A Space Fighter Versus the World

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Raso719

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May 7, 2011
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IDK from my experience most really hardcore FPS gamers never really fit the bill of "poeple who enjoy anything other than FPSs" ie they probably think that space fighters, star ships and even space are lame and features befitting a game that is some how inherently flawed because of a lack of SOPMOD or Black Hawk helicopters.

Now that's not to say that there wasn't a period of ship jumping back at the end of what I consider the golden age of gaming but I don't think that people were leaving the space sim genre in droves for their Quakes and their Call of Dutys but rather I think that those people were becoming the dominant force in the market and everyone else was being given the shaft. I mean look at the sales numbers of any game in it's first year or two up until the early 00s and you'll notice that very few games pushed nearly as many copies as many of today block buster, once-a-year-ever-year gravy train titles. It's not that these genres were failing as much as they were never able to whore themselves out to the lowest common denominator to the same extent as safer, more accessible titles.

Basically the flaw of the Space Sim was that it actually had a target demographic smaller than "the human race" while more vague and generic titles like Mass Effect, Call of Duty and so on aim to sell a copy of their game (and all their DLC)to every living person on Earth. The gamers haven't failed the genre as much as the industry has all but abandoned anything other than uber-expensive once-a-year-every-year block busters aimed at any person, age 1-110, who breaths and has hands opposed to actually targeting specific interest groups and cultivating their fan base.