A review of "Real-life".

Psych the Psycho

New member
Aug 5, 2013
48
0
0
Real-life is the newest and oldest game by "Big Bang" studios, does it hold up to all the hype around it?

General
The first thing you'll notice about Real-life is that it about 9 months to start a new character, mainly because two other players have to "register" for a new player to enter the game, fortunately now-a-days "registering" is happening more and more frequently, unfortunately this means that the "sever" getting overcrowd. But back to starting a new character, after waiting 9 months, you enter the game (in a pretty graphic way) but after the tutorial begins, with learning about the breathing and basic movement mechanics, and that's it for the next few months, during that time you're showered with gifts from other players who are classed as your family simply for joining the game. The reward system in Real-life is a bit inconsistent, do you get more or less rewards the older you? There is no way to pause the HUB, everything in the game has to be do manually for example to drink milk you have to first buy a carton, go through a mini-game to tear open the carton, pour the milk into a glass, pick up the glass, and then drink the milk and that's just one task, though it gets easier the more you it.

Gameplay
There are MANY gameplay features in Real-life; you can move ever part of your character's body (expect your ears, usual you practice), the movement system is effected by the weight of your character, though even then your're running can be mess up by one small misstep. But the main feature in Real-life is user-made content, just about everything in the game world (expect the world itself) from buildings or clocks every item is made by other players. To buy these items you have to trade pieces of coloured paper and small metals circle, it's a pretty dumb system created by some of the older players, in fact, a lot of the flaws in the game are also user-made, the main problem is players who decide to be jerks and jackasses, especially those who are in high ranking "guilds", who suddenly feel like going to war with another "faction" just to get more materials to make more content.

Story
In terms of story Real-life doesn't really have one, character development is what the game is based around, you can chose what you want be but have to go through years of "training" or you take the "jerk" option and steal other people's stuff, but of course the players from "law guilds" will go after you if spotted. OR, you simply leave the player-made world and journey through the actual game full with AI animals you can hunt for food.

Bugs
-There seems to be a memory glitch when going through doors which deletes any recent data.
-Dog AI sometimes brake making them bark at nothing.
-Not sure if this is a glitch or not, but sometimes when a character goes to sleep things can get "triply".

Final Score
+Very immersive
+Fluid Gameplay
+Freedom of choice
+User made content

-Jackass players
-Bugs
-9 month wait

97.4%