A Skip Button for Boss Fights

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CritialGaming

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altnameJag said:
CritialGaming said:
altnameJag said:
My point about DOTA and Lol was that getting into those games is very difficult. Not only because the community is notoriously toxic, but additionally the mechanics are complex. That was the point about difficulty there, and yet they are extremely popular.
"Getting into" DotA and LoL is just a matter of booting up the client. Then you can play the whole thing, regardless of skill level.
By that logic, getting into Bloodborne or a Souls game is as easy as putting the disc in and hitting "start".

Although if you think you can play the whole thing by just being a mouth breather, then that isn't true for the Souls games OR those Mobas. Because without skill you can't win either of those games. (Although in multiplayer you can technically be carried to victory in both of those games so either way it washes out your point).
 

TheMysteriousGX

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CritialGaming said:
altnameJag said:
CritialGaming said:
altnameJag said:
My point about DOTA and Lol was that getting into those games is very difficult. Not only because the community is notoriously toxic, but additionally the mechanics are complex. That was the point about difficulty there, and yet they are extremely popular.
"Getting into" DotA and LoL is just a matter of booting up the client. Then you can play the whole thing, regardless of skill level.
By that logic, getting into Bloodborne or a Souls game is as easy as putting the disc in and hitting "start".
Unless I missed something, you cannot get to the end of Bloodborne or Dark Souls without beating the bosses.
Although if you think you can play the whole thing by just being a mouth breather, then that isn't true for the Souls games OR those Mobas. Because without skill you can't win either of those games. (Although in multiplayer you can technically be carried to victory in both of those games so either way it washes out your point).
What content is locked behind a skill wall in LoL or DotA?
 

CritialGaming

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altnameJag said:
What content is locked behind a skill wall in LoL or DotA?
Winning. Earning points. I mean I guess you can grind out whatever characters you want using the pathetic amounts of IP you earn from losing (in League), but doing so on solely losing is an insane amount of work. So content locked behind a skill wall I would say is extra characters for you to play as.

I know DOTA gives you every character outright, but isn't there loot rewards for winning?

Additionally, if you continue to play with such a mindblowing lack of skill, people will report you for "feeding" and being bad on purpose which can get you banned from at least playing with anything other than bots. Maybe the whole game.

Skill is expected to be developed as you play otherwise you will be hindered in some fashion.
 

Leap That Wall

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This is my first post here, so... Hi, I guess.

I've been thinking about this issue a lot since it came out. Initially I thought that absolutely no way, no games should ever have this option and if you can't master the game's mechanics to beat it then you could go fuck yourself. However, the more I think about it, the more I realize that you still can go fuck yourself even with the skip button. If people legitimately don't want to grasp the game as it's meant to be played (and I'm not including disabled people here because this is an entirely different discussion), nothing in the world will force them to. Maybe the skip button or other automatic win mode is even better than an easy mode where the enemy AI is full on idiotic and you'll only die of natural causes.

So I don't dislike it all. I won't use it and I think it's kind of cheap, but in a way it reminds me of cheat codes in older games. If people have their fun like that, who am I to judge? I say go for it, I do however have only one reservation: don't dish out warnings in the game if you die repeatedly at some point. I always find that obnoxious, like in newer Mario games if you die a lot at some point it will give you the option of the God powerup or in God of War games (I think, I don't remember which game it was) where it would flash a message saying "this game has an easy mode you know". I find that condescending and immersion breaking. Lock that shit behind a few menus and I'm all in.