Well I doubt it will get me banned but it will definitely have people trolling me or flaming me for the next well....forever.
Let me start off by saying I was as geeked about this game as the next guy. Once I finally found a copy to rent I went home gleefully ignoring everything and everyone else sat down for what I thought would be a great experience.
(I know some of you will say I fail due to the fact that I wanted to play solo mode before co-op.)
But the game went downhill rather quickly due to the huge amount of glitches, programming faults and general annoyances that popped up rather quickly.
Entering the training area I hit two huge programming difficulties. First in the PS3 version at least when you have to use your GPS to advance, you actually have to turn it on and off while walking forward and backward from the fenced gate. Due to the fact that there is only one spot where it will register the activation and it seemed to be different for every person I talked to. Which makes me believe it was in the end just random luck the program registered what you were actually doing.
The second small programming error is the fact that while they found time and programming space to design 12 different masks that do nothing except make your main character look like a different type of ghetto rejected military pimp. They couldn't find the time or code space to have the tutorial pay attention to how the buttons were set up and as such by down they meant up and by left they meant right...some of the time.
Small problems but on the other hand the idea of death by a thousand paper cuts has a ring of truth in it.
Why is it that I can but the super platinum "pimp" design of every gun no matter what attachments I have on it, and 12 different multicolored bondage masks. (All for the low low cost of $10,000 per a pimping.) but something as trivial as say better armor is locked and not accessible to a player just starting out or mid-mission?
Also...the whole mess that is parachuting and parachute control is well a mess. This would be better on co-op because that way hopefully if your partner knows what he is doing you won't run into the problem I did in single player mode. When I was the gunner the AI couldn't guide the parachute to save his life.
When I was guiding the parachute my AI partner couldn't hit anything and basically stopped trying once we started getting shot.
I know this is suppose to be a co-op game but if you are going to even bother filling disc space with a single player mode at least have the decency to ensure that the AI isn't a brain tumored spider monkey who just fell out of a tree. If he is...then don't allow him to have control over things that directly effect how well I can play the game.
Also I don't need to say much about level design, at times you might as well be behind the Great Wall of China cause you have so much cover and at others a door opens when you have no cover and you get shot to pieces. By the time you run back to cover or try to enter Back to Back mode you are surrounded and dead. Unless the game feels kinda enough to let you go into back to back mode which seems to be only allowed when the game can psychically tell you are about to turn it off.
Mentioning Back to back mode made me realize there is something else I wanted to say. If you make me rely completely on the brain tumored spider monkey after he has fallen form the tree. Please don't have suicide bombers come from both directions at once. He can't hit anything and I can only shoot the gun so fast before it goes beyond the parameters of the program.
All of this being said if you have a friend to play with I would say this game is a "Rent it". With the second player you can ensure some of the above mentioned problems are covered and enjoy a monotonous Gears of War type shooter with worse dialog.
Yahtzee if you ever happen to read this by accident you will be happy to know that they do not try to rip off Aliens outside of dialog.
...yes one of the characters actually says the line "It's game over man! Game over!" and starts shooting like the spider monkey he is.
Let me start off by saying I was as geeked about this game as the next guy. Once I finally found a copy to rent I went home gleefully ignoring everything and everyone else sat down for what I thought would be a great experience.
(I know some of you will say I fail due to the fact that I wanted to play solo mode before co-op.)
But the game went downhill rather quickly due to the huge amount of glitches, programming faults and general annoyances that popped up rather quickly.
Entering the training area I hit two huge programming difficulties. First in the PS3 version at least when you have to use your GPS to advance, you actually have to turn it on and off while walking forward and backward from the fenced gate. Due to the fact that there is only one spot where it will register the activation and it seemed to be different for every person I talked to. Which makes me believe it was in the end just random luck the program registered what you were actually doing.
The second small programming error is the fact that while they found time and programming space to design 12 different masks that do nothing except make your main character look like a different type of ghetto rejected military pimp. They couldn't find the time or code space to have the tutorial pay attention to how the buttons were set up and as such by down they meant up and by left they meant right...some of the time.
Small problems but on the other hand the idea of death by a thousand paper cuts has a ring of truth in it.
Why is it that I can but the super platinum "pimp" design of every gun no matter what attachments I have on it, and 12 different multicolored bondage masks. (All for the low low cost of $10,000 per a pimping.) but something as trivial as say better armor is locked and not accessible to a player just starting out or mid-mission?
Also...the whole mess that is parachuting and parachute control is well a mess. This would be better on co-op because that way hopefully if your partner knows what he is doing you won't run into the problem I did in single player mode. When I was the gunner the AI couldn't guide the parachute to save his life.
When I was guiding the parachute my AI partner couldn't hit anything and basically stopped trying once we started getting shot.
I know this is suppose to be a co-op game but if you are going to even bother filling disc space with a single player mode at least have the decency to ensure that the AI isn't a brain tumored spider monkey who just fell out of a tree. If he is...then don't allow him to have control over things that directly effect how well I can play the game.
Also I don't need to say much about level design, at times you might as well be behind the Great Wall of China cause you have so much cover and at others a door opens when you have no cover and you get shot to pieces. By the time you run back to cover or try to enter Back to Back mode you are surrounded and dead. Unless the game feels kinda enough to let you go into back to back mode which seems to be only allowed when the game can psychically tell you are about to turn it off.
Mentioning Back to back mode made me realize there is something else I wanted to say. If you make me rely completely on the brain tumored spider monkey after he has fallen form the tree. Please don't have suicide bombers come from both directions at once. He can't hit anything and I can only shoot the gun so fast before it goes beyond the parameters of the program.
All of this being said if you have a friend to play with I would say this game is a "Rent it". With the second player you can ensure some of the above mentioned problems are covered and enjoy a monotonous Gears of War type shooter with worse dialog.
Yahtzee if you ever happen to read this by accident you will be happy to know that they do not try to rip off Aliens outside of dialog.
...yes one of the characters actually says the line "It's game over man! Game over!" and starts shooting like the spider monkey he is.