Began truly over 1500 years ago (500 d.x), around the same time the Altrin appeared initially in the borderlands near Dresha. Attacks on border posts strained alliances between each of the 3 races (pre-human era) on the various areas that they defended together.
For Official Use Only:
Below are reports from three skirmishes that may have founded racism between the original three races.
For Official Use Only:
Below are reports from three skirmishes that may have founded racism between the original three races.
Another Altrin attack broke upon our walls today. One of the Oktra fell over the walls into their hordes, apparently it's our fault because they little bastards got reckless.
After the Altrin fell back a few fist fights erupted between our forces and those bastards. That was 3 days ago, the outpost is divided more than usually, I'm thinking that we're both gearing up to attack each other soon. The tension in here is palpable now.
Fuck, the Oktra attacked! Fires are spreading around the camp now, all we can do is hope to escape and attack them when they celebrate. That's if anyone survives this attack, if...if I don't make it through tonight, could someone tell my wife, I loved her. For....
(The rest of the document is burned and blood soaked, rending it unreadable.)
After the Altrin fell back a few fist fights erupted between our forces and those bastards. That was 3 days ago, the outpost is divided more than usually, I'm thinking that we're both gearing up to attack each other soon. The tension in here is palpable now.
Fuck, the Oktra attacked! Fires are spreading around the camp now, all we can do is hope to escape and attack them when they celebrate. That's if anyone survives this attack, if...if I don't make it through tonight, could someone tell my wife, I loved her. For....
(The rest of the document is burned and blood soaked, rending it unreadable.)
These fucking Altrin scum! What are they hoping to do here!
They have so little forces it's laughable, and the bloody prancing elves are dancing about trying to "kill" them with their puny bows. They should get some real fighters amongst their ranks like Glorif, at least he was brave enough to fight them on the ground. Here's to you Glorif. (A splodge of mead covers a small section of the page.)
Anyway, they've been getting snippy about us going anywhere near there side of the camp, even to kill a damned Altrin that they let through!
We plan on attacking them in a few days, just a small one though, scare them into being real fighters, heh should be fun.
(No further writing is eligible, but several elf bodies were found around the area with some dwarf blood, we can only presume what happened...)
They have so little forces it's laughable, and the bloody prancing elves are dancing about trying to "kill" them with their puny bows. They should get some real fighters amongst their ranks like Glorif, at least he was brave enough to fight them on the ground. Here's to you Glorif. (A splodge of mead covers a small section of the page.)
Anyway, they've been getting snippy about us going anywhere near there side of the camp, even to kill a damned Altrin that they let through!
We plan on attacking them in a few days, just a small one though, scare them into being real fighters, heh should be fun.
(No further writing is eligible, but several elf bodies were found around the area with some dwarf blood, we can only presume what happened...)
Zero evidence exists of battles emerging between these races, although Racism exists, the causes are unknown, slavery perhaps? Further investigation is needed.
Arriving 300 years ago, humans quickly found that the previous races where constantly at each others throats in an apparent battle for dominance. This was not the case, after some research it was found the battles were simply ran by pure hatred for each other, it was a stalemated situation as each race weren't planning and strategising effectively, it was simply a battle to inflict pain on each other.
The Human lord of the time, Daniel the 3rd attempted to put a call to the Kings and Queens of each race. They all begrudgingly agreed after an Altrin threat became apparent on their borders once more.
The Elf Queen arrived within days of the message being delivered to her, the Dwarf king and Oktra council shortly followed. Even these warring races were amazed by Daniels silver tongued speech and after a 3 day debate, a pact was made, that as long as an Altrin threat remained in the world, humanity would be at the helm as they seemed to be able to unite the others as they could not before.
This tradition still applies to this day under King Daniel the 6th, the original Lord's great grandson. No Lordship or King has been able to eliminate the racism between the groups however although it has declined in frequency, it is still common when they are brought together.
During mission's certain deaths amongst other races lead to suspicion and eventual distrust of the human race at times, only political strength keeps them from being declared a threat.
The Human lord of the time, Daniel the 3rd attempted to put a call to the Kings and Queens of each race. They all begrudgingly agreed after an Altrin threat became apparent on their borders once more.
The Elf Queen arrived within days of the message being delivered to her, the Dwarf king and Oktra council shortly followed. Even these warring races were amazed by Daniels silver tongued speech and after a 3 day debate, a pact was made, that as long as an Altrin threat remained in the world, humanity would be at the helm as they seemed to be able to unite the others as they could not before.
This tradition still applies to this day under King Daniel the 6th, the original Lord's great grandson. No Lordship or King has been able to eliminate the racism between the groups however although it has declined in frequency, it is still common when they are brought together.
During mission's certain deaths amongst other races lead to suspicion and eventual distrust of the human race at times, only political strength keeps them from being declared a threat.
Human's hold the ruling class in Dresha, despite being a relatively young species in the world, this is in no small part due to their political nature and silver tongued mannerisms. Personality wise, human's are diverse as the terrain of Dresha, ranging from happy 'normal' people to depressive psychotics that roam abandoned forts. They have still yet to truly uncover how to use magic effectively, some even put magic down as a 'devil ability' among the religious ranks, unless they can use it of course.
Race Traits: Humans are better at bartering and such, but lack in terms of physical and magical prowess as other races.
Race Traits: Humans are better at bartering and such, but lack in terms of physical and magical prowess as other races.
A proud race, dating back before the dawn of humankind, elves have an incredibly long life span, the eldest elf was recorded at just under a millennia in age, common lifespan is somewhere around 5 centuries for elves. Elves are adaptive wood folk and as such have trained in the art of hunting and make excellent rangers and healers of minor wounds.
Race Traits: Elves while not as hardy as their dwarves neighbours are much more agile and fluent, they also have better natural senses than other races.
Race Traits: Elves while not as hardy as their dwarves neighbours are much more agile and fluent, they also have better natural senses than other races.
A hardy race that primarily inhabits the mountainous regions of Dresha. Living at just under 200 years the Dwarves are have the second longest lifespan and are the (arguably) 2nd oldest race, they are also the shortest race with none of their ranks measuring above 3'2". Many dwarves are blacksmith and miners within their cavernous townships. Much of the nobility live in splendiferous wealth and gluttony while their subjects suffer in the mines below.
Race Traits: Very tough skinned and strong, but lacking in terms of agility, dwarves get left behind by the other races commonly.
Race Traits: Very tough skinned and strong, but lacking in terms of agility, dwarves get left behind by the other races commonly.
Oktra, are a rare sight in most of Dresha, due in no part to the humans takeover of power within it, most Oktra never venture outside of their camouflaged villages hidden in the countryside's of the world. The Oktra are a small race of people, although bigger than the dwarves in height, they are normally measured in as small humans when fully grown. Natural born magic users, the Oktra have little need for offensive weaponry when they can simply kill things with magic. The 'undercover' one's however are taught the art of warfare from a human standpoint to blend in with them and live a "normal" life. These are usually also trained to use a disguise magic to blend in.
Race Traits: Very high magical affinity and understanding of all spell types make up for little strength and endurance on their part.
Race Traits: Very high magical affinity and understanding of all spell types make up for little strength and endurance on their part.
Little is known of the Altrin, their intentions are held a secret and communication with the Dresha races are kept minimal, to the point when no peace talks have been received successfully.
Military wise, the Altrin although very large in force, have been found to be, in past, very weak and under trained. As of now, in the past 1200 years they may have become much more determined and better trained, any attacks or incursions may shed more light on these issues. Until then, this file shall be incomplete.
Military wise, the Altrin although very large in force, have been found to be, in past, very weak and under trained. As of now, in the past 1200 years they may have become much more determined and better trained, any attacks or incursions may shed more light on these issues. Until then, this file shall be incomplete.
Ranger: Ranged fighters, can use bows/crossbows/throwing daggers, hammer and axes. Poor melee skill and light armour capabilities only limit them to ranged attacks.
Fighter: Close combat fighters that excel when faced coupled with a support fighter. Able to use every CCQ weapon from axes to swords and wear heavy armour, fighters are strong opponents to fight
Wizard: Either specialising in support or attack, wizards are a fairly flexible class. As a downside though, they have virtually no physical abilities and are very weak if closed in on. Can use black/white magic.
Saboteur: Excelling at disruption and weakening an enemies defences, saboteurs prefer to stick to the shadows to put their craft to it's fullest uses. But their preference to the shadows limits their defensive ability as they aren't trained in "fair" fighting. Limited to daggers as weapons.
Fighter: Close combat fighters that excel when faced coupled with a support fighter. Able to use every CCQ weapon from axes to swords and wear heavy armour, fighters are strong opponents to fight
Wizard: Either specialising in support or attack, wizards are a fairly flexible class. As a downside though, they have virtually no physical abilities and are very weak if closed in on. Can use black/white magic.
Saboteur: Excelling at disruption and weakening an enemies defences, saboteurs prefer to stick to the shadows to put their craft to it's fullest uses. But their preference to the shadows limits their defensive ability as they aren't trained in "fair" fighting. Limited to daggers as weapons.
There still is racism between the races of the RP, but it's more 'civil' so no massive attacks on anyone please. And keep it in character, no insulting the actually person.
Have fun and enjoy yourself during it.
No trench coating etc.
My word is law in this game, literally.
Have fun and enjoy yourself during it.
No trench coating etc.
My word is law in this game, literally.
Name: (...self explanatory I think?)
Race: (Again.)
Class: (See above)
Age: (keep it real to your race.)
Appearance: (what you look like, wear etc)
Weapons: (Keep it within your class, I don't want to see saboteurs with halberds or something.)
Personality: (how you act and talk)
Bio/History: (Childhood and how you became trained.)
Race: (Again.)
Class: (See above)
Age: (keep it real to your race.)
Appearance: (what you look like, wear etc)
Weapons: (Keep it within your class, I don't want to see saboteurs with halberds or something.)
Personality: (how you act and talk)
Bio/History: (Childhood and how you became trained.)
One thing I wish of joiners though, I do want you to be fairly dedicated to this, to keep it fresh as possible.
User group, join! [http://www.escapistmagazine.com/groups/view/Afflcition-RP?created=1&forcewrite=1]
We're officially full and had to move chars into another post