Drizzitdude said:
All I am trying to say is that just because a game is an RPG doesn't mean we have to stick to the same old dungeon and dragon statsheet/diceroll model. That there can easily be more and better hybrids out there yet the fact people stick the same old formula somewhat frustrates me. Its not... I can't tink of a better way to put this, "moving forward?"
I understand where you're coming from but you also have to understand that a lot of people like the combat just how it is... to a lot of people making it action based would not be moving forward but rather throwing the baby out with the bath water.
Drizzitdude said:
And as I said before I play and love WoW. I've played games like DDO, aions, allods, and all that and while they are good it just pains me to see that people are usually stuck with the same reused formula. Hell even the SW: TOR is going to be a shamelss wow clone ( and please everyone I don't want to hear "But the smuggler can use cover! It's totally dfifferent than wow now!" I mean woah! Hold the Phone! Innovation of the year folks!) look rpg's are good. I just wish we could get out of the mindset they all have to follow the same formula.
Its really not the case that all games use this sort of mechanic, in fact its endangered and on the point of extinction at the moment.. pretty much the only reason its still used in MMO's is the technical constraints in that environment, e.g. lag and latency, plus the fact that MMO's need to be geared to the lowest common denominator in terms of graphics and physics, there is a very large contingent of players out there who are gaming on non-gaming grade hardware which simply wouldn't cope with full physics and blow by blow action.
Also its a lot easier to balance all the stats, classes, abilities, leveling and equipment if you keep it purely down to spreadsheet type mechanics.. you add player skill into the mix in an action mechanic and its a lot more complicated :- which inevitably results in dumbing down of the other elements, and its exactly those elements that make the game worth playing in the first case... you want action? go play CoD, because that is what an action MMO would be reduced to in the long run.
Drizzitdude said:
Also on a sidenote: It really pains me when people go into the whole 'RPGS are not about combat rant' as I have heard many times before. It shows people aren't getting the whole picture I am trying to convey, which is, sure an RPG may not be about combat but surely improving it couldn't hurt?
Thats just it, you're not getting it, the "RPG" experience is directly incompatible with full action combat. The more action based the combat the less RPG you have. Its like a sliding scale with full RPG (management/tactics) on one side and full action (player skill) on the other, you cant have both.
RPG is partially defined by the stats/skill/feat/spell/item etc based combat which would be just too complicated and top heavy for an action game, having a multitude of tactical options is not really compatible with action combat where your attention is focused in the blow by blow action... to play a proper RPG you cant afford that loss of focus, you need to manage your health, your mana, and your cooldowns as well as make tactical decisions about what spell/ability to use and where to throw your weight in the fight etc... all of that would be lost with an action heavy game.
Thats not to say that RPG hybrids are a bad thing, there have been some great RPG hybrids, like system shock 2, Deus Ex, and bloodlines.. all with somewhat clunky combat mind... but great RPG elements.
Making a great action game is hard, making a great RPG is harder, making a hybrid of both with both elements great
and balanced... practically impossible, or at least it hasn't been done yet.
Drizzitdude said:
BTW: If you can find a game that suits my tastes as described I will give you this nickel I just found. Because believe me I've tried MANY times to find a game that can fuse RPG elements with a dynamic combat system. You can find what I found at least somewhat appealing in the OP
I'll have a think but if you're limiting it to MMO's I probably wont be able to help as I don't really play them any more. For single player though there are simply loads of action/adventure or action/RPG type games out there.. the difficulty is in fact finding any pure RPGs anymore.