Jim_Callahan said:
Jandau said:
WoW isn't dying, as much as it's simply entered its twilight years.
Only if you're inclined to be reeeeeeeally generous, to the point of equating the fact that basically any MMO can keep the lights on infinitely on very little income. And by that definition, Everquest 1 and DaoC and WAR and so on are still alive and well, so it's not probably a definition most people would support.
The subscriber base is shrinking dramatically and new content no longer attracts significant increases in users. That's pretty much ailing severely, though we won't be in the last-gasp phase until they stop just dicking around with alternate monetization because it lets them squeeze the customers and start looking at it seriously as a way to keep the game going.
The problem with dwindling WoW numbers is that they simply got greedy...
Since WotLK they have been trying to cater to everyone and every playstyle and appeal to everyone and every playstyle but the end result is a game that doesn't appeal to anyone or any playstyle.
During BC they had great subscriber numbers, mostly everyone liked the challenge of raids and dungeons, they got rid of the most infuriating parts of raiding from vanilla (like farming for months for resist gear), it wasn't easy and it wasn't too hard either.
Then WotLK rolled around and instead of being happy with their 6-8 million subscribers, they thought if they made raiding easy as shit they could get more casual subscribers, and they did, they got to 13 million or so, then older players that made the game what it was started complaining so they tuned up heroic raids so they were still a challenge, and that maybe helped tide over a few.
Now it's just gotten to the point where there are 400,000 raid modes to try and please everyone but the end result, as I said earlier, is that it pleases no-one, it's just one big clusterfuck - an MMO shouldn't appeal to everyone, hell, a video game in general shouldn't appeal to everyone.
Blizzard should have identified their demographic/market and stuck with it, instead they went for short-term profit instead of long-term gain.
(The problem with catering to 'casuals'* is that they are 'casuals'*, inevitably a casual player will quit/stop playing the mmo well before hardcore or serious raiders will because they are simply not as invested in the game)
*Please note I'm not using this in a bad sense sometimes you just don't have the time to put into an MMO, I was a hardcore WoW and Aion player but a casual AoC, Swtor and GW2 player - I played the latter 3 for a significantly shorter amount of time.