You make the comment about how developers need to move away from the warcraft model and I just have to ask how?
I can't lie to you I don't see how you can make an mmo that doesn't in some way make you think of WoW. I can look at the classes and break them down into what they correspond to in WoW, I look at quest and chat interfaces and think "christ just do it like wow so this doesn't suck so hard". I mean the whole method of play we're just so stuck in it to show us something new would be like showing the iPhone to a cave man using smoke signals to talk over long distances.
I guess what I'm trying to say is I can't imagine a world where MMO's don't follow the WoW model
While I'm at it I'll drag up another thing about other MMO's. Nice graphics are great and all but I for one have trouble running most MMO's that aren't WoW. I can run WoW at 60fps with the graphics set to melt face, but games like Champions, Warhammer, or Star Trek my computer chokes. Maybe I'm just behind the times but I know one thing that keeps me playing WoW is I can view their world in all its graphical glory, but other MMO's set the graphics bar so high I'm forced to play a game made up of blurry pixels and metallic skinned characters. So my question to those developers is why should I have to buy a new graphics card to play your game? Why can't you recognize that the average players can't afford to buy a new card every time a new game is released?
All I ever hear is gameplay this, gameplay that. Man screw your gameplay it doesn't mean bupkis without decent sound and art, and writing direction. I want a soundtrack that expresses the mood for the area, is subtle enough so that it feels like it naturally belongs there, and f'ing loops so it doesn't die away after 2 minutes and leaves me listening to birds chirping and the wind whistling through the trees. I want the world around me to be vibrant and alive, it doesn't have to look like I'm viewing it through a freshly cleaned window it can be STYLIZED or be less technically demanding and still look really freaking good. Last but most certainly not least, make me care! God almighty what happened to story writing for games, especially MMO's? Make your story suck less, a well written story in an MMO is not only conveyed through the quests but it also blends with the quest objectives. You don't need to have your NPC tell me they need 10 wolf hides just have them say "I need some wolf hides to make your cloak of might awesomeness" and then have at the bottom the objective "collect 10 wolf hides for your mighty cloak of awesomeness".
It's like MMO's developers are schizophrenic, they try so hard NOT to be like WoW that they forget how to design a good game. You know what, I wish more MMO's were like WoW because WoW got it right. Its not gritty and realistic, its not overly complicated (you've got stats you need, they go up, you suck less), they spent time weaving their quest stories, and their bloody soundtrack loops(are you listening to me cryptic?).
I've heard alot that WoW took alot of stuff from Everquest, I don't know I never played it. You know what though? I say kudos to them on that because now Everquest is old news and Blizzard is the one making money hand over fist.
Good grief where was I going with this, oh well my nerd rage at MMO's has subsided for now so I guess I'm done.