For those of you that have kept up with video games long enough to see a "Next Gen" come around, then I hoping you'll understand what I'm talking about when I talk about persisting video game issues, so I'll name a few.
Camera angles: I used to read the magazine Game Pro for a good six years, and the biggest and oldest fault they've pointed out were camera angels. I know developers my think highly of their work, and some with good credit, but I find a lot of games are coupled with sketchy control that put you in the coffin, then the camera fails making it the nail that seals it.
Really esoteric events: Don't know what esoteric means? Game try to create a flow, and many do it with a multitude of challenges most evident in platformers, even present in Doom (Both D3 and old school doom). Developers seem to forget that not every customer will think like they do; by no mean do I mean everyone needs to think alike to play certain games, just that at times, puzzles become so complicated the clear solution isn't clear to anyone. Think results some strange contradiction of having to stop playing a game and seek help to progress in the game. Thanks to the internet I'm sure less people are buying game guides but it seems strange that games won't provide a obvious, or even complicated answer to some of their content.
A game breaking bug
on't take this literally, I don't mean the game will stop working permanently and you have to buy a new one, I mean something causing you to back track either in game or via loading a previous save. While I can completely accept certain bugs, I get infuriated with reoccurring bugs in areas of games that prove the most popular. Like playing the roof top mission over? Too bad when you jump you get random freezes. Like grinding levels in the dragons den? Too bad, your stuck in the door for the fifth time.I know there is a lot of stress to develop and launch a game, but I think testing fully loaded content would be a priority and easy.
Personally these are my big threes not just pet peeves but big factors that really have killed some games for me. If you have your own feel free to mention them, I know I forgot a few. I not just hoping for specific game issues, I want to see some posts with problems we can see in both today's games and yesterdays.
Another big thing, anyone know why? It's given that gimmicky games like movie games and sellout development teams make crap games, why do I see respectable games with these problems? I'd blame lack of testing, time/money constraints, but I have the feeling it can't just be that. Thoughts on it?
Camera angles: I used to read the magazine Game Pro for a good six years, and the biggest and oldest fault they've pointed out were camera angels. I know developers my think highly of their work, and some with good credit, but I find a lot of games are coupled with sketchy control that put you in the coffin, then the camera fails making it the nail that seals it.
Really esoteric events: Don't know what esoteric means? Game try to create a flow, and many do it with a multitude of challenges most evident in platformers, even present in Doom (Both D3 and old school doom). Developers seem to forget that not every customer will think like they do; by no mean do I mean everyone needs to think alike to play certain games, just that at times, puzzles become so complicated the clear solution isn't clear to anyone. Think results some strange contradiction of having to stop playing a game and seek help to progress in the game. Thanks to the internet I'm sure less people are buying game guides but it seems strange that games won't provide a obvious, or even complicated answer to some of their content.
A game breaking bug
Personally these are my big threes not just pet peeves but big factors that really have killed some games for me. If you have your own feel free to mention them, I know I forgot a few. I not just hoping for specific game issues, I want to see some posts with problems we can see in both today's games and yesterdays.
Another big thing, anyone know why? It's given that gimmicky games like movie games and sellout development teams make crap games, why do I see respectable games with these problems? I'd blame lack of testing, time/money constraints, but I have the feeling it can't just be that. Thoughts on it?