A View From the Road: MMOdern Warfare

Katana314

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Oct 4, 2007
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There was mention of EVE here, and I think that's the best example.
Heck, they even did a study on the spread of viruses in MMOs that turned out well. It's a lot of people in a game world, and things can change rapidly. But as has been said, the thing that's missing is consequence. I shot an RPG at my feet once just so I could laugh at the outcome. There's no easy way to get a feeling of fear or hatred in a game that has no script whatsoever, such as EVE.
Wonder if it might be interesting for CCP to put together an enormous evil AI fleet, attacking stations and everything, and have them stampede through EVE's systems in an attempt to get everyone to gang up on them.
 

RUINER ACTUAL

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ill pull the trigger on anything. i have no problem with that mission. i also have no problem executing people in MP who arent paying attention.
 

MmmFiber

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Thank you, Mr. Funk, for not just bowing down before the almighty MMO and saying, "Of course an MMO can portray this type of scene, MMO's can do anything that any other medium can." I still disagree with you on whether they can tell an effective story, but I agree with almost every point you made in this article.
 

Eldarion

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WNxSajuukCor said:
I think WoW kinda touched on this with the Wrath Gate, or at least if you played Horde. When you play Horde you actually help collect, text and deliver the new plagued that is used by Putress at the Wrath Gate which kills Bolvar and many Alliance and Horde soldiers alike.

Not actually innocent civilians, but kinda close.
The forsaken at Venomspite have you go out to the scarlet enclave base because they had captured some forsaken civilians, but you don't go to rescue them. They want those forsaken dead so that they can't be used by the enemy.


Let me recap this, there are perfectly healthy forsaken in cages at the scarlet enclave base and they want you to kill them.
 

vampirekid.13

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its already been done in MMO's there are a couple of examples i can think.
Caverns of time: Stratholme in world of warcraft has you aid a young prince by the name of arthas in saving a village from a disease that creates undead. the issue is that the young prince goes around and kills every human being around him to prevent them from contacting the disease.

the conversation goes something like:
civilian: "Hooray the prince is here, the prince will save us!"
prince: *kills civilian*


and you HAVE to help him. you cant turn around, and kill him, and protect the innocent. you HAVE to help him, if you dont and he dies, the universe collapses and all that jazz.

the instance really left a bad taste in my mouth that hasnt gone away to this day, altho i have a feeling that coming 3.3 when i actually get to kill arthas ill feel better about it.

another example is Drak'Tharon Keep and the Drakuru questline.


so you have this troll that asks you for help getting back his homeland. you say yes, get 4 friends with you go in, and for some reason you see trolls running away from the keep which is kinda like "wtf they're not even attacking me" but you move past them, enter the instance, kill everyone in the instance, summon the troll who's "homeland" it was just to find out that he was actually one of the bad guys agents, and you just killed a lot of innocent trolls just to give the castle to the bad guy.