I've noticed that a lot of these replies involve concerns revolving around a "level playing field" (or something similar). Keep in mind that this is only one type of the microtransaction we're discussing. As noted in the article -- which I enjoyed, by the way -- there are different approaches to these transactions, and assuming a microtransaction in any game (or, more appropriately, across gaming as a whole) would necessarily affect whether or not there is a level playing field is a mistake. You're talking solely about the kind of transactions that can, and do, have some additional benefits (besides, for example, cosmetic improvements or avoiding days of grinding).
It's extremely crucial, I think, in a discussion like this that we not tar the microtranaction idea with completely the same brush every time. The differentiation made in the article is an important one. While I am absolutely not in favor -- at least in the types of games I play that have a competitive element -- of allowing someone to be able to spend additional funds and thereby gain an advantage over me, there are a lot of circumstances under which I have no problem with these transactions. It should no more be up to me how another person spends their money than it should be up to me to determine how people enjoy playing their games. For this reason, I don't have a problem with microtransactions that are cosemtic or offer no ostensible benefit in a competitive setting to select individuals.
This brings me to another, albiet short, point. Several of the posts above also discuss what people should or should not do vis-a-vis their real and/or in-game lives. I would argue that those points are moot. People have a right to do with their real life or game time as they please, and whether or not you value how they choose to use that time has little place in a discussion of microtransactions. As I said above, we can no more tell others how they should live (unless you're talking about breaking real laws), than we should tell people how they should enjoy a game.
Where I think microtransactions get iffy is where they could arguably be both (cosmetic and/or functional). I've often thought that MMO companies should themselves offer microtransactions to allow customers to supplement their ability to earn in-game cash/loot. However, so many MMOs have competitive elements in them these days that allowing someone to buy extra loot or cash may, in effect, be allowing them a leg up on their competition. One person may be executing a microtransaction to get cash or an item that has no functional benefit, but another person might execute a similar transaction -- for example, buying in-game cash -- which they then use to buy better armor, weapons, skills (or whatever) that do give them a functional benefit. Yes, there are private companies that are doing this anyway -- so there is an argument for why the companies should do it themselves, make more money to support the game, and shut down some of the more questionable business practices out there by exerting greater control over the illicit cash trade -- but if you allow people to buy improvements in a system that rewards those who are competitive, you have a potential for issues. Perhaps the issue is not necessarily that it should be a "Convenience Tax," but it should revolve around several other issues. Is it a competitive game? Can the microtransaction offer a functional benefit? If the answers are no, then why should we care how others spend their money? I don't think we should.
It's extremely crucial, I think, in a discussion like this that we not tar the microtranaction idea with completely the same brush every time. The differentiation made in the article is an important one. While I am absolutely not in favor -- at least in the types of games I play that have a competitive element -- of allowing someone to be able to spend additional funds and thereby gain an advantage over me, there are a lot of circumstances under which I have no problem with these transactions. It should no more be up to me how another person spends their money than it should be up to me to determine how people enjoy playing their games. For this reason, I don't have a problem with microtransactions that are cosemtic or offer no ostensible benefit in a competitive setting to select individuals.
This brings me to another, albiet short, point. Several of the posts above also discuss what people should or should not do vis-a-vis their real and/or in-game lives. I would argue that those points are moot. People have a right to do with their real life or game time as they please, and whether or not you value how they choose to use that time has little place in a discussion of microtransactions. As I said above, we can no more tell others how they should live (unless you're talking about breaking real laws), than we should tell people how they should enjoy a game.
Where I think microtransactions get iffy is where they could arguably be both (cosmetic and/or functional). I've often thought that MMO companies should themselves offer microtransactions to allow customers to supplement their ability to earn in-game cash/loot. However, so many MMOs have competitive elements in them these days that allowing someone to buy extra loot or cash may, in effect, be allowing them a leg up on their competition. One person may be executing a microtransaction to get cash or an item that has no functional benefit, but another person might execute a similar transaction -- for example, buying in-game cash -- which they then use to buy better armor, weapons, skills (or whatever) that do give them a functional benefit. Yes, there are private companies that are doing this anyway -- so there is an argument for why the companies should do it themselves, make more money to support the game, and shut down some of the more questionable business practices out there by exerting greater control over the illicit cash trade -- but if you allow people to buy improvements in a system that rewards those who are competitive, you have a potential for issues. Perhaps the issue is not necessarily that it should be a "Convenience Tax," but it should revolve around several other issues. Is it a competitive game? Can the microtransaction offer a functional benefit? If the answers are no, then why should we care how others spend their money? I don't think we should.