Yves Guillmont of Ubisoft sai they would rise to $50-60 million USD for next-gen, meaning that either a) price points will have to go up to $65-$70 USD, or b) the triple-A industry will go bankrupt.
At the 2005 Game Developers Conference, Factor 5 (makers of Rogue Squadron) Predicted that PS3 dev costs would rise from $3-6 million USD for gamecube, then $15-17 million for their title, LAIR. Instead, LAIR cost them about $25 million, and dev costs for triple-A games are now averaging $30-50 million.
Of course dev costs will rise, not because of technology, but because people like Guillmont and Kotick are idiots. The issue is whether or not they are grossly underestimating how much costs will rise.
At the 2005 Game Developers Conference, Factor 5 (makers of Rogue Squadron) Predicted that PS3 dev costs would rise from $3-6 million USD for gamecube, then $15-17 million for their title, LAIR. Instead, LAIR cost them about $25 million, and dev costs for triple-A games are now averaging $30-50 million.
Of course dev costs will rise, not because of technology, but because people like Guillmont and Kotick are idiots. The issue is whether or not they are grossly underestimating how much costs will rise.