No kidding. The Crew Teleport is almost necessary to beat that game. One game I had a 4 man Mantis assault crew and a maxed Teleporter. I was basically unstoppable.dakorok said:Everyone complaining about the difficulty has no boarding parties.
ITs that short? this is quite sad.Requia said:With FTL its more like 30-60 goes. At most an FTL run takes maybe an hour and a half to victory, a loss might only take 5 minutes, then you start over.Strazdas said:20 hours sounds more like 1-2 games though. i mean, 20 hours is very small amount of time to spend on a game. well, maybe with those 3 hours for 60 bucks titles nowadays its not that small, but it used to be
Dont underestimate luck. Sometimes blind luck can do wonders in gaming. you roll that 0.01% chance for a hit and win the lost game and stuff like that. (on the other hand, a 99.9% chance of victory ends up in your army slaughtered is also fun)Owyn_Merrilin said:Nobody's that lucky. You should see some of the threads from when it was a recent release -- there were people complaining about how it was nothing but luck, and the game was stacked against you so much that it was impossible to win. The reality is the game is stacked against you, and the skill comes in minimizing the damage that that bad luck does to you. Although even then, there's the occasional run that ends on the very first jump. I had one once where the first beacon was into a nebula with an ion storm and a strong ship waiting. Ion storms cut your engine power in half, which with it being the first jump, meant I was pretty much doomed.
Well, it's a roguelike, so that's really not short at all. If it were much longer, the permadeath would be too harsh of a penalty. It's hard to describe if you've never played one, because it comes across sounding like NES era fake difficulty when it's really something very different, but the genre is about starting and failing many, many times, learning from your mistakes each time, until eventually you learn how to beat the game. The goal isn't really to finish the game, it's to learn how to abuse the mechanics so that no matter what the RNG throws at you, you're able to win. And the mechanics are complicated enough that you're not likely to be able to just go in with a strategy guide and win. More complicated roguelikes are just too darned complex to get it all in your head without ever having played it. FTL is less complicated in terms of what you can encounter, but since combat is real time (though pause-able), it has its own way of making sure you earn your victories.Strazdas said:ITs that short? this is quite sad.Requia said:With FTL its more like 30-60 goes. At most an FTL run takes maybe an hour and a half to victory, a loss might only take 5 minutes, then you start over.Strazdas said:20 hours sounds more like 1-2 games though. i mean, 20 hours is very small amount of time to spend on a game. well, maybe with those 3 hours for 60 bucks titles nowadays its not that small, but it used to be
Dont underestimate luck. Sometimes blind luck can do wonders in gaming. you roll that 0.01% chance for a hit and win the lost game and stuff like that. (on the other hand, a 99.9% chance of victory ends up in your army slaughtered is also fun)Owyn_Merrilin said:Nobody's that lucky. You should see some of the threads from when it was a recent release -- there were people complaining about how it was nothing but luck, and the game was stacked against you so much that it was impossible to win. The reality is the game is stacked against you, and the skill comes in minimizing the damage that that bad luck does to you. Although even then, there's the occasional run that ends on the very first jump. I had one once where the first beacon was into a nebula with an ion storm and a strong ship waiting. Ion storms cut your engine power in half, which with it being the first jump, meant I was pretty much doomed.