Activating Autosave

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Scabadus

Wrote Some Words
Jul 16, 2009
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I was playing The Sims 3 yesterday (don't start) when I had a very sudden and completly random crash to desktop (CTD). "Well that's annoying," I thought, "I'll loose the five minutes since the last autosave." What actually happened was that I lost three hours, one marriage and ownership of most of the town since my last manual save, since the game doesn't have an autosave feature.

Damn. (My exact thoughts at this point were rather stronger worded, but I'll leave them to your imagination.)

One ragequit later I came to my senses enough to think about this; while the loss of my time is annoying I have difficulty blaming The Sims for it: its designers made a desision to not have an autosave feature or, at the very least, I didn't check that it had one and I hadn't saved my game for too long.

No what really annoys me are games where you have to activate the autosave. Annoyingly I can't actually think of any games to use as an example here, but I can remember the frustration of playing some. To me, autosave is not something intended to be actually used. It's a failsafe, a fallback plan incase the game crashed, or develops a fatal bug, or there's a power outage and your computer/consol reboots. I've always thought that games which include an autosave feature should have it enabled by default, possibly disable-able and definatly not saving over your 'main' file, but always on and running from the start so that, if something goes wrong, it's just there without any extra fiddling with settings or frustration because it takes one crash and a lost afternoon to realise it wasn't enabled in the first place.

So that's my opinion, what do the escapists think of autosave? Should it be enabled by default; should all games, no matter the genre, include it; should it be disable-able at all? Are there any other variables or settings you would use for it? Do you use it regularly in games which have it, and not just as a fallback? And finally, can somebody please tell me one of the games in which you do have to enable the autosave option because it's driving me mad not being able to name one.
 

MurderousToaster

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Aug 9, 2008
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I sort of had this problem with Half Life: Source. So irritating to work through a crapload of levels only to be killed by an errant fan in a ventilation shaft and realising that it doesn't autosave. It has a quicksave button, though, which has saved mush frustration.

I think autosave should be on by default, as it can be irritating to be called an idiot on the internet because you didn't notice it had one during a rant about saves being lost.
 

WorkerMurphey

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Jan 24, 2010
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I think it's to be expected, particularly for games where you lack an option to go back to a "level" or "chapter." The only game I can think of that I played in recent memory that lacked one was Fallout 3 but there was quicksave spamming every fight.
 

reg42

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Mar 18, 2009
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I've gotten into a habit of spamming quick save, so I never really have that problem.
 

Bellvedere

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Jul 31, 2008
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I'm addicted to quick save. When I was recently playing dragon age I had my finger always ready to push quick save. I used it more than the pause combat. In fairness though just previously my computer had just crashed for no good reason and I was a little paranoid.

I've lost hours of game time to crashing or power outs. I remember playing one of the old final fantasy's. I was just finished a boss battle and in the middle of an annoyingly long cut scene and I had to go somewhere so I just switched the console off. When I got back to the game I couldn't for the life of me beat the boss again. So I never touched the game since.
 

NezumiiroKitsune

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Mar 29, 2008
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WorkerMurphey said:
I think it's to be expected, particularly for games where you lack an option to go back to a "level" or "chapter." The only game I can think of that I played in recent memory that lacked one was Fallout 3 but there was quicksave spamming every fight.
Maybe it's only on console versions, but Fallout 3 autosaved automatically after leaving/entering any building, entering a new area, finishing a quest and all the places you'd expect it to autosave. Strange that they wouldn't include it in the PC version. I played it on PS3.
 

owyndevaldeck

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Aug 17, 2009
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iv been replaying mass effect 1 recently and found the autosave there extremely annoying. when ever i died unexpectedly (say because i stumbled across a hidden armature or suicidal AI) the autosave always seemed to be waaaaaay way way back.

whilst i can understand it won't be saving every few minutes and if im gonna die frequently then i should be punished, if things are gonna pop up and blast you unexpectedly it'd be nice not to have to repeat the last 20 minutes or so of gameplay (15 of which is usually sorting the inventory :S)

so yeah, auto save at either key periods or every ten minutes especially if things are gonna go sour fast.
 

RikSharp

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Feb 11, 2009
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WorkerMurphey said:
I think it's to be expected, particularly for games where you lack an option to go back to a "level" or "chapter." The only game I can think of that I played in recent memory that lacked one was Fallout 3 but there was quicksave spamming every fight.
fallout 3 autosaves evey time you fast travel or go through an area transition...

EDIT: damn you NezumiiroKitsune you ninja you...
 

WorkerMurphey

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Jan 24, 2010
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Ah my mistake, as I said I used quicksave so often I must have never noticed. Thanks for the correction.
 

Sephychu

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Dec 13, 2009
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I actually prefer some games not to auto-save. It stops me recording for ever that incorrect decision I made, or that wrong turn I took.