A warning for Dark Souls 2 players

WWmelb

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So, here is a little warning, and unfortunately i think it will mean i'm done with this game.

DO NOT PLAY ONLINE IF YOU ARE HAVING INTERNET CONNECTIVITY ISSUES.

So, after a weekend of storms, power cutting out occasionally, and the internet dropping out every hour or so, it seems i can never again play my high level toon online.

I used my bone item last time i had a poor weather weekend, back when the toon was in NG, and i just assumed you would get another one when you started NG+, never looked at my inventory to see if i had another one.

Soo, another day of net dropping out, and now my toon has been banned from online play. From what i can tell, for good.

I get that there are measure to be taken against people quitting on invasions and stuff, but seeing as it had been like a month since i'd had an "illegal" dropout, a reset timer or something would be good.

Bleh, so very frustrated right now. Are there any fixes for this? Or is this character just done for?
 

Post Tenebrae Morte

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Jun 6, 2011
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Get a bone of order. That'll reset your status, unless you cheated.

Quick edit: go back to the altar your character started at, wait a few hours, and a new bone will show up
 

Dectomax

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I'm not sure how you get an online ban for that, I regularly ALT+F4'd from invasions and boss fights in my No-Death run, I'm still able to play online ( I haven't used the bone either ).
 

Sniper Team 4

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Is that what that thing does? I was wondering how far they would take this. I highly doubt you've been banned for good. They must have taken bad internet connections into account. There must be a way to get another bone so you can play online again.
Efrit_ said:
Quick edit: go back to the altar your character started at, wait a few hours, and a new bone will show up
Does that work? And how long is a few hours? Do you literally have to leave the game running for a few hours and just stand there? Seems kind of harsh.
 

ExtraDebit

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If you're have bad internet you spoiled the game for other people as well, especially in games like starcraft 2 where the whole game turn into a slide show. So in a way I agree with your recommendation, don't play online games if you have shitty internet, it spoils the experience for you and other people.
 

00slash00

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This isn't really an issue for me. I can't stand pvp. I play online just to leave and read messages but If I'm in an area like the bell tower or rat covenant areas, where you can get randomly invaded, I turn online off because I don't want to deal with that
 

Lunar Templar

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nothing of real value lost I say

ExtraDebit said:
If you're have bad internet you spoiled the game for other people as well, especially in games like starcraft 2 where the whole game turn into a slide show. So in a way I agree with your recommendation, don't play online games if you have shitty internet, it spoils the experience for you and other people.
except the online part of Dark Souls 2 isn't for anything other then PvP, and mostly useless messages. That game can be played 100% offline and probably be better for it.
 

BigOrteil

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I would play offline without hesitation if it wasn't for the fact I wouldn't be able to summun or be sommuned by other players. I like the co-op thingy for boss and hard zones (shrine of amana) but I just hate the pvp in DSII. I can't and don't want to deal with random people invading my world, wasting my time with their cheesy build and cheap moves. Everytime I get invaded now, I just sprint to the nearest bonfire and suicide so I can recuperate my souls safely.
 

Azure23

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Sniper Team 4 said:
Is that what that thing does? I was wondering how far they would take this. I highly doubt you've been banned for good. They must have taken bad internet connections into account. There must be a way to get another bone so you can play online again.
Efrit_ said:
Quick edit: go back to the altar your character started at, wait a few hours, and a new bone will show up
Does that work? And how long is a few hours? Do you literally have to leave the game running for a few hours and just stand there? Seems kind of harsh.
Yes it works, you have to be standing there. And yes, it's a punishment, a time out for people who ruin pvp for others by disconnecting like cowards. Sorry to hear about your connection issues, that sucks. Hopefully the bone of order item will be addressed in a patch. While I think it's generally a good idea to punish people for disconnecting, I'd rather they found a way to do it without punishing those with bad connections too.
 

Denamic

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If you keep dropping out, you SHOULD be temporarily banned from online play. Not to punish you necessarily, but to protect other players. If you invade someone else, they get a teleporting lagstabber. If you're summoned to help with a boss, you're minimal help and only makes the boss harder, especially if you drop out. If you summon someone into your game, they can't dodge for shit as the boss teleports all over the place and hits before they see the telegraph and are likely to just waste their time. Basically, you fuck over other people with a shitty connection.
 

WWmelb

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Thanks for the tip on how to get another one. Yay for that, just won't play on bad net days again lol
 

WWmelb

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Caramel Frappe said:
Sorry to hear man... not sure why the server guards (or people in charge of handing out bans) would give you a ban for that. It was an honest mistake. I think you can call their tech and report your problem. They should leave you off the hook.

You know what should be patched though? The Ancient Dragon's bullcrap... scrap him if possible. I don't care if he's optional, that boss just sucks the life out of the game. I'd rather be banned then face a boss like that ever again lol.

But if you need more help or want people to look into this, I can try. Not sure what I can do, but I can attempt to help.
Lol Caramel. the Ancient dragon gave me SOOOOO much trouble at first, i must have died 15 times to that boss. Before i figured out a strat that worked. One - Don't summon help, they just make the fight harder. 2, stand between his back legs and attack them, baiting his stomp. Attack left leg, wait for stomp, move to right leg etc. Occasionally he'll stand up and breath fire back between his legs, very easy to just run out from. Make sure you always have camera pointed at his head so you can see what he's going to do. If he fly's up, just always sprint following his tail tip, and his breath will never hit you, then go back between his legs.

As ENB puts it, take the Giant Castration Position lol

Denamic said:
If you keep dropping out, you SHOULD be temporarily banned from online play. Not to punish you necessarily, but to protect other players. If you invade someone else, they get a teleporting lagstabber. If you're summoned to help with a boss, you're minimal help and only makes the boss harder, especially if you drop out. If you summon someone into your game, they can't dodge for shit as the boss teleports all over the place and hits before they see the telegraph and are likely to just waste their time. Basically, you fuck over other people with a shitty connection.
ExtraDebit said:
If you're have bad internet you spoiled the game for other people as well, especially in games like starcraft 2 where the whole game turn into a slide show. So in a way I agree with your recommendation, don't play online games if you have shitty internet, it spoils the experience for you and other people.
Yeah never really thought about it from the other ends point of view, good points. And yeah on the days my net is spotty i'll just play offline, continue with my lvl 11 no bonfire, no death, no levelling character lol By the way, that is a nightmare lol
 

WWmelb

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SKBPinkie said:
More I hear about this game, the more I wonder what people like about it.
The main problem about reading things on forums about games like DS2, is most of the forum posts address the negatives, because when things are working optimally, everyone is in the game having a blast.

No one takes a break from fun to post about their fun, but a lot of people take breaks when frustrated to vent about it.

Hence why forum posts about things like this are usually negative. Same goes with 99% of product reviews online by consumers. The only people who take the time to post on those sights are the ones that have issues, because it doesn't enter peoples heads to go to a product forum just to say "yeah works as intended" lol
 

Tactical Pause

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SKBPinkie said:
More I hear about this game, the more I wonder what people like about it.
People like it because it's a very good game, and they find its unique style of gameplay and/or story enjoyable. You don't have to like it or even play it, but I fail to see the point in commenting barely-on-topic just to bash something you haven't tried.

OT: The issue being discussed in this thread, while temporarily inconvenient for WWmelb, is a good thing, as it solves a very real problem from the first game. Ruining someone's virtual day is no fun if they can just up and disappear on you.
 

WWmelb

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Tactical Pause said:
SKBPinkie said:
More I hear about this game, the more I wonder what people like about it.
People like it because it's a very good game, and they find its unique style of gameplay and/or story enjoyable. You don't have to like it or even play it, but I fail to see the point in commenting barely-on-topic just to bash something you haven't tried.

OT: The issue being discussed in this thread, while temporarily inconvenient for WWmelb, is a good thing, as it solves a very real problem from the first game. Ruining someone's virtual day is no fun if they can just up and disappear on you.
Couldn't agree more. I'm just glad there IS a solution and i wasn't perma punished for something out of my control. I'm happy with this solution by fromsoft.
 

gigastar

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Sep 13, 2010
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According to the wiki, the ban only disables player summoning, but still leaves you open for invasions. So you cant summon phantoms, shades, dark spirits or dragon spirits, or be summoned as a phantom, shade, dark spirit or dragon spirit, but youll sitll be invaded both normally and at the Belfries, and you can stil be pulled at Grave of Saints or Doors of Pharros.

And yes, the bone of order will remove the ban. And its been confirmed that you can get another one. Just leave the game overnight, you cant be invaded in Things Betwixt.
 

SKBPinkie

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Tactical Pause said:
SKBPinkie said:
More I hear about this game, the more I wonder what people like about it.
People like it because it's a very good game, and they find its unique style of gameplay and/or story enjoyable. You don't have to like it or even play it, but I fail to see the point in commenting barely-on-topic just to bash something you haven't tried.

OT: The issue being discussed in this thread, while temporarily inconvenient for WWmelb, is a good thing, as it solves a very real problem from the first game. Ruining someone's virtual day is no fun if they can just up and disappear on you.
I have tried it. And I don't find it fun.

Plus, what you've basically said is "people like it because it's good". The main problem I have with this game is that every situation I've come across seems to have been designed with the intention of "how hard/tedious/overwhelming can we make this encounter?", instead of how they could've made it interesting yet still challenging. I've played it for a few hours and there were already so many scenarios where an enemy or two just jump out of nowhere, or there's some beginners trap that shows up. Almost to the point where if I saw an enemy, there will be another who'll come in from another angle for sure. So it wasn't even surprising at the point, and I just went "yup, this crap again" before going in.

It's possible to make something hard, yet fair. And this game loves to shove that whole "hard as balls" bullshit constantly in your face, both within the game and in its marketing. It just makes it that much worse to see it miss the point that hard.

Tedious level design, frustrating mechanics, and terrible controls are not the way to design a difficult game. Hell, look at the issue being brought up here. Invading another player's game just to kill them is utter nonsense. It should have been its own mode, not integrated into the single player, where I have enough stuff to deal with.
 

WWmelb

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SKBPinkie said:
Tactical Pause said:
SKBPinkie said:
More I hear about this game, the more I wonder what people like about it.
People like it because it's a very good game, and they find its unique style of gameplay and/or story enjoyable. You don't have to like it or even play it, but I fail to see the point in commenting barely-on-topic just to bash something you haven't tried.

OT: The issue being discussed in this thread, while temporarily inconvenient for WWmelb, is a good thing, as it solves a very real problem from the first game. Ruining someone's virtual day is no fun if they can just up and disappear on you.
I have tried it. And I don't find it fun.

Plus, what you've basically said is "people like it because it's good". The main problem I have with this game is that every situation I've come across seems to have been designed with the intention of "how hard/tedious/overwhelming can we make this encounter?", instead of how they could've made it interesting yet still challenging. I've played it for a few hours and there were already so many scenarios where an enemy or two just jump out of nowhere, or there's some beginners trap that shows up. Almost to the point where if I saw an enemy, there will be another who'll come in from another angle for sure. So it wasn't even surprising at the point, and I just went "yup, this crap again" before going in.

It's possible to make something hard, yet fair. And this game loves to shove that whole "hard as balls" bullshit constantly in your face, both within the game and in its marketing. It just makes it that much worse to see it miss the point that hard.

Tedious level design, frustrating mechanics, and terrible controls are not the way to design a difficult game. Hell, look at the issue being brought up here. Invading another player's game just to kill them is utter nonsense. It should have been its own mode, not integrated into the single player, where I have enough stuff to deal with.
You don't like the game, that's fine. That doesn't make it bad. Since the fist game, PVP and multiplayer have been a core part of the entire gameplay. If you hadn't picked that up by now, i'd be surprised. That is the game the dev's want to make, and not everyone enjoys it. They know their core fans do enjoy it, and they make the game they want to make, and the fans love them for it.

It's not without its flaws and faults, the game isn't perfect, but it's excellent and unique. If you don't like the design of how pvp is incorporated into pve, then play a different game. Not every game is for every player out there. I know a lot of people love CoD and the Sims, but i think they horribly tedious.

Just not for me, doesn't make them badly designed or bad games.

edit: On the fair thing.. i find the game predominantly fair. The only parts i find a little cheap are Shrine Armana(manamana) and the Avelyn and Santier's Spear weapons. Everything else i find pretty much very well balanced.

Also find it a little strange that the best melee damage you can get in the game seems to revolve around and int/faith build... but that's another story all together.

Lag is OP though lol

another edit: As The previous post said though, your original comment had absolutely no bearing on the topic accept to be contrary and basically.. flame batey. It was a completely unnecessary post
 

Azure23

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Nov 5, 2012
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SKBPinkie said:
Tactical Pause said:
SKBPinkie said:
More I hear about this game, the more I wonder what people like about it.
People like it because it's a very good game, and they find its unique style of gameplay and/or story enjoyable. You don't have to like it or even play it, but I fail to see the point in commenting barely-on-topic just to bash something you haven't tried.

OT: The issue being discussed in this thread, while temporarily inconvenient for WWmelb, is a good thing, as it solves a very real problem from the first game. Ruining someone's virtual day is no fun if they can just up and disappear on you.
I have tried it. And I don't find it fun.

Plus, what you've basically said is "people like it because it's good". The main problem I have with this game is that every situation I've come across seems to have been designed with the intention of "how hard/tedious/overwhelming can we make this encounter?", instead of how they could've made it interesting yet still challenging. I've played it for a few hours and there were already so many scenarios where an enemy or two just jump out of nowhere, or there's some beginners trap that shows up. Almost to the point where if I saw an enemy, there will be another who'll come in from another angle for sure. So it wasn't even surprising at the point, and I just went "yup, this crap again" before going in.

It's possible to make something hard, yet fair. And this game loves to shove that whole "hard as balls" bullshit constantly in your face, both within the game and in its marketing. It just makes it that much worse to see it miss the point that hard.

Tedious level design, frustrating mechanics, and terrible controls are not the way to design a difficult game. Hell, look at the issue being brought up here. Invading another player's game just to kill them is utter nonsense. It should have been its own mode, not integrated into the single player, where I have enough stuff to deal with.

HAHAHAHAA its' own mode. Hilarious. Look you can dislike the game and have your problems with it and I will say nothing. But saying that invasions should be their own mode? How could you miss the point so completely?