20, 2008
15,485
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LFC Scouser said:
FalloutJack said:
Souplex said:
FalloutJack said:
Souplex said:
So how were choices from 3 handled?
The biggest one I can think of is whether or not Project Purity was sabotaged, but there are a decent number of others, such as the fate of Megaton.
Project Purity functional and guarded by East Coast BoS. No FEV sabotage. Lone Wanderer wandered off some years back and we dunno where he went. Liam Neeson is still dead, but if you hurt his kid, he swears that he will find you and he will kill you.

Megaton is no boom, in fact disarmed. Tenpenny Tower is ghoul-haven'd.

Additinally, for anyone who needs to know: Independent New Vegas, NCR and Legion still in a snit out west. East Coast BoS not happy about the way West Coast BoS was handling things.
So we can safely assume in all situations that the Lone Wanderer chose the good option?
Is helping Roy and the ghouls the good option with the tower? That one struck me as gray, but mostly yeah. I wouldn't have him kill all the mutants. Marcus is awesome.
So the Courier has not been shot yet?
You did read how I said this was after New Vegas, right? And that later I clarified "Independent New Vegas", with the notion that the Legion and NCR still have alot to fight over? Not that that directly influences us unless you're from that area "CoughVanGraffCough* but still...
 

wilcoblackflame

New member
Mar 15, 2012
163
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FalloutJack said:
You did read how I said this was after New Vegas, right? And that later I clarified "Independent New Vegas", with the notion that the Legion and NCR still have alot to fight over? Not that that directly influences us unless you're from that area "CoughVanGraffCough* but still...
You rang? And the best bit about ongoing conflict between NCR and Legion is that it's good for the family business! That and a lack of NCR taxes under Independant NV. Good times for all!
 

Souplex

Souplex Killsplosion Awesomegasm
Jul 29, 2008
10,308
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FalloutJack said:
Souplex said:
FalloutJack said:
Souplex said:
So how were choices from 3 handled?
The biggest one I can think of is whether or not Project Purity was sabotaged, but there are a decent number of others, such as the fate of Megaton.
Project Purity functional and guarded by East Coast BoS. No FEV sabotage. Lone Wanderer wandered off some years back and we dunno where he went. Liam Neeson is still dead, but if you hurt his kid, he swears that he will find you and he will kill you.

Megaton is no boom, in fact disarmed. Tenpenny Tower is ghoul-haven'd.

Additinally, for anyone who needs to know: Independent New Vegas, NCR and Legion still in a snit out west. East Coast BoS not happy about the way West Coast BoS was handling things.
So we can safely assume in all situations that the Lone Wanderer chose the good option?
Is helping Roy and the ghouls the good option with the tower? That one struck me as gray, but mostly yeah. I wouldn't have him kill all the mutants. Marcus is awesome.
Well the good option is to persuade Tenpenny to let the ghouls stay, but that ends with Roy having all the non-ghoul residents killed anyways.
How was the Pitt handled since that choice was supposed to be morally gray?
 

FalloutJack

Bah weep grah nah neep ninny bom
Nov 20, 2008
15,485
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Deadyawn said:
So, where is this group? Should we find it now or will you just invite everyone later?
I send the invites. This will take a while. There's no REAL rush at this time. I wanna get it started myself, but basically don't worry about it.

Souplex said:
-The Pitt-
Pretty much the the way the guy in East Coast BoS said it happened. They went in and killed all the zombies everything horrible in sight.
 

Viking Incognito

Master Headsplitter
Nov 8, 2009
1,924
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NAME: Rez Tereth A.K.A. The Mechanic

AGE: 29

GENDER: Male

RACE: Caucasian human

APPEARANCE: He is just barely 6 feet tall. He is kind of skinny with good strong muscle tone from all the manual labor he dose. He?s got a pointed jaw line and electric blue eyes. He has sort of dark orange hair that he keeps cut short and a roughly kempt beard of 5?o clock shadow. He usually wears a pair of tinted aviator sunglasses he found in a burnout bar a long time ago. He wears some dusty old jeans and steel toe construction boots. On his chest he wears a grey T-shirt and over that he wears an old army jacket with the sleeves ripped off just above his biceps. and some fingerless black gloves.

PERSONALITY: He doesn?t laugh a lot and is usually showing a slight scowl. If he doesn?t like you his attitude towards you will be noticeably negative but if he dose then he will be more vocal around you then he normally is. That isn?t hard to tell however since he hardly ever says anything he doesn?t need to. He is actually pretty smart and has a fondness for reading which is why he can?t stand people he considers stupid. This has gotten him in to trouble a few times before when he lost his temper around dumb people that had friends with them. He also has a bit of a bad temper. It is hard to get him to his boiling point because he is fairly patient, but when it?s reached you better not get in his way. He also has a hard-on for muscle cars, and deep down in his heart, his greatest passion is just riding on towards the horizon with the long road stretching out before him.

WEAPONS: He keeps a loaded .44 revolver on his hip and he is pretty good with it. He also has a combat shotgun in his backseat as well as a special jury-rigged big-game cross bow (He calls it Thorn Spitter and it has enough punch to knock down a Yao-Gai). Other than that his set of tools can be used as melee weapons, screwdriver for stabbing, crowbar and tire-iron for braining, etc.

ITEMS: He has a bullet-proof vest that he wears under his shirt most of the time, his above mentioned clothes, his tool box and its contents, a few med-x and blood packs he keeps for emergencies in the glove compartment of his car, as well a bit of food and drink.

PERKS/TRAITS/SKILLS: Well Jury-Rigging obviously, as well as Shotgun Surgeon, Toughness, Cowboy, Strong back, Unstoppable force, Robotics Expert, and Nerves of Steel.

Special

S:8
P:6
E:8
C:5
I:6
A:5
L:4

Or if you are to lazy to use that to paint a picture I?ll sum it up for you. He is a strong tough son of a gun, and a miracle worker when it comes to all things mechanical. He is also a really really damn good driver.

TRANSPORTATION: Now I?ll explain the car I keep referencing. Rez had a 1 in a million lucky shot when he found what may indeed be the last 1969 Dodge Charger on earth. He was able to whip it into running condition and replace the engine with a more modern energy-cell powered engine, but it still roars like a beast, which is why he calls it Leo. He Armored it up to the point that it can stop a sniper rifle, and added some opening-and-closing bullet proof metal shudders on the windows. He outfitted the front and back with re-enforced bumpers laced with razor wire, in case he was in that kind of mood. And he keeps his tool, box and whatever other extra stuff he may want in the trunk, and his weapons in the back seat. It is painted black so it can blend in at night, and he basically lives in it when not on the road. He loves that car like it is his brother.

This will be my first RP in a few months. I hope you like the sheet.
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
19,305
0
0
Viking Incognito said:
NAME: Rez Tereth A.K.A. The Mechanic

AGE: 29

GENDER: Male

RACE: Caucasian human

APPEARANCE: He is just barely 6 feet tall. He is kind of skinny with good strong muscle tone from all the manual labor he dose. He?s got a pointed jaw line and electric blue eyes. He has sort of dark orange hair that he keeps cut short and a roughly kempt beard of 5?o clock shadow. He usually wears a pair of tinted aviator sunglasses he found in a burnout bar a long time ago. He wears some dusty old jeans and steel toe construction boots. On his chest he wears a grey T-shirt and over that he wears an old army jacket with the sleeves ripped off just above his biceps. and some fingerless black gloves.

PERSONALITY: He doesn?t laugh a lot and is usually showing a slight scowl. If he doesn?t like you his attitude towards you will be noticeably negative but if he dose then he will be more vocal around you then he normally is. That isn?t hard to tell however since he hardly ever says anything he doesn?t need to. He is actually pretty smart and has a fondness for reading which is why he can?t stand people he considers stupid. This has gotten him in to trouble a few times before when he lost his temper around dumb people that had friends with them. He also has a bit of a bad temper. It is hard to get him to his boiling point because he is fairly patient, but when it?s reached you better not get in his way. He also has a hard-on for muscle cars, and deep down in his heart, his greatest passion is just riding on towards the horizon with the long road stretching out before him.

WEAPONS: He keeps a loaded .44 revolver on his hip and he is pretty good with it. He also has a combat shotgun in his backseat as well as a special jury-rigged big-game cross bow (He calls it Thorn Spitter and it has enough punch to knock down a Yao-Gai). Other than that his set of tools can be used as melee weapons, screwdriver for stabbing, crowbar and tire-iron for braining, etc.

ITEMS: He has a bullet-proof vest that he wears under his shirt most of the time, his above mentioned clothes, his tool box and its contents, a few med-x and blood packs he keeps for emergencies in the glove compartment of his car, as well a bit of food and drink.

PERKS/TRAITS/SKILLS: Well Jury-Rigging obviously, as well as Shotgun Surgeon, Toughness, Cowboy, Strong back, Unstoppable force, Robotics Expert, and Nerves of Steel.

Special

S:8
P:6
E:8
C:5
I:6
A:5
L:4

Or if you are to lazy to use that to paint a picture I?ll sum it up for you. He is a strong tough son of a gun, and a miracle worker when it comes to all things mechanical. He is also a really really damn good driver.

TRANSPORTATION: Now I?ll explain the car I keep referencing. Rez had a 1 in a million lucky shot when he found what may indeed be the last 1969 Dodge Charger on earth. He was able to whip it into running condition and replace the engine with a more modern energy-cell powered engine, but it still roars like a beast, which is why he calls it Leo. He Armored it up to the point that it can stop a sniper rifle, and added some opening-and-closing bullet proof metal shudders on the windows. He outfitted the front and back with re-enforced bumpers laced with razor wire, in case he was in that kind of mood. And he keeps his tool, box and whatever other extra stuff he may want in the trunk, and his weapons in the back seat. It is painted black so it can blend in at night, and he basically lives in it when not on the road. He loves that car like it is his brother.

This will be my first RP in a few months. I hope you like the sheet.
I think you're too late. The cutoff was on page three.
 

Souplex

Souplex Killsplosion Awesomegasm
Jul 29, 2008
10,308
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FalloutJack said:
Deadyawn said:
So, where is this group? Should we find it now or will you just invite everyone later?
I send the invites. This will take a while. There's no REAL rush at this time. I wanna get it started myself, but basically don't worry about it.
So when is this thing starting?

Souplex said:
-The Pitt-
Pretty much the the way the guy in East Coast BoS said it happened. They went in and killed all the zombies everything horrible in sight.
So we're just completely ignoring Pittsburgh then?
 

FalloutJack

Bah weep grah nah neep ninny bom
Nov 20, 2008
15,485
0
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Souplex said:
FalloutJack said:
Deadyawn said:
So, where is this group? Should we find it now or will you just invite everyone later?
I send the invites. This will take a while. There's no REAL rush at this time. I wanna get it started myself, but basically don't worry about it.
So when is this thing starting?

Souplex said:
-The Pitt-
Pretty much the the way the guy in East Coast BoS said it happened. They went in and killed all the zombies everything horrible in sight.
So we're just completely ignoring Pittsburgh then?
If it's all the same to you, I'd like to. I'm already crossing states as is with a ton of characters to boot. And as I live there, it's a bit removed from the territories in question anyway.

I'm working on character selection RIGHT NOW, which includes copying all of your character files and names for my proverbial dart board. The timeframe is longer than short, but shorter than long (since I am working on it now). I DID take a Guild Wars 2 break and...you know...food, but you can hardly blame me.