Age Of Conan Bleeds Money, Funcom CFO Quits

Fearzone

Boyz! Boyz! Boyz!
Dec 3, 2008
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Is this an example of shooting the messenger? It sounds like the CFO was doing his job keeping tabs of how much money AoC is losing. It's losing money because it requires a hard core rig to run with mediocre game design values and unchallenging play (so I hear... never got it mysefl... was hoping they'd fix it because Conan is cool). How about fire the game designers?

...silly me, I forgot, the Lead Game Designer did leave.

And I really really hope it wasn't Funcom that used the word "victimized." That is so anti-Conan that would explain why the game is "underperforming" right there.

zombiepandaman said:
I blame WoW for being the end of all it's competition I pray it doesn't happen to Warhammer online because I love that game.
No, WoW just set a expection that an MMO ought to be good if you first pay $50 for the game, and then $15/month. Making a game like WoW but better is indeed a daunting task, but a good MMO is not an impossible standard.
 

SmugFrog

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Sep 4, 2008
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ironfist86 said:
Nah, you can't blame WoW for this. I mean, you can, but it is AoC's fault for being a broken pile. should have waited and done things right.
Was it that bad? It had some good reviews. Anarchy Online was a horribly broken mess when it released; probably worse than any MMORPG there has been. In the end though, when they patched it up, it was a very enjoyable game.

Fearzone said:
No, WoW just set a expection that an MMO ought to be good if you first pay $50 for the game, and then $15/month. Making a game like WoW but better is indeed a daunting task, but a good MMO is not an impossible standard.
Definitely a daunting task - and you have to pull all of those WoW players away from WoW long enough to get an established fan base. If they go back to WoW, your game is going to be looked at as a "loss". My biggest fear is that an awesome MMORPG will come out that has so many awesome things to do, but it will get overlooked and not pull as many subscriptions as the developer wanted.

I think a big part of the problem with WoW (or at least players going back to it) is that it establishes a high level of nostalgia and attachment to your characters. Players don't want to cancel their WoW account because of the amount of work they have put into it. So when you're playing another MMO (AoC, EQ2, or some other one), and taking some time off from your WoW account, if you get a bit bored you go back to something you had fun with. If you've spent some time away from WoW, you're going to have a good time once again with it - and there's always an expansion pack on the way to add new content to it so that's another draw.

Like I said before, we probably won't see a MMO that can top WoW for 3-4 years - and by then Blizzard will probably have World of Starcraft or something on the edge of release. Blizzard could very well turn out to be the EA Sports of MMO's - and that's a sad thing, because once 1 developer has that foothold it is hard for other wonderful ideas to surface. Imagine if the FPS market was dominated by only Halo. I'm not a Halo fanboy, but I don't dislike it either - but Halo is not the perfect FPS IMO. I enjoy the game, but if I couldn't have my Call of Duty 4, Half-Life 2, Team Fortress, Portal, and so many others (yeah, I'm a hardcore Valve fan)... Man, what experiences we would be missing out on! Imagine if Halo was the only FPS choice we had. That's the way the MMO market is going now because of WoW.
 

Doug

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Apr 23, 2008
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SmugFrog said:
ironfist86 said:
Nah, you can't blame WoW for this. I mean, you can, but it is AoC's fault for being a broken pile. should have waited and done things right.
Was it that bad? It had some good reviews. Anarchy Online was a horribly broken mess when it released; probably worse than any MMORPG there has been. In the end though, when they patched it up, it was a very enjoyable game.
Grey, dishwater graphics; half the features promised unplayable on release; pretty much WoW gameplay just in a grey, grimmer shell; bad design choices, as I mentioned before.

As for Anarchy online, they've never really recovered from that initial "crap period", and subscription remains low. It's an undeserved reputation now, but its stuck in people's minds, it seems.

SmugFrog said:
Fearzone said:
No, WoW just set a expection that an MMO ought to be good if you first pay $50 for the game, and then $15/month. Making a game like WoW but better is indeed a daunting task, but a good MMO is not an impossible standard.
Definitely a daunting task - and you have to pull all of those WoW players away from WoW long enough to get an established fan base. If they go back to WoW, your game is going to be looked at as a "loss". My biggest fear is that an awesome MMORPG will come out that has so many awesome things to do, but it will get overlooked and not pull as many subscriptions as the developer wanted.
Maybe they could, I don't know, try and do their own thing? Like Eve online has, or now Second Life and Everquest are different?

SmugFrog said:
I think a big part of the problem with WoW (or at least players going back to it) is that it establishes a high level of nostalgia and attachment to your characters. Players don't want to cancel their WoW account because of the amount of work they have put into it. So when you're playing another MMO (AoC, EQ2, or some other one), and taking some time off from your WoW account, if you get a bit bored you go back to something you had fun with. If you've spent some time away from WoW, you're going to have a good time once again with it - and there's always an expansion pack on the way to add new content to it so that's another draw.
True...true. It'll certainly take work to ween people off of WoW and onto other MMO's. BUT the thing is, its doable, and frankly, if the competition keep trying to clone WoW, they'll never manage it. Add to that, the expansion packs actually do represent a real increase in the world-size, showing that they are maintaining it well.

I do have to wonder if WoW 2 could exist. After all, it'll have to compete with WoW 1!

SmugFrog said:
Like I said before, we probably won't see a MMO that can top WoW for 3-4 years - and by then Blizzard will probably have World of Starcraft or something on the edge of release. Blizzard could very well turn out to be the EA Sports of MMO's - and that's a sad thing, because once 1 developer has that foothold it is hard for other wonderful ideas to surface. Imagine if the FPS market was dominated by only Halo. I'm not a Halo fanboy, but I don't dislike it either - but Halo is not the perfect FPS IMO. I enjoy the game, but if I couldn't have my Call of Duty 4, Half-Life 2, Team Fortress, Portal, and so many others (yeah, I'm a hardcore Valve fan)... Man, what experiences we would be missing out on! Imagine if Halo was the only FPS choice we had. That's the way the MMO market is going now because of WoW.
I can see what you're saying, but there are other, successful MMO's out there, as you mentioned yourself. EVE, Everquest, City of Heros/Villains, etc. Ok, so they've not got the sheer volume of WoW, but it would be mad to assume that ever game could achieve that position.

With a normal game, you normally consider it excellent news if you can shift 1 million units of the game. Age of Conan managed to shift AT LEAST 700,000(!) and yet it's still in trouble. Frankly, they did not plan it well. THIS is the common mistake all these new MMO's are making : trying to take on WoW straight off the bat. Age of Conan, on release, was not all that good. And MMO players aren't known for their patience, see? So, by the time its all fixed, most of them would have returned to WoW and forgotten about AoC.

If a game starts small, like Eve, irons out its bugs, and then grows, using word of mouth/blogs/online magazines (cough the Escapist cough), and shifts with a free trail period, you CAN compete with WoW. But "Fun"com screwed it up. Badly! They thought they could get 10 million subscribers and keep them. That was just idiocy to work from, and they ain't gonna keep their heads above water now.

WoW will survive, even in the current economic difficulties, because they understand the market, and crafted their game according, and now have a comfortable buffer zone. Even if half their subscribers cancelled, they could keep going methinks.

Anywho, if your interested in MMO, MUD, or even just general world design in games, have a looky at "Designing Virtual Worlds" by Richard Bartle. Richard Bartle is the guy who invented MUD, the first ever persistent world game (I think), the forerunner to the MMO. He recently said that he'd close down WoW if he had the power, not because he thinks its bad, but simply because he feels the same way that you do - that it kills off competition and invention. I have read a fair wack of the book and its good reading.
 

SmugFrog

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Doug said:
See Above -^
Wow, thanks for your thoughts on all of that. I've never tried Eve, and I'm almost afraid too because I don't have time for that level of addiction. But wasn't Eve around before WoW? If that's the case, it is kind of the same effect of those players being attached to what they're doing in that game - even if they tried or still play WoW (which, a few people in my WoW guild did).

I'll have to check out that book.
 

Doug

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Apr 23, 2008
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SmugFrog said:
Doug said:
See Above -^
Wow, thanks for your thoughts on all of that. I've never tried Eve, and I'm almost afraid too because I don't have time for that level of addiction. But wasn't Eve around before WoW? If that's the case, it is kind of the same effect of those players being attached to what they're doing in that game - even if they tried or still play WoW (which, a few people in my WoW guild did).

I'll have to check out that book.
Oh, I tried Eve, couldn't get into it myself, you might enjoy it, not sure. And I was surprised to see that yes, Eve was out before WoW. Hmmm... I suspect its slower grown might be because of its more specialise game style. And because you can't customize your avatar really - which can be a big draw to some people, especially MMORPG players. But I could be wrong. Either way, Eve is still growing steady, I believe.

Oh, and the learning curve...is apparently rough:

 

Solo508

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I think the problem with Age of Conan is the graphics requirement, right away I lost most of the appeal I had for the game when I saw I could only get around 15 FPS with everything on low, and the game looked hiddeous on low settings.

I have a much better setup with my computer nowadays. I tried to subscribe to Age of Conan again because its a good game, but the fact that they have no Paypal option (or anything besides putting your credit card details directly into their website) put me off. A lot. There is pre-pay subscription cards worth 60 days that you can buy from other websites, but that puts me off too since I don't want to wait ages for it to arrive in the post.
 

Dommyboy

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MMORPG's are the downfall of many gaming companies. Shame, so many WoW clones yet despite that, even with the only original content filled MMORPG's they get crushed beneath WoW players saying it's shit.
 

Doug

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Solo508 said:
I think the problem with Age of Conan is the graphics requirement, right away I lost most of the appeal I had for the game when I saw I could only get around 15 FPS with everything on low, and the game looked hiddeous on low settings.
That too. Oh, and it really doesn't look any better with all the options turned to high.

Dommyboy said:
MMORPG's are the downfall of many gaming companies. Shame, so many WoW clones yet despite that, even with the only original content filled MMORPG's they get crushed beneath WoW players saying it's shit.
Erm, I'm not quite sure what you meant - you meant the clone's are crap or not crap?
 

SmugFrog

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Doug said:
AWESOME PICTURE OF PEOPLE ENJOYING EVE
Oh that is just friggin' awesome. I've heard that it is about like that if you really want to be successful at the game. WoW sucked up enough of my time - I would probably enjoy Eve. Anarchy Online was pretty complex, especially in the beginning when there wasn't even a FRIGGIN TUTORIAL area - well there was but it sucked and didn't really tell you jack. Yes, I keep ranting about AO...
 

lornb

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Ugh, Funcom has pissed me off to no end. They back shelve a "gasp" original project like The Secret World and throw most of their resources on Conan. When that fails it seems like they don't even have a plan B, which doubly sucks for those of us that were waiting for something actually different than yet another "this IP will be a WoW killer" game.
 

Doug

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lornb said:
Ugh, Funcom has pissed me off to no end. They back shelve a "gasp" original project like The Secret World and throw most of their resources on Conan. When that fails it seems like they don't even have a plan B, which doubly sucks for those of us that were waiting for something actually different than yet another "this IP will be a WoW killer" game.
*pats* We know. Then they have the front to complain about customer disloyally for sinking of Conan.
 

Alex_P

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Mar 27, 2008
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zombiepandaman said:
I blame WoW for being the end of all it's competition I pray it doesn't happen to Warhammer online because I love that game.
WoW created the huge market in the first place. Before WoW, 100,000 subscriptions was a pretty sweet number.

Ultima Online peaked at 250,000 subscribers. EverQuest peaked around 450,000 subscribers. And these were the giants of their day.

-- Alex
 

Miral

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Jun 6, 2008
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Doug said:
Then they have the front to complain about customer disloyally for sinking of Conan.
Actually, they didn't do that. You'll note that the word "victimised" is not part of the quote in the article above (and in the source article, the word "hampered" was used instead -- a much less loaded word, and still not a quote).

In all, it adds up to the CFO saying that they were expecting people to be subscribed for longer than ended up being the case... and that doesn't imply that he's assigning blame -- he's just stating a fact.
 

ThaBenMan

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Mar 6, 2008
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It's too bad - my sister and her boyfriend, huge MMO fans, tried this out, but they ended up quitting (even after I got her the strategy guide for her birthday D:)

I plan on playing Champions Online when that comes out. I hope a similar fate doesn't befall it...
 

Dommyboy

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Doug said:
Dommyboy said:
MMORPG's are the downfall of many gaming companies. Shame, so many WoW clones yet despite that, even with the only original content filled MMORPG's they get crushed beneath WoW players saying it's shit.
Erm, I'm not quite sure what you meant - you meant the clone's are crap or not crap?
The clones are crap and the only original MMORPG's (apart from WoW and the like) either fail because they're poorly made or they get trampled under WoW fans saying the new MMORPG is shit.
 

Dommyboy

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Darkside360 said:
Dommyboy said:
Doug said:
Dommyboy said:
MMORPG's are the downfall of many gaming companies. Shame, so many WoW clones yet despite that, even with the only original content filled MMORPG's they get crushed beneath WoW players saying it's shit.
Erm, I'm not quite sure what you meant - you meant the clone's are crap or not crap?
The clones are crap and the only original MMORPG's (apart from WoW and the like) either fail because they're poorly made or they get trampled under WoW fans saying the new MMORPG is shit.
WoW sucks.

Yeah I said it, wanna fight about it?

Yeah, it does suck in some areas. Big woop, wanna fight about it?
 

SmugFrog

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Darkside360 said:
WoW sucks.

Yeah I said it, wanna fight about it?
Well, you might not like it - but apparently it DOESN'T suck because of how many subscribers they have and the $ they're rolling in. I'd say that's a huge success.

Would you give a damn if a few people don't like your game when you have that many subscribers to it? I remember in the early days of WoW when their customer service practically ignored the community about suggestions and problems - I'm not sure how it is now though.