Never said that they weren't successful. Jamie saidCritialGaming said:If you are going to point out all the games more successful then you are missing the point. Of course if you compare these games to the powerhouses of the industry they don't hold a candle. But the FACT is that these "ultra" hard experiences ARE successful and do sell very well. So the whole crutch of your point here is faulty.
And I was pointing out that his description was more in line with the ultra hard than the casual experience.Ofcourse not. Go ahead and create such game. Problem here is that this particular gentleman just wanted his own way to play and win in chess game not a slum-dunk-chess game. Likely nobody beside him and select few people would like to play.
But sure, if you want, go on and do so. Create new generes, develop new game types. It is all gaming is about. If it turns out this figurative slum-dunk-chess is more popular than actual chess, great! You added diversity to sports/gaming.
Dude, we're talking about the accessibility of difficult single player games and you tried to use massively popular free-to-play multiplayer games that literally any mouth-breathing casual can and does play as support for the ultra-Hard? Stones and glass houses.CritialGaming said:Yeah it is my bad. Internet arguments don't follow facts or reason, they follow imaginary measuring sticks set and moved freely by whoever is making the argument at that moment.
Counterpoint to what? CS:GO is very popular, much like the original Counter Strike, but it isn't a hard game. Anybody who boots it up can get to the end of it. Depending on the server, they don't even have to press any buttons to get to the end of the game. It's as hard as DotA, which is as hard as Overwatch, high is as hard as Splatoon, which is as hard as TF2.I don said:A counterpoint to this would be CSGO, which has sold 35 million copies to date. I think that makes it the best selling PC game of all time. It has little to do with skipping boss fights, but I find the discussion of easy vs. hard games more interesting.
But honestly regarding sales figures, it's not really useful for gamers. It's for publishers and their shareholders. It's more of a measure of marketing power, or how many baseless assumptions can you convey to the consumer about a game, without actually having them play it.
Unless there's some single player mode I dunno about, obviously.