I'm still very wary of the whole idea. Sure it's nice that developers can get funding for projects that way, not having to go through the publisher machine, but how far will it go?veloper said:I see promise in what Double Fine are doing right now: consumers directly funding the development of a new game. That way you're paying for something real again, instead of giving charitable contributions afterwards.
People donated 2 million for a project without knowing anything about it except that Tim Schafer said it will be amazing. Don't get me wrong. I'd love to see Double Fine do great game, but what if it's not? What will those people say then? How likely They will fund a different project? How much of moaning there will be because it's not Their dream game?
They raised the hope bar so damn high They can't afford to disappoint, not only for their own sake, but for sake of every other studio trying to pull the same thing. After all They got 5 times more than They wanted, which, by simple math means, They need to do 5 times better... (that's of course not entirely my view, but I can see some people seeing it as such)
Crowd funding is amazing, but with how entitled and judgmental gaming community can be it can go the wrong way very fast.