A RTS/FPS crossover?

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Hattman

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Oct 22, 2009
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I have been wondering for about a week now...Would that combination work?
At first you are in command as Generic Fasictcommander calling the shot,then you play as a grunt on the field.

I know that there are alot of threads like this,but I dont think that I've seen one about this subject... And if there is one,I am sorry I wasted your time.
 

Kiutu

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Sep 27, 2008
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Would be cool if maybe you had a commander leading real players, the commander using a RTS interface, and the soldiers using firts person. Players would probably only be able to be specialized units though, (commando, sniper e.t.c) as opposed to grunts that are fodder in RTS games anyways.
 

Internet Kraken

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Mar 18, 2009
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That would involve switching from an overhead third person perspective to a first person perspective. I doubt that would work well. Besides, what would be the point? Why play as one grunt on the field when I can control all of my grunts?
 

Hattman

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Internet Kraken said:
That would involve switching from an overhead third person perspective to a first person perspective. I doubt that would work well. Besides, what would be the point? Why play as one grunt on the field when I can control all of my grunts?
Thought that it might be nice.
 

Internet Kraken

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Kiutu said:
Would be cool if maybe you had a commander leading real players, the commander using a RTS interface, and the soldiers using firts person. Players would probably only be able to be specialized units though, (commando, sniper e.t.c) as opposed to grunts that are fodder in RTS games anyways.
That is actually similar to the original design for TF2. There was going to be a commander that would give specific orders and tactical aid to the players fighting under his control. However, Valve ended up scraping the idea when they ran into a number of problems. They found that it was difficult for players to enjoy the game when they had a bad commander, and it was difficult for a commander to enjoy the game when they had a bad team. It just created to much frustration, and for that reason it was abandoned.
 

Kiutu

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Internet Kraken said:
Kiutu said:
Would be cool if maybe you had a commander leading real players, the commander using a RTS interface, and the soldiers using firts person. Players would probably only be able to be specialized units though, (commando, sniper e.t.c) as opposed to grunts that are fodder in RTS games anyways.
That is actually similar to the original design for TF2. There was going to be a commander that would give specific orders and tactical aid to the players fighting under his control. However, Valve ended up scraping the idea when they ran into a number of problems. They found that it was difficult for players to enjoy the game when they had a bad commander, and it was difficult for a commander to enjoy the game when they had a bad team. It just created to much frustration, and for that reason it was abandoned.
I kinda would figure such a thing. If they could make a balance where the commander has enough power to possibly be able to do well despite bad soldiers, or good soldiers could still save the day while the commander sucks, it could do well....but its easy to know how to solve it, than to actually solve it.
 

T-Bone24

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There was a mod for Half-Life 2 that had one commander spawning bases and spawners and the like, and players in the engineer class making them and driving the battle forward. Bugger me if I can remember the name though. IT was good though, and I think it should be more closely inspected as a genre. Don't think too much about that last sentence, I don't really know what I meant to say.

EDIT: Isn't MAG doing something like that?
 

hamster mk 4

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Games in which I know this has been tried/accomplished

Battle Field 2
Natural Selection (half life mod)
Battle Zone
Allegance (actualy a space sim but had big RTS elements)

I know there have been other games allong these lines but these are the ones that came to mind.
 

Xan Krieger

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Feb 11, 2009
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http://en.wikipedia.org/wiki/Battlezone_(1998_video_game)
That's probably the game people were thinking of.

Also Battleswarm is an online FPS/RTS mix that might be worth a try, humans play it as an FPs and the bugs have it as an RTS.

Also the Battlestations series (Midway and Pacific) were a form of naval RTS/TPS in that you could give orders to an entire battlefleet and it's aircraft while commanding whatever ship or plane you chose.
 

Emperor Inferno

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Jun 5, 2008
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I've been dreaming up a game like this in my mind. In my game, you play as an officer on the battlefield. You run around shooting things with the ability to issue basic commands to your troops (hold position, attack, etc) and you can also switch to an isometric view of the battlefield, live during gameplay, and command units that way, selecting and commanding and so forth.

No, I'm not a developer (yet) and no I am not making this game, but I do have a lot of game ideas like this.
 

mechanixis

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Oct 16, 2009
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The first Halo was originally intended to play like that, way back in the initial beta-build.

I'm still waiting for an FPS where some players join as RTS-style commanders, and instead of playing as grunts get a top down view of the entire map. I just think it would be cool if there were players act solely as commanders issuing orders by voice-chat and such.
 

Good morning blues

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I've played a few games like that, but none of them have been any good. If I recall, their names were "wargasm" and "savage," and I remember some historical fantasy RTS that I never played where playing as heroes on the field was the big gimmick.
 

warbaloon

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Command and Conquer: Renegade was like that. You got funds by standard tiberium mining and by killing opponents and destroying buildings. You couldn't build new buildings but you could purchase vehicles and what kind of infantry you were. ...actually being able to set off an ion cannon beacon was pretty amazing