WhiteTigerShiro said:
jasoncyrus said:
WhiteTigerShiro said:
The difference between then and now is that back then you got MOUNTAINS of content, and even the collectors editions these days dont feature all the content they keep in reserve for DLC. Yes we all know they COULDVE put it in the game quite easily for EXACTLY the same price but they deliberately choose to keep it out to suck you dry for more and more money. As the saying goes a fool and his money are easily parted, and thats what the world of gamers has turned into a bunch of fools with too much money.
DID they have mountains of content? Really? As I recall the average game only took about an hour to beat from start to finish, and that's only if you didn't take any shortcuts. Yeah there was the occasional RPG that used the battery back-up so you could have a longer game, but that kinda thing wasn't really the norm until the PSX/N64 days.
Mario World got to an early start by being closer to the kind of game you'd have now-a-days, and if you were to compare that game to New Super Mario Bros Wii, I'm sure you'd find that both games have a comparable amount of content within them, though I honestly never thought to count the levels in either title. Otherwise though go load-up any old Castlevania game. Start-to-finish there's only about an hour's worth of gameplay. Compare that to today's average game having 10+ hours start to finish and tell me that there was more content in yesterday's games.
jasoncyrus said:
EDIT2: But whatever nevermind, clearly you are content with throwing away money that doesn't even live up to the capabilitis of the technology we have available. Crysis set a high bar for incredible graphics, heck even final fantasy the spirits within did more with the technology they had then than we have now. Forgive me for wanting them to actually put some real effort into games and making them incredible graphical and plot experiences as we've seen before. As apposed to inferior story, interfaces and graphics.
Are you referring to the movie that nearly sent Squaresoft into bankruptcy? Yeah... I wonder why we don't see more projects along those lines... >.>
Wow, you guys are going back to the stone age age of gaming arnt ya? You need only go far back as things like Black and white evil genius, age of empires, unreal tournament, total war, hell even the sims. The sims being the perfect example, MMASSIIVVEE content updates on one disc that quite frankly puts all DLC options today to shame, the sheer mass of content one of those expansions delivered is enough to make me wanna stop buying product from most studios these days because they're just plain lazy in comparison.
Off the top of my head, Devil may cry, prince of persia, GTA. All these provided days of enjoyment (assuming you actually had a life and didnt play for 8 hour sessions just to finish it as quickly as possible.)
Heck i remember getting high octane for the original playstation, i assume thats what you refer to as the psx, and it provided me with countless hours of enjoyment. Gran turismo as well, loaded was another one and heck even the smackdown wrestling games gave a decent couple weeks of thrill.
Honestly if you're one of those people who burn through games just to finish it as soon as possible...you don't know how to truely enjoy a game anymore do you? To take your time and imgaine where the story could be going, to marvel at the graphics and action. It's a lost art.
Oh and on the FF:TSW point. If it almost bankrupted them back then, imagine how much easier it is with todays technology and expertise. It was still quite frankly one of the best movie's I've ever seen (completely ignoring the final fantasy tag to it). Also, you subtly failed to recognise that the high bar crysis set isn't being hit with a lot of games. Mass Effect for example seems to only be hitting that high bar just now and yes its a huge difference in quality from the original, but crysis 2 seems to be pushing the bar even higher. If crytek can give such incredible quality why the hell isnt everyone else? Why arn't they making such good use of the technology? The only games that can get away with this excuse are mmos because of the sheer grunt mass of processing power thats required when you have a huge server load in one area and you're trying to load in 100+ people into a relatively small area.
But my point still stands, if you're willing to throw away money on something thats quite frankly over priced then you don't know how to judge quality.
Before you go onto the big rant about how companies need the money they charge etc etc. Programmers only get paid £30k a year, the highest paid are the adverting and marketing guys. Correct me if i'm wrong but I'm pretty sure programming is a lot harder to do than marketing.
So yeah, if they have enough cash to buy out other studios willy nilly whenever they like, then yeah, they're charging too much, and dont even mention the lay offs in the press. That happens all the time regardless of the state of the economy. Theres simply more drama revolving around them this time.