Betraying Gaia in God of War 3 just because Kratos was impatient. It's like... really? It's not enough to have the GODS after you, you have to make enemies of the titans to!? What's worse is I liked Gaia.
You mean Tabitha on Black Mountain? I fixed her robot, walked out, panicked, and then found out that she didn't wanna fight because I made her friend work again.Theo Rob said:Killing the nightkin leader in self defence in fallout: NV
I'll second that. Also having to keep your mouth shut about the serial killer, no chance...i'd have blabbed that once straight to the papers and stuff what the police chief thinks. I was also disappointed i couldn't kick the crap out of the necrophilliac...only one corpse shagger in this town and thats me!Raptor said:For me I think it would have to be in LA Noire, finding out that Cole Phelps had an affair with the singer, with basically no build up, pretty much ruined the entire game for me. It came out of the blue with no decision from the player.
The first and as of yet only thing in a video game to bring me to tears. And then I proceeded to sob all through the credits (though of course the music didn't help matters). So yeah, this.Mirroga said:Killing Zeke in Infamous 2 in the "Evil" Ending.
That hurt, whats worse I ended up NOT killing Lamb, whose head I wanted to cave in the entire bloody game!!!... poor Sinclair, he was a good character.Irreducible Sohn said:That part in Bishock 2 with Sinclair.
You know...
Thanks for the reminder. But IMO, everything about this topic is spoiler-heavy. Inhumane or hard-to-do acts in storyline has always been spoiler-heavy.hazabaza1 said:Slap that in a spoiler, dude.Mirroga said:snip
Can't really think of much. Maybe in Saints Row 3Leaving Johnny alone in the plane. That sucked.
snappydog said:I guess there's a few reasons you might find yourself in a scenario like this.
For one, and I think this is possibly a mark of less effective storytelling, the game forces you to do something in order to continue but you don't feel it's necessary in terms of plot, or maybe inconsistent with your character. So in this case, you don't want to take the action because it doesn't seem like you should have to.
Another possibility is that you are emotionally involved in a way that makes it seem unpleasant et cetera. Here, the storytelling's more effective, the action has to occur for the gameplay to continue and it makes sense that this should be the case on a narrative level. The reason you don't want to do it in this case is that it'll make you upset, I suppose, although it's an effective storytelling technique and you accept that you must do so to continue.
For me, the end of Crisis Core had shades of this.
I didn't want to march Zack out to his death, or face the Shinra army until he was inevitably killed. I knew that I had to, and I knew that it was necessary for him to die for the story to continue, but I was emotionally attached to him and didn't want him to die.
So yeah, effective and ineffective occurences of this?