PodX140 said:
Heart of Darkness said:
The cake may be a lie, but it is delicious. I don't want to know the truth now if the lie tastes this good.
While I understand the argument, it's not an MMO. It really needs to have more than just the bare bones, and more than just one puzzle: now that it's been decoded, and Portal 2 has been released, how many people are still looking at the ARG? If this was an MMO, it'd be in its death throes right now.
And I'm still apprehensive for Portal 2. I mean, the first was all right (but nothing incredibly spectacular), but I don't feel that it'll make for a great full-length game.
I would like to know what you're definition of full-length game is. Did Portal not have a self-contained storyline and characters? Did it not have thrilling plot twists and an epic conclusion? Did it not involve more than an hour of time to complete? Then I don't see what makes in not qualify.
Though I did encounter the same post on RPS, and to that I will quote;
"What was missing?
All the filler that game devlelopers usually use to pad out games so that many people never finish them, that?s what was missing!
I demand my filler! I actually got to the end of portal before I got bored of filler! It was disgraceful!"
I get the feeling you're overselling the game. There are only two characters, and only one undergoes significant characterization. Thrilling plot twists? Not really. GLaDOS's "betrayal" should have been obvious if you noticed the lack of scientists in the observation rooms--not to mention the fact that the tests get progressively dangerous. The conclusion was far from epic; it felt anticlimactic, probably due to the mechanics involved. Had the final battle been more than "place portal, hit with rocket," then yes, it could stand to be epic. But a standard three time repeat? Not epic enough.
As for the length, no it's not full length. To me,
Portal's three hour length does not justify it's $20 price tag. $10 would have been more reasonable, but I bought it as part of
The Orange Box, played it first, beat it, and then never touched it again, disappointed at the massive hyoe that the
Portal fanbase drummed up for it. But I digress. To me, a full-length game is, at the minimum, ten hours--eight at the least, depending on the game.
And, truth be told, I was underwhelmed with
Portal up until the escape from Chamber 17. Almost to the point of boredom. Had the entire game been more like the second half--with an actual POINT rather than "go here, avoid this, activate switch, repeat," I might've been inclined to change my opinion. As it stands, however, it doesn't.