A Valley without wind, 2!

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Wackymon

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Jul 22, 2011
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So, I recently got a Valley without wind two after I bought the first a long time ago, and I'm just wondering what you guys think of it?
 

Bertylicious

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Apr 10, 2012
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Don't own it, didn't play the first one, but I'd be quite interested to hear what you thought of it if you don't mind sharing?
 

Smooth Operator

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Oct 5, 2010
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I looked at some footage and it seems the biggest problem they had was mostly lifted, first game had aesthetics so horrid it made my eyes screech in pain and beg for mercy, but it appears they have found someone to do the art at last.

However I have no idea how the rest went so you really need to fill us in, just run down a list of things the game brings to the table.
 

ohnoitsabear

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Feb 15, 2011
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I'm interested in it, but after how the first one turned out, I'm being very cautious about it. The first one had a ton of potential, and I somewhat enjoyed the demo, but everything I heard about it is that the potential was squandered horribly. If the sequel is able to realize the potential of the original, then I might end up picking this one up.

Still, I'm going to need to see reviews of it before I even consider dropping my cash on it. Way too many ways this could go wrong for me to do anything else.
 

zerragonoss

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Oct 15, 2009
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I just finished my first game in it and I quite enjoyed it. compared to the first it had a lot more direction and it was clear what was going on and what your goals are. To summarize it quickly, 2d Castlevania with xcom type strategic over-world that is rather rough around the edges, but quit fun. Also simply amazing music.
 

Kilo24

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Aug 20, 2008
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Hmm... it's nowhere near as bad as the first game with its directionless, infinite scaling. It's a massive leap forward from that.

Even so, it's still about twice as long as it really has the content for, IMO. Playing on the default difficulties, the overhead portion became a tedious joke midway through, and its aggressive saving would be too nasty in a game this long if it were crueler. All the mage classes are pretty close to higher-damage reskins of eachother, the perks for leveling don't actually add any interesting abilities, the enemies get to be pretty repetitive, the whole equipment system is more complexity than it's worth, and it bogs down midway into the game. Combat doesn't really change much over the whole of the game, beyond occasionally forcing you to switch out classes and it generally getting easier. The emphasis it has on purely numeric scaling of capabilities for both you and enemies really erodes any feeling of progression. It really needs tighter design.

Still, it's a fairly decent game. I do like a lot of the things it was trying out. The overworld - while flawed - is still a pretty good system, and it's got enough depth to it to provide challenge. The combat is okay.

But, if his previous games are any indication, the developer will keep improving it for a while.