Affliciton

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Time Travelling Toaster

The Toast with the 'Tache
Mar 1, 2009
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Began truly over 1500 years ago (500 d.x), around the same time the Altrin appeared initially in the borderlands near Dresha. Attacks on border posts strained alliances between each of the 3 races (pre-human era) on the various areas that they defended together.

For Official Use Only:
Below are reports from three skirmishes that may have founded racism between the original three races.
Another Altrin attack broke upon our walls today. One of the Oktra fell over the walls into their hordes, apparently it's our fault because they little bastards got reckless.

After the Altrin fell back a few fist fights erupted between our forces and those bastards. That was 3 days ago, the outpost is divided more than usually, I'm thinking that we're both gearing up to attack each other soon. The tension in here is palpable now.

Fuck, the Oktra attacked! Fires are spreading around the camp now, all we can do is hope to escape and attack them when they celebrate. That's if anyone survives this attack, if...if I don't make it through tonight, could someone tell my wife, I loved her. For....

(The rest of the document is burned and blood soaked, rending it unreadable.)
These fucking Altrin scum! What are they hoping to do here!

They have so little forces it's laughable, and the bloody prancing elves are dancing about trying to "kill" them with their puny bows. They should get some real fighters amongst their ranks like Glorif, at least he was brave enough to fight them on the ground. Here's to you Glorif. (A splodge of mead covers a small section of the page.)

Anyway, they've been getting snippy about us going anywhere near there side of the camp, even to kill a damned Altrin that they let through!

We plan on attacking them in a few days, just a small one though, scare them into being real fighters, heh should be fun.
(No further writing is eligible, but several elf bodies were found around the area with some dwarf blood, we can only presume what happened...)
Zero evidence exists of battles emerging between these races, although Racism exists, the causes are unknown, slavery perhaps? Further investigation is needed.
Arriving 300 years ago, humans quickly found that the previous races where constantly at each others throats in an apparent battle for dominance. This was not the case, after some research it was found the battles were simply ran by pure hatred for each other, it was a stalemated situation as each race weren't planning and strategising effectively, it was simply a battle to inflict pain on each other.

The Human lord of the time, Daniel the 3rd attempted to put a call to the Kings and Queens of each race. They all begrudgingly agreed after an Altrin threat became apparent on their borders once more.

The Elf Queen arrived within days of the message being delivered to her, the Dwarf king and Oktra council shortly followed. Even these warring races were amazed by Daniels silver tongued speech and after a 3 day debate, a pact was made, that as long as an Altrin threat remained in the world, humanity would be at the helm as they seemed to be able to unite the others as they could not before.

This tradition still applies to this day under King Daniel the 6th, the original Lord's great grandson. No Lordship or King has been able to eliminate the racism between the groups however although it has declined in frequency, it is still common when they are brought together.

During mission's certain deaths amongst other races lead to suspicion and eventual distrust of the human race at times, only political strength keeps them from being declared a threat.
Human's hold the ruling class in Dresha, despite being a relatively young species in the world, this is in no small part due to their political nature and silver tongued mannerisms. Personality wise, human's are diverse as the terrain of Dresha, ranging from happy 'normal' people to depressive psychotics that roam abandoned forts. They have still yet to truly uncover how to use magic effectively, some even put magic down as a 'devil ability' among the religious ranks, unless they can use it of course.

Race Traits: Humans are better at bartering and such, but lack in terms of physical and magical prowess as other races.
A proud race, dating back before the dawn of humankind, elves have an incredibly long life span, the eldest elf was recorded at just under a millennia in age, common lifespan is somewhere around 5 centuries for elves. Elves are adaptive wood folk and as such have trained in the art of hunting and make excellent rangers and healers of minor wounds.

Race Traits: Elves while not as hardy as their dwarves neighbours are much more agile and fluent, they also have better natural senses than other races.
A hardy race that primarily inhabits the mountainous regions of Dresha. Living at just under 200 years the Dwarves are have the second longest lifespan and are the (arguably) 2nd oldest race, they are also the shortest race with none of their ranks measuring above 3'2". Many dwarves are blacksmith and miners within their cavernous townships. Much of the nobility live in splendiferous wealth and gluttony while their subjects suffer in the mines below.

Race Traits: Very tough skinned and strong, but lacking in terms of agility, dwarves get left behind by the other races commonly.
Oktra, are a rare sight in most of Dresha, due in no part to the humans takeover of power within it, most Oktra never venture outside of their camouflaged villages hidden in the countryside's of the world. The Oktra are a small race of people, although bigger than the dwarves in height, they are normally measured in as small humans when fully grown. Natural born magic users, the Oktra have little need for offensive weaponry when they can simply kill things with magic. The 'undercover' one's however are taught the art of warfare from a human standpoint to blend in with them and live a "normal" life. These are usually also trained to use a disguise magic to blend in.

Race Traits: Very high magical affinity and understanding of all spell types make up for little strength and endurance on their part.
Little is known of the Altrin, their intentions are held a secret and communication with the Dresha races are kept minimal, to the point when no peace talks have been received successfully.

Military wise, the Altrin although very large in force, have been found to be, in past, very weak and under trained. As of now, in the past 1200 years they may have become much more determined and better trained, any attacks or incursions may shed more light on these issues. Until then, this file shall be incomplete.
Ranger: Ranged fighters, can use bows/crossbows/throwing daggers, hammer and axes. Poor melee skill and light armour capabilities only limit them to ranged attacks.

Fighter: Close combat fighters that excel when faced coupled with a support fighter. Able to use every CCQ weapon from axes to swords and wear heavy armour, fighters are strong opponents to fight

Wizard: Either specialising in support or attack, wizards are a fairly flexible class. As a downside though, they have virtually no physical abilities and are very weak if closed in on. Can use black/white magic.

Saboteur: Excelling at disruption and weakening an enemies defences, saboteurs prefer to stick to the shadows to put their craft to it's fullest uses. But their preference to the shadows limits their defensive ability as they aren't trained in "fair" fighting. Limited to daggers as weapons.
There still is racism between the races of the RP, but it's more 'civil' so no massive attacks on anyone please. And keep it in character, no insulting the actually person.
Have fun and enjoy yourself during it.
No trench coating etc.
My word is law in this game, literally.
Name: (...self explanatory I think?)
Race: (Again.)
Class: (See above)
Age: (keep it real to your race.)
Appearance: (what you look like, wear etc)
Weapons: (Keep it within your class, I don't want to see saboteurs with halberds or something.)
Personality: (how you act and talk)
Bio/History: (Childhood and how you became trained.)
If you have anything to ask, ask away in a PM or in thread.
One thing I wish of joiners though, I do want you to be fairly dedicated to this, to keep it fresh as possible.
User group, join! [http://www.escapistmagazine.com/groups/view/Afflcition-RP?created=1&forcewrite=1]
We're officially full and had to move chars into another post o_O
 

ae86gamer

New member
Mar 10, 2009
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Name: Arri Ausra Galadriel

Race: Elf

Class: Ranger

Age: 21 (Relatively young for being an Elf.)

Appearance: The most noticeable thing about Arri is her striking beauty. Her eyes are the same color as the skies after a great storm, a deep gray. Her blond, luscious hair falls freely over her back and face. Her skin is a soft peach color and she has a clear complexion.
[http://photobucket.com/images/elf]

Weapons: She has a shield made of petrified wood that has many intricate details on it. The details are of the old Elven religion. Also has a sword that was a gift from her father. The sword is thin, but is nearly unbreakable. She keeps it in a sheath that is on her right hip. She also carries a small cloth to shine her sword.

Personality: Arri presents a calm and serene face to the world, and can seem shy, even distant around others. But inside she is anything but serene, having a capacity for personal caring rarely found in the other Elves. And her great passion is to heal the conflicts that trouble individuals, or that divide groups, and thus to bring wholeness, or health, to herself, her loved ones, and her community.

Bio/History: Arri was born into the royal family. Her father is the King and her mother the Queen. She is an only child, and therefore is next in line to take the throne.

As a young child Arri was taught by the best teachers the Elven kingdom had to offer. She was taught to obey her parents, and to act graciously. She was taught to act kindly towards other races while in their presence, but also told to always remember that Elves were much better than any other race. Though Arri never believed anything her parents/teacher said, she nodded accordingly.

Another thing that Arri was taught as a child was combat. Her father hired a personal tutor to teach her how to fence. She took to it almost immediately. Arri loved the exhilarating feeling that she would get from fighting. Along with fencing Arri was also taught basic hand to hand combat. While Arri excelled in combat she had trouble doing the same in her academic studies.

Growing up in the royal family Arri lived a sheltered life. She has not met another race, but is keen on doing so. She had accompanied her parents as a child to their royal meetings, but stopped doing so as she grew older. She has tried to branch off from her family become and her own person.

Arri wanted to travel through the country, but sadly, her father became terribly ill when she turned 21 so her plans came to a halt. She now stays by her fathers side, watching him slowly wither away.
 

Shapsters

New member
Dec 16, 2008
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*sigh*

I may join, mostly because I just finished reading the Hobbit and I wish to play as a dwarf. Keep me up for consideration.
 

Time Travelling Toaster

The Toast with the 'Tache
Mar 1, 2009
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Name: Fredrick LeRoue

Race: Human

Class: Fighter

Age: 31

Appearance: Deeply pitted cheeks and eyes, give Fredrick a dead look at the best of times, this he usually puts down to working constantly to keep things balanced with the King's whims. His hair has greyed long before his years and streaks of brown hair still shine through in places.
When in the castle he wears his advisor robes, which are red and with gold trimming and a black symbol on the back, outside the castle however he wears a suit of silver/steel armour, that is not as heavy as some knights of the King, but offers enough protection to suit him, the same symbol is on his back, this time in a blood red colour.

Weapons: Fredrick carries his fathers sword, called the Flyssia, and handcrafted shield.

Personality: Fredrick seems very retired to his fate, entertaining the King's mildly insane whims as the appear. Out of the King's sight though, Fredrick is a very dark minded man, he sees nothing but the worst in people and tends to be very spiteful to people that he doesn't know truly. He can be quick to trust other races, but often gets attacked for being friendly to one of "them" as the bigots in the knights call the races.

Bio/History: Born to an illegitimate wedlock between his father, a great King's knight and one of the servants under him. After the rumours of this were found to be true, his mother was cast out to the streets, but Fredrick was left with his father to be brought up to follow his legacy.

After his 14th birthday, Fredrick began to get taught the art of warfare by his father and one of the Knight elders. He was quick found to be a natural with a blade like his father, but could not find a blade that suited his style properly, his father offered Flyssia to him, to test if he could use it. It suited him perfectly, the handle fitted his hand correctly and the blade was the right length for his striking style.

By his 16th birthday he was working as a recruit for the Knights and given small jobs around the castle, the King's father had taken a shining to him and offered him to work for him for exclusively, he jumped at the job quickly as he thought it would make his father proud, little did he know his father had been killed on a mission mere days before the job was offered. His last words were to give Fredrick his shield so it may protect him in life.

For 3 days after the news reached Fredrick, he never left his room, total emotional numbness overwhelmed him for a year, before he proceeded to become the man he is today. With a distrust for most humans, he began to feel closer to the elves who had attempted to save him rather then the knights who watched him die.

He vowed to work his hardest and outshine his father, attempting his dream of a perfect Dresha, one where no-one hated each other for the way they looked or who they cared for.
Name: Arri Ausra Galadriel

Race: Elf

Class: Ranger

Age: 21 (Relatively young for being an Elf.)

Appearance: The most noticeable thing about Arri is her striking beauty. Her eyes are the same color as the skies after a great storm, a deep gray. Her blond, luscious hair falls freely over her back and face. Her skin is a soft peach color and she has a clear complexion.
[http://photobucket.com/images/elf]

Weapons: She has a shield made of petrified wood that has many intricate details on it. The details are of the old Elven religion. Also has a sword that was a gift from her father. The sword is thin, but is nearly unbreakable. She keeps it in a sheath that is on her right hip. She also carries a small cloth to shine her sword.

Personality: Arri presents a calm and serene face to the world, and can seem shy, even distant around others. But inside she is anything but serene, having a capacity for personal caring rarely found in the other Elves. And her great passion is to heal the conflicts that trouble individuals, or that divide groups, and thus to bring wholeness, or health, to herself, her loved ones, and her community.

Bio/History: Arri was born into the royal family. Her father is the King and her mother the Queen. She is an only child, and therefore is next in line to take the throne.

As a young child Arri was taught by the best teachers the Elven kingdom had to offer. She was taught to obey her parents, and to act graciously. She was taught to act kindly towards other races while in their presence, but also told to always remember that Elves were much better than any other race. Though Arri never believed anything her parents/teacher said, she nodded accordingly.

Another thing that Arri was taught as a child was combat. Her father hired a personal tutor to teach her how to fence. She took to it almost immediately. Arri loved the exhilarating feeling that she would get from fighting. Along with fencing Arri was also taught basic hand to hand combat. While Arri excelled in combat she had trouble doing the same in her academic studies.

Growing up in the royal family Arri lived a sheltered life. She has not met another race, but is keen on doing so. She had accompanied her parents as a child to their royal meetings, but stopped doing so as she grew older. She has tried to branch off from her family become and her own person.

Arri wanted to travel through the country, but sadly, her father became terribly ill when she turned 21 so her plans came to a halt. She now stays by her fathers side, watching him slowly wither away.
Name: Korgan Thoral

Race: Dwarf

Class: Fighter

Age: 45

Appearance:


Weapons: Korgan always carries his family's axe, Snaga ('The Sender'), passed down from his father's side of the family for generations. A double-headed battle axe, Korgan can wield it with either one or both of his hands with terrifying efficiency in a melee. The blade and haft are engraved with ornate Dwarven runes, detailing the history of his family and his caste. He also has an intricately constructed dagger hanging at his waist that he constructed as a young dwarf to arm himself for his rite of passage. Disdaining bows and Dwarven blackpowder, he prefers to be in the thick of the fight.

Armour-wise, he wears a horned helm, a symbol of his warrior status in Dwarvish culture, and is clad in finely constructed Dwarven chainmail. He carries a round shield with him, which he is able to use to great effect in combat as a complement to Snaga.

Personality: Gruff and blunt like many Dwarves, Korgan will not mince his words to avoid causing offence to others, and will happily go toe to toe with anyone who takes up an issue with him. Since Dwarves have no natural flair for magic, many view mages and sorcerors with suspicion, though they are not above using magical items, and Korgan is no exception, often scorning mages and harbouring a suspicion of the Oktra and their natural aptitude for the art. Viewing humans with his race's stereotypical paranoia, Korgan can respect them for their adaptability, if not actually like them. Elves, however, he despises, for reasons unknown. Despite his gruff exterior, Korgan reveres the Dwarven pantheon and treats the Dwarven priestly caste with great respect.

Bio/History: Born in the subterranean stronghold of Clan Azaghal, Baranzibar, Korgan is descended from a long line of Dwarven warriors. Born into the warrior caste, he soon began his training with the warriors of his Clan soon after completing his rite of passage - surviving a week in the deep caverns of Baranzibar with nothing but the tools he crafted for himself - aged 16. The warrior caste of Baranzibar, though not strictly nobility, are well respected amongst the Clan as honourable and valiant, and thus are able to exercise a wide degree of influence and respect in the rigid Dwarven caste system, which leaves the lower class miners in grinding poverty while the nobility conduct their games of courtly intrigue in opulence.

Quickly adapting to life as a warrior, Korgan rose in the ranks, soon being accepted into Baranzibar's elite Ironclads - the finest warriors of Clan Azaghal. Serving valiantly and defending the stronghold against the creatures of the depths, Korgan became a respected warrior, on par with his father Gorek: the Captain of the Guard. On his 44th birthday, a horde of degenerate creatures rose from the deep caverns of the Durnhold mountains and fell upon the garrison that defended Baranzibar. As Gorek led the defence, Korgan (who was in the city itself) gathered what forces he could find and rallied to reinforce his father. He arrived too late - although the reinforcements drove the abominations back into the darkness, Korgan found his father grievously wounded, with his axe, Snaga, buried in the chest of an ogre-like creature and surrounded by heaps of foul creatures. With his last traces of strenght, Gorek pulled Snaga from the chest of the creature and handed it to his son, dying wihout speaking a single word.

Korgan departed Baranzibar soon after, his perceived personal shame too great for him to bear. For the past year, he has wandered the surface world, for what, he is not sure, but Korgan seeks something to bring back to Baranzibar, something to bring him absolution.
Name: Skilagnon

Race: Elf

Class: Fighter

Age: 117

Appearance: Skilganon wears simple cloths, plain yet practical. The only piece of fine clothing he wears is a wolfskin coyac (like an armless overcoat). or armour, he wears a Great Harness, the body armour favoured by his family. It is both thick enough to delfect most attacks, while light enough to allow freedom of movement. Each part of it can be donned individually,(eg you can wear the arm-guards without the body-armour)

Weapons: A pair of swords that have been passed down his family, called the Swords of Night and Day, one made of a golden metal, the other of stell and black laquer. They are rumoured to be magical,increasing both the weilders deadly skills, and their desire to use them

Personality: Skilganon feared the blades as a child, worrying that their curse might be true, but after he was given them,his fear quicklygrew less, and his calm nature slowly disapeared into a near continuousstate of thinnly covered anger. Sometimes, when e is aware of this, he is able to hold it in check, but there are times when the Blades' compulsions are too strong, and he lashes out with wordof sword. He wears an aura of restrained violence like a cloak

Bio/History: Skilganon comes from family of swordsmasters,all of whom have inherited the Swords, quickly mastered the skills of the blade, then died young (at least by Elf standards)
When his father died in battle at a mere 250, he inherited the Swords himself. As soon as he was given them, he found his already considerable skills, honed from hundreds of years of training and practise, even more expanded.
hat was when he waonly 52. Now, 55 years later, he has taken part inmore than his fair share of violence, both in brawls and radom fights, and also in skirmshes arcross the land
Name: Eiravel Cyredrahel
Race: Elf.
Class: Fighter
Age: 120
Appearance: A tall and thick Elf warrior, he weighs in about 185 pounds of long knotted muscles. His Jet black hair is shaved bald which highlights the scar above his right eye. He wears a black and gold elven armor, although thick and sturdy, is light weight and allows for high maneuverability. Has Black Stoic Eyes.
Weapons: A Slender and sturdy Elven Saber, and in his off hand a 21 inch long Elven Dirk.

Personality: Eiravel Cyredrahel is a stoic and serious Elven warrior. He is not a fan of Dwarven warriors finding them brutish and crude, and favors his more agile and graceful saber work. He is not one for "play" and tends to be oriented on the mission. He is a soldier born and bred.

Bio/History: Eiravel Cyredrahel is the third son of the Cyredrahel family, a family who has dedicated itself to the service of the king for generations. The Cyredrahel are a proud family of warriors who perfected the style of saber and dirk fighting. Often riding into battle on there trade mark black and red steeds, they are a sight of Moral and hope among the Elven swordsmen. For as long as the royal family has been around they have had a Cyredrahel General and royal body guard. The family is distinguished by the Black and Gold armor they wear and by there nearly bred stoicism.

Eiravel grew up in the tradition that all males in his family did, under the sword. At the young age of ten his training began in the art of the Saber and horseback riding. Being more inclined to the unmounted combat, Eiravel started his first skirmish on his feet with the foot soldiers. He preformed valiantly in his first fight and was moved up to the Royal body guard at the age of 40. Eiravel grew into an excellent swordsman and was a shining example of his family's skill and honor. That all changed when he first fought beside the Dwarves. In the heat of battle a Platoon of Altrin where able to flank where he was fighting next to his brothers and father. Eiravel was the only one that was able to survive long enough for the Dwarven back up to arrive. Forever blaming the Dwarves bruttish and sloppy fight style for the tragedy that has befallen his family, Eiravel is openly racist against the tiny breed and carries that hatred into almost every aspect of his life.

"I would rather have fallen nobly with my family than been saved by that collection of dirty little cur. To think they had the gall to claim victor after letting the enemy slip through there ranks. Treacherous dogs" he was heard saying as Elven medics looked over his wounds. The scar over his right eye is a permanent mark of his hatred of Dwarves.
Name: Lucidas

Race: Human

Class: Wizard

Age: 23

Appearance:

[All the colour that is green in the picture is dark blue and the white is still white.]

A handsome face with pure white eyes due to his use of powerful magic, his hair is quite long and is a dark brown colour which makes his eye brows and stubble stand out against his pale skin. At a height of about 6 feet and 3 inches he is considered tall by most people.

Weapon: His gloves, Caliga (left hand) and Levis (right hand), which amplify his power beyond the capabilities of even the most experienced wizards. He was handed the gloves by his mentor, at the time he didnt know why. Once he returned home he found his family had been murdered and he knew the gloves were given to him to exact his revenge against the man that had done it... His mentor.

Personality: He is precise and logical, as most wizards are. He has a quiet voice due to his years of solitude after his parents death. Often deep in thought and planning ahead just to be safe, people assume he is ignoring them which often leads to alot of shouting toward him however he has grown used to this and can talk his way out of most fights with a grin hidden by his hood.

Bio/History: After years of training in his home town he finally mastered the basic magical arts, however this event was bitter-sweet as he found his family had been murdered by his mentor. This event drove him to exile himself and devout himself to the further study of advanced magic in order to kill his mentor, realising this is exactly what his mentor had wanted all along... To drive one of his pupils to become a powerful wizard worthy of renown, reflecting upon his greatness as a teacher of magic arts. However, Lucidas has no idea where his mentor has gone and wanders from city to city looking for any clues and helping if when he can... for a price.
Name: Paldo Kempkin

Race: Oktra

Class: Saboteur

Age: 48

Appearance:
Following the traits of his race, Paldo is, well? small, to say the least. He stands at approximately 3'4", though his bodily proportions fit him- he looks simply like a human child, with more 'matured' features. His head is covered by a mop of curly brown hair, which twists around his ears and over his slightly thick eyebrows that often sit high above his small nose. Paldo?s eyes are a curious colour, since his races' differ from the typical hues that others do. Instead, his are like a bright, golden honey, which are usually cheerful. His skin is lightly tanned from spending many days high in the trees or laying in the sunlight that peeked through the forest.

As for clothes, he has no armour. He wears a small brown vest over a white shirt, where the baggy sleeves are just a bit too large for him, having the habit of slipping past his wrists when not tied tightly. His pants are a matching brown that are tucked into a nice, well-made pair of leather boots. Around his waist is a belt- which is also a little on the larger side, leaving a fair bit of the end of the belt strip hanging loose. The sheath for his knife is attached to this belt, as is a small black velvet pouch full of rune stones and chalk, and another pouch with an assortment of nuts.*

*[sub]These nuts contain little to no relevance, except for the fact that they contain a good amount of nutritious proteins.[/sub]

Weapons:

A small- but sharp- knife is always tucked away at the left hip of Paldo?s belt. It appears to be a simple household tool, but of very fine make; from the smooth, dark wooden handle, to the bright and long steel blade, this knife shows no sign of breaking from good use. It is held in a black leather sheath which he made himself (and even stitched his initials on! How neat!)
Though it would be nice to say such a nice knife was a gift given by generations of strong warriors, who fought and died bravely on the battlefields? It actually just happens to be a simple kitchen knife that he picked up from his home before departing on his journey.

It is, however, very good for cutting apples!

He also carries a number of various rune stones (each about the size of a peanut) and some chalk, which can be used for location spells, such as summoning, teleporting, among other uses. In battle, they're a little useless, since they take a bit of time to use.

Personality:

Paldo has been smacked- a lot- by his fellow Oktra, usually do to his overly curious and incessantly annoying nature. Well, not exactly annoying? Just a bit over the top. He doesn't believe in 'a need-to-know basis' for anything, and will bend over backwards to snoop and spy his way to uncovering any secret. As a result, his 'saboteur' class is well-fitted; his small stature is perfect for sneaking about, and spying on others has become his foremost talent.

His second-most talent is cooking!

Though he seems little annoying, [sub](to those with carrots up their backsides)[/sub] Paldo is actually a rather sweet person. Since he is such a nosy individual, he makes it his personal mission to be a 'confessional' to other individuals when they become sad or stressed. He?s not bad at keeping secrets, but during interrogation, he? doesn?t hold up very well.
Despite his flaws, and a general lack of badassery, Paldo is able to overcome his obstacles during trying times, and can prove to be a very courageous and loyal friend.

Bio/History:

Paldo was born and raised in one of the small villages of the forests, hidden completely from the outside world. It was a quiet and personal place, where the Oktra relied on one another for everything- food, clothing, and most of all, parties.

His community was a cheery one, with a closeness that made each other feel like family. Celebrations were common, where the trainees and students of magic could display what they had learned through visual arts, such as amusing illusions, and as the humans called them, fireworks. Since Paldo was the son of a chef and not so great at the magical arts, he usually spent the celebrations helping in the kitchen and watching the party.

At the age of fifteen, what seemed to be an honest forest fire appeared near the village in the early morning. Several members of the village died within the flames, which weren?t doused for a number of hours- many of the magicians who had been demonstrating their skills in a party the night previous were still inebriated and unable to focus. In an attempt to help, Paldo began grabbing buckets of soapy water from dishwashing and spraying it onto the fire.
It seemed to have little effect: after all, how much damage could a few buckets of water do?

The answer? A lot. Motivated to protect his fellow Oktra who had already perished, one of the buckets within his hand began to spray a constant stream of water toward the blaze, knocking Paldo off his feet. Within the hour, the fire had been extinguished, leaving the majority of the village unharmed.

After questioning the suspicious bucket, the older magic users came to the conclusion that Paldo had managed, in a state of panic, to harness his inner magic and create a strong teleportation portal within the bucket, connecting to the nearby river (which had seemed to have lowered a few inches by the next day). In an attempt to teach Paldo magic by having him learn from stressful situations, he was sent to roam Dresha to harness his own skill and learn by experience.

During these five years of learning, a lot of body hair has been burnt away. He is getting better at lighting fires, but they tend to claim his eyebrows regardless of how careful he is.
Name: Erir Lerakor
Class: Wizard
Race: Oktra
Age: 76
Weapon: Erir mainly uses his magic to aid his allies since his offensive powers are weak. However he can still draw upon bolts of fire when necessary. If his powers fail him he has a dagger concealed in his boot.

Appearance:
About that, except less evil looking.

Personality: Erir is fairly easy going. A wonderer all his life, he has never become much attached to any nation or race, meaning that he suffers little from the bigotry of other races. Another thing that his years of travelling have given him is a sense of efficiency and a solemn quietness. He trusts who he is travelling with regardless of their merit, knowing that trust is necessary for everyone's sake.

Bio: Erir was raised away from the villages of the Oktra, born and bred in the still young human lands. His parents died in one of the many clashes of racial violence that existed even in human lands when Erir was a fairly young. Erir honed his skills as he travelled, acting mainly as a caravan guard for goods travelling through dangerous areas. His magic was mainly focused on aiding his fellows and protecting their cargo and thus his defensive skills became disproportionately strong. Many years of travelling have made him stronger than the average member of his kind but still weak compared to other races.
Now keep in mind I just read The Hobbit so I may be taking bits from the Dwarves in that novel :) Also, I would have been a female dwarf but... I would imagine they have beard so... *shudder* Each category has a quote from Bombur.

Name: "I have this name for a reason!" Bombur Ironforger/Trollhunter
Race: "I'm a dwarf, proud and true, certainly not a fancy pantsy elf!" Dwarf
Class: "By axe and muscle I defeat my foes!" Fighter
Age: "I'm not old...merely experienced!" 111
Appearance: "No royal blood runs through my veins, I wear what I have and it serves me well." Bombur has the normal Dwarf appearance, long beard, thick eyebrows, tough skin and a red tinge to his hair. He is probably a bit fat, he enjoys large meals and even larger naps, but it doesn't seem to affect his stamina or abilities. He has no royalty in his blood so he usual wears whatever armor presents itself to him, if he finds a better set of armor he will gladly switch. The one thing that does keep consistent is his hood, passed down many generations, Bombur's father received it from his father and so on. It is a glorious golden-yellow with scarlet stitching, it is hundreds, upon hundreds of years old but it would appear as though it had just been crafted by the finest of Dwarvin clothiers.
Weapons: "My axe is my very soul!" Bombur wields an axe, which he himself hand crafted when he was old enough to be taught how to fight by his father. The men in his family have always been iron-forgers, and they have all crafted their own weapons with the guidance of their fathers.
Personality: "Elves? PAH!" Gruff, tough and obnoxious. Typical Dwarf attitude is held by Bombur for that is the way he feels. Oktra are suspicious and mysterious, humans are average and boring, then you have the elves, don't get Bombur started on the elves! They are fancy pantsy, fairies and not to be trusted!
Bio/History: "I am but a modest beast slayer!" Bombur grew up a simple man, his father taught him how to work with metals and he was a iron-forger for a long while. He eventually got bored of his mundane life and ventured into the forest, hoping to slay some beasts and make a name for his family. He has killed many trolls and other beasts in his travels and that is why he is called Trollhunter.
Name: Alexis conDoin

Race: Oktra

Gender: Female

Class: Wizard, with an affinity to manipulation of Physical energies. (Kinetic, Electric. Etc.)

Age: 48


Weapons: Nothing, except a Steel-and-Wood stave which is mainly used for show.

Personality: Alexis is barely more than a child in Oktra reasoning. Therefore she's still exited about new things, eager to explore and discover and sometimes a bit too happy for her own good. She is also a bit naive when it comes to the day-to-day life, trusting in even the most wicked of souls. But when in combat, or even when she is faced with a simple problem, her mind blanks and becomes focused on whatever it is she is doing. She cals those her 'fades.'

Bio/History: Alexis was born on a rather small farm. Her parents were nothing special to the community, just another two farmers who were digging outside in a field. Unbenownst to anyone, they practised magic in the lone fields they owned. They only lived there becase of the solitude. Alexis lived with her parents until her 39th, learning basics and practical uses of magic and shielded from the outside world, and moved to a relative for eight years of intense study in magic.

The year prior to these events she lived on her own, minding her own buisness and just existing. She's looking for a purpose, besides growing food and cutting wood. She rarely contacts anyone outside of her family and direct circle of people she calls friends.
 

LockHeart

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Apr 9, 2009
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Name: Korgan Thoral

Race: Dwarf

Class: Fighter

Age: 45

Appearance:


Weapons: Korgan always carries his family's axe, Snaga ('The Sender'), passed down from his father's side of the family for generations. A double-headed battle axe, Korgan can wield it with either one or both of his hands with terrifying efficiency in a melee. The blade and haft are engraved with ornate Dwarven runes, detailing the history of his family and his caste. He also has an intricately constructed dagger hanging at his waist that he constructed as a young dwarf to arm himself for his rite of passage. Disdaining bows and Dwarven blackpowder, he prefers to be in the thick of the fight.

Armour-wise, he wears a horned helm, a symbol of his warrior status in Dwarvish culture, and is clad in finely constructed Dwarven chainmail. He carries a round shield with him, which he is able to use to great effect in combat as a complement to Snaga.

Personality: Gruff and blunt like many Dwarves, Korgan will not mince his words to avoid causing offence to others, and will happily go toe to toe with anyone who takes up an issue with him. Since Dwarves have no natural flair for magic, many view mages and sorcerors with suspicion, though they are not above using magical items, and Korgan is no exception, often scorning mages and harbouring a suspicion of the Oktra and their natural aptitude for the art. Viewing humans with his race's stereotypical paranoia, Korgan can respect them for their adaptability, if not actually like them. Elves, however, he despises, for reasons unknown. Despite his gruff exterior, Korgan reveres the Dwarven pantheon and treats the Dwarven priestly caste with great respect.

Bio/History: Born in the subterranean stronghold of Clan Azaghal, Baranzibar, Korgan is descended from a long line of Dwarven warriors. Born into the warrior caste, he soon began his training with the warriors of his Clan soon after completing his rite of passage - surviving a week in the deep caverns of Baranzibar with nothing but the tools he crafted for himself - aged 16. The warrior caste of Baranzibar, though not strictly nobility, are well respected amongst the Clan as honourable and valiant, and thus are able to exercise a wide degree of influence and respect in the rigid Dwarven caste system, which leaves the lower class miners in grinding poverty while the nobility conduct their games of courtly intrigue in opulence.

Quickly adapting to life as a warrior, Korgan rose in the ranks, soon being accepted into Baranzibar's elite Ironclads - the finest warriors of Clan Azaghal. Serving valiantly and defending the stronghold against the creatures of the depths, Korgan became a respected warrior, on par with his father Gorek: the Captain of the Guard. On his 44th birthday, a horde of degenerate creatures rose from the deep caverns of the Durnhold mountains and fell upon the garrison that defended Baranzibar. As Gorek led the defence, Korgan (who was in the city itself) gathered what forces he could find and rallied to reinforce his father. He arrived too late - although the reinforcements drove the abominations back into the darkness, Korgan found his father grievously wounded, with his axe, Snaga, buried in the chest of an ogre-like creature and surrounded by heaps of foul creatures. With his last traces of strenght, Gorek pulled Snaga from the chest of the creature and handed it to his son, dying wihout speaking a single word.

Korgan departed Baranzibar soon after, his perceived personal shame too great for him to bear. For the past year, he has wandered the surface world, for what, he is not sure, but Korgan seeks something to bring back to Baranzibar, something to bring him absolution.
 

Time Travelling Toaster

The Toast with the 'Tache
Mar 1, 2009
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ThreeWords said:
I'm in spain at the moment, but can I join in next week?
Yip that's fine, I need to get some things sorted before starting this properly. But if we start slightly before your back, I'll keep it from going into the big parts before you can join.
 

Kinguendo

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Apr 10, 2009
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Name: Lucidas

Race: Human

Class: Wizard

Age: 23

Appearance:

[All the colour that is green in the picture is dark blue and the white is still white.]

A handsome face with pure white eyes due to his use of powerful magic, his hair is quite long and is a dark brown colour which makes his eye brows and stubble stand out against his pale skin. At a height of about 6 feet and 3 inches he is considered tall by most people.

Weapon: His gloves, Caliga (left hand) and Levis (right hand), which amplify his power beyond the capabilities of even the most experienced wizards. He was handed the gloves by his mentor, at the time he didnt know why. Once he returned home he found his family had been murdered and he knew the gloves were given to him to exact his revenge against the man that had done it... His mentor.

Personality: He is precise and logical, as most wizards are. He has a quiet voice due to his years of solitude after his parents death. Often deep in thought and planning ahead just to be safe, people assume he is ignoring them which often leads to alot of shouting toward him however he has grown used to this and can talk his way out of most fights with a grin hidden by his hood.

Bio/History: After years of training in his home town he finally mastered the basic magical arts, however this event was bitter-sweet as he found his family had been murdered by his mentor. This event drove him to exile himself and devout himself to the further study of advanced magic in order to kill his mentor, realising this is exactly what his mentor had wanted all along... To drive one of his pupils to become a powerful wizard worthy of renown, reflecting upon his greatness as a teacher of magic arts. However, Lucidas has no idea where his mentor has gone and wanders from city to city looking for any clues and helping if when he can... for a price.

What do you think? Does it need editing? I am sceptical about the history...
 

SimpleChimp

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Jun 11, 2009
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Name: Eiravel Cyredrahel
Race: Elf.
Class: Fighter
Age: 120
Appearance: A tall and thick Elf warrior, he weighs in about 185 pounds of long knotted muscles. His Jet black hair is shaved bald which highlights the scar above his right eye. He wears a black and gold elven armor, although thick and sturdy, is light weight and allows for high maneuverability. Has Black Stoic Eyes.
Weapons: A Slender and sturdy Elven Saber, and in his off hand a 21 inch long Elven Dirk.

Personality: Eiravel Cyredrahel is a stoic and serious Elven warrior. He is not a fan of Dwarven warriors finding them brutish and crude, and favors his more agile and graceful saber work. He is not one for "play" and tends to be oriented on the mission. He is a soldier born and bred.

Bio/History: Eiravel Cyredrahel is the third son of the Cyredrahel family, a family who has dedicated itself to the service of the king for generations. The Cyredrahel are a proud family of warriors who perfected the style of saber and dirk fighting. Often riding into battle on there trade mark black and red steeds, they are a sight of Moral and hope among the Elven swordsmen. For as long as the royal family has been around they have had a Cyredrahel General and royal body guard. The family is distinguished by the Black and Gold armor they wear and by there nearly bred stoicism.

Eiravel grew up in the tradition that all males in his family did, under the sword. At the young age of ten his training began in the art of the Saber and horseback riding. Being more inclined to the unmounted combat, Eiravel started his first skirmish on his feet with the foot soldiers. He preformed valiantly in his first fight and was moved up to the Royal body guard at the age of 40. Eiravel grew into an excellent swordsman and was a shining example of his family's skill and honor. That all changed when he first fought beside the Dwarves. In the heat of battle a Platoon of Altrin where able to flank where he was fighting next to his brothers and father. Eiravel was the only one that was able to survive long enough for the Dwarven back up to arrive. Forever blaming the Dwarves bruttish and sloppy fight style for the tragedy that has befallen his family, Eiravel is openly racist against the tiny breed and carries that hatred into almost every aspect of his life.

"I would rather have fallen nobly with my family than been saved by that collection of dirty little cur. To think they had the gall to claim victor after letting the enemy slip through there ranks. Treacherous dogs" he was heard saying as Elven medics looked over his wounds. The scar over his right eye is a permanent mark of his hatred of Dwarves.
 

Time Travelling Toaster

The Toast with the 'Tache
Mar 1, 2009
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Mookie_Magnus said:
Hell.. I might as well join. Just one question, how long do Oktra live, and how tall are they, on average?
Roughly 250-300 years, due to magic imbuing. But some magic can reduce their life by a few decades or so, if you want to be able to use forbidden magic. Which I'll explain if you wish.

RareDevil said:
-snip-[sorry its choppy and sloppy. I smooth it out later.]
Just give me a shout when you have it smoothed out enough for you and I'll put it up.
 

SimpleChimp

New member
Jun 11, 2009
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Oh. I messed up. Can you change my weapon from a dagger to a dirk? Because a dirk has a thinner more slender blade (like a naval dirk not a scottish one. . .)
 

ThreeWords

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Feb 27, 2009
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LockHeart said:
Korgan always carries his family's axe, Snaga ('The Sender')
Oh, oh, was his ancester a hero at Dros Delnoch?

Name: Skilagnon

Race: Elf

Class: Fighter

Age: 834

Appearance: Skilganon wears simple cloths, pliain yet practical. The only piece of fine clothing he wears is a wolfskin coyac (like an armless overcoat). or armour, he wears a Great Harness, the body armour favoured by his family. It is both thick enough to delfect most attacks, while light enough to allow freedom of movement.Each part of it can be donned individually,(eg you can wear the arm-guards without the body-armour)

Weapons: A pair of swords that have been passed down his family, called the Swords of Night and Day, one made of a golden metal, the other of stell and black laquer. They are rumoured to be magical,increasing both the weilders deadly skills, and their desire to use them

Personality: Skilganon feared the blades as a child, worrying that their curse might be true, but after he was given them,his fear quicklygrew less, and his calm nature slowly disapeared into a near continuousstate of thinnly covered anger. Sometimes, when e is aware of this, he is able to hold it in check, but there are times when the Blades' compulsions are too strong, and he lashes out with wordof sword. He wears an aura of restrained violence like a cloak

Bio/History: Skilganon comes from family of swordsmasters,all of whom have inherited the Swords, quickly mastered the skills of the blade, then died young (at least by Elf standards)
When his father died in battle at a mere 2500, he inherited the Swords himself. As soon as he was given them, he found his already considerable skills, honed from hundreds of years of training and practise, even more expanded.
hat was when he waonly 287. Now, 550 years later, he has taken part inmore than his fair share of violence, both in brawls and radom fights, and also in skirmshes arcross the land

Hows that?
 

SimpleChimp

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Jun 11, 2009
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ThreeWords said:
LockHeart said:
Korgan always carries his family's axe, Snaga ('The Sender')
Oh, oh, was his ancester a hero at Dros Delnoch?

Name: Skilagnon

Race: Elf

Class: Fighter

Age: 834

Appearance: Skilganon wears simple cloths, pliain yet practical. The only piece of fine clothing he wears is a wolfskin coyac (like an armless overcoat). or armour, he wears a Great Harness, the body armour favoured by his family. It is both thick enough to delfect most attacks, while light enough to allow freedom of movement.Each part of it can be donned individually,(eg you can wear the arm-guards without the body-armour)

Weapons: A pair of swords that have been passed down his family, called the Swords of Night and Day, one made of a golden metal, the other of stell and black laquer. They are rumoured to be magical,increasing both the weilders deadly skills, and their desire to use them

Personality: Skilganon feared the blades as a child, worrying that their curse might be true, but after he was given them,his fear quicklygrew less, and his calm nature slowly disapeared into a near continuousstate of thinnly covered anger. Sometimes, when e is aware of this, he is able to hold it in check, but there are times when the Blades' compulsions are too strong, and he lashes out with wordof sword. He wears an aura of restrained violence like a cloak

Bio/History: Skilganon comes from family of swordsmasters,all of whom have inherited the Swords, quickly mastered the skills of the blade, then died young (at least by Elf standards)
When his father died in battle at a mere 2500, he inherited the Swords himself. As soon as he was given them, he found his already considerable skills, honed from hundreds of years of training and practise, even more expanded.
hat was when he waonly 287. Now, 550 years later, he has taken part inmore than his fair share of violence, both in brawls and radom fights, and also in skirmshes arcross the land

Hows that?
. . .

You do realize that makes you an old elf? That's 8 centuries of like and the common life span is five. And 2500 is two millennia plus five centuries. That is ancient.

You might want to revise dates.
 

Time Travelling Toaster

The Toast with the 'Tache
Mar 1, 2009
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ThreeWords said:
Name: Skilagnon

Race: Elf

Class: Fighter

Age: 834

Appearance: Skilganon wears simple cloths, pliain yet practical. The only piece of fine clothing he wears is a wolfskin coyac (like an armless overcoat). or armour, he wears a Great Harness, the body armour favoured by his family. It is both thick enough to delfect most attacks, while light enough to allow freedom of movement.Each part of it can be donned individually,(eg you can wear the arm-guards without the body-armour)

Weapons: A pair of swords that have been passed down his family, called the Swords of Night and Day, one made of a golden metal, the other of stell and black laquer. They are rumoured to be magical,increasing both the weilders deadly skills, and their desire to use them

Personality: Skilganon feared the blades as a child, worrying that their curse might be true, but after he was given them,his fear quicklygrew less, and his calm nature slowly disapeared into a near continuousstate of thinnly covered anger. Sometimes, when e is aware of this, he is able to hold it in check, but there are times when the Blades' compulsions are too strong, and he lashes out with wordof sword. He wears an aura of restrained violence like a cloak

Bio/History: Skilganon comes from family of swordsmasters,all of whom have inherited the Swords, quickly mastered the skills of the blade, then died young (at least by Elf standards)
When his father died in battle at a mere 2500, he inherited the Swords himself. As soon as he was given them, he found his already considerable skills, honed from hundreds of years of training and practise, even more expanded.
hat was when he waonly 287. Now, 550 years later, he has taken part inmore than his fair share of violence, both in brawls and radom fights, and also in skirmshes arcross the land

Hows that?
Good apart from what Rare said, the oldest elf in this world was 1000 D:, I don't mind you being 834, but could you reduce your fathers age a bit ? Other than that it's cool :)