For those that don't know, Agetec is the company behind most of the "____ Maker" games on the market. All of their games are fine in theory: Give the player the ability to create a world of their own, with everything they feel should be in the perfect game.
Then you pop in the game, start up the editor, and hit your first problem. You have no freaking clue what you're doing. At all. Agetec has the very bad notion that everyone playing this game has memorized the manual (which, by the way, makes the game out to be way more simplistic than it is) and automatically knows what everything means.
There are no tutorials, no direction, nothing telling you how important one thing is over another, acronyms that mean nothing at first glance, and no way to tell if something is working properly without trail and error in the real game. and it doesn't help that most of the game looks like 0 effort went into making it fun or enjoyable for you to make anything. at least most of these games are cheap (save for RPG Maker, which usually runs full price).
If someone came along and actually allowed you to create a full game of your own that actually looked decent and was easy to get the core mechanics working, it'd be a great piece of software. If a game like LittleBigPlanet can exist, why can't any other genre get a halfway decent creator?
Then you pop in the game, start up the editor, and hit your first problem. You have no freaking clue what you're doing. At all. Agetec has the very bad notion that everyone playing this game has memorized the manual (which, by the way, makes the game out to be way more simplistic than it is) and automatically knows what everything means.
There are no tutorials, no direction, nothing telling you how important one thing is over another, acronyms that mean nothing at first glance, and no way to tell if something is working properly without trail and error in the real game. and it doesn't help that most of the game looks like 0 effort went into making it fun or enjoyable for you to make anything. at least most of these games are cheap (save for RPG Maker, which usually runs full price).
If someone came along and actually allowed you to create a full game of your own that actually looked decent and was easy to get the core mechanics working, it'd be a great piece of software. If a game like LittleBigPlanet can exist, why can't any other genre get a halfway decent creator?