Beware of a wall of nostaliga-induced text.
I remember playing the max payne, thinking it was cool. I was, what, 14 by then? It was a cool game, had a "cool" story, bullet time which was new and breath-taking at the time, and loads of violence. It was the kind of game you and your friends would talk about during school breaks, more or less simply because of the blood.
And then I played the sequel. I only played it once, as a matter of fact. But even so, I still remember Vlad so clearly. I can still hear Max' rough narrating voice, see the comic-design of the cut-scenes. I can still remember the elevator scene with Max & Mona during the first or so chapter, and I can so very clearly remember the ending.
When I finished it, when everything was over, "the final gunshot having left the barrel" (that was MP1 tho, right?
), I remember feeling a void inside. That this was a really great game, and I was actually sad I had beaten it. And that's after only two-three days of gameplay! I still get that feeling now and then when finnishing a really good game; but never have I had that feeling so much ever again. And I think, because of this, I still use MP2 - unconciously - to benchmark other games.
And yes. It is cliché - just like any Tarantino movie I might add. Yes, at first glance it's a very typical story of a "hardboiled" ex-detective, watered-down or whatever, looking for a glimpse to the past. But really, it is so more. And thinking about it, the way they implemented these little movie-like story-telling bits into interactive gameplay is still unparalelled if you ask me.
Example - the undercover apartment next to yours where you can chose to stay when you have to pass through, and listen to records of your character's phone calls. The sex hot line mentioned in article, where he keeps freaking out the girl on the other end - calling her not the name of his dead wife but instead the name of the new "love interest", Mona.
Things like that were good for laughs, but it ALSO added extreme depth and sadness, somehow. It's just such a well-rounded game, and a shame it didn't become more popular. Would've loved to see what they'd be able to do with a #3 - though I like to think #2 was a good place to leave it alone.
Then again, what do I know? I might just be easily amused.
Oh well, sorry rambling and ranting. Either way, I think I'll try to find my copy tomorrow, dust if off and see if can't manage to replay it. It's certainly worth it.