Fixing bugs in game is getting harder and harder to do as technology advances further and further. With that said, it?s either: Release the game on time with a bunch of bugs and fix them later with patches, or hold the game back another +3 months to fix all of the bugs. The second option will costs the publisher tons of money. Players will give negative comments about the long development time, and some potential consumers might lose interest in a game if the development time is too long.
A perfect example: 2K released NBA2K15 at the beginning of October while sports fans are getting hyped up about the start of the basketball season. Lots of sales and lots of money rolling in. The servers were all wonky and there were plenty of bugs floating around in MyCareer and MyGM. If 2K decided to hold back on the release of NBA2K15 until early December to get the servers running functionally and fix all the bugs in MyCareer then there will be a SIGNIFICANT difference in sales because consumers are not as hyped up about the release as they would be in October.
With that said, releasing buggy games and fixing them later is KEEPING the AAA industry from wasting a ton of money and going under.
A perfect example: 2K released NBA2K15 at the beginning of October while sports fans are getting hyped up about the start of the basketball season. Lots of sales and lots of money rolling in. The servers were all wonky and there were plenty of bugs floating around in MyCareer and MyGM. If 2K decided to hold back on the release of NBA2K15 until early December to get the servers running functionally and fix all the bugs in MyCareer then there will be a SIGNIFICANT difference in sales because consumers are not as hyped up about the release as they would be in October.
With that said, releasing buggy games and fixing them later is KEEPING the AAA industry from wasting a ton of money and going under.