- Apr 13, 2011
i was the tau player in this situation, i wanted to see how other people would try to handle this, also the next turn one squad of suits got destroyed, stupid scatter diceSckizoBoy said:It really depends. What characters do the IG have, where is everyone, what's cover like, who's got line-of-fire on the Hammerhead, what's the Valkyrie kitted out with etc.?Quigglebert said:the turn 4 of a random game length capture and control, you are playing guard, your forces remaining are a near full strength conscript squad, a mostly crippled but not fleeing infantry platoon with heavy weapon teams,2 autocannons and a lascannon team, a stormtrooper squad with valkerie support and a leman russ battle tank with no battlecannon but lascannon still works.
your opponant is tau, they have 2 squads of fire warriors, one devilfish a hammerhead, railgun armed, 2 broadside battle suits and 2 full squads of crisis suits with fuision blasters and burst cannons yet to arrive via deepstrike,
the game is tied at one objective a piece, how do you win the game
Ideally, leg the conscripts at the Broadsides and tarpit them, take out the Hammerhead with the Russ's lascannon, the stormtroopers can move towards the objective and get the heavy weapons teams into a piece of cover somewhere in the middle of the battlefield (or close to it). The infantry platoon is fucked, probably, but you've made for a tough ask, as Crisis Battlesuits usually own Guard.
as for cover it was a city scape with decent fire lanes and some nice area terrian
the valkerie is basic fit, the infantry platoon still has hvy weps, iron hand was the officer in charge, which i forgot to mention