AI squadmates in multiplayer shooters?

Recommended Videos

Brawndo

New member
Jun 29, 2010
2,164
0
0
I was thinking of new gameplay mechanics to add to multiplayer FPS games, and this came to mind: combining FPS gameplay with the fun of creating your own party in RPGs.

Each human player is a sergeant (or some other officer rank) and controls a number of AI soldiers in his squad with button or voice commands. The player still controls a first-person character and can fight like in any other FPS. Each player could customize his squad's classes, cosmetic features, and equipment prior to matches much like you would customize classes in CoD. You would be able to give them commands, and they would also save the player when he is incapacitated by enemy fire. Players on opposing teams would only be able to tell which enemies are bots and which are humans through observation; there would not be any on-screen indicator.

Do you think this could work, or would it be an impractical and unpopular feature? Is this something you would want to see in shooters?
 

Hader

Elite Member
Jul 7, 2010
1,647
0
41
You mean like there is in Gears of War 2?

Nah man, those bots bot. I hate botters.
 

bodyguarddied

New member
Oct 25, 2009
140
0
0
I think if the game were based around that, and the dev team didn't suck, that it could be great. Sorta like Freedom Fighters splitscreen IIRC, but online. Unless the game looked completely shitty, I would prob buy it.
 

Brawndo

New member
Jun 29, 2010
2,164
0
0
bodyguarddied said:
I think if the game were based around that, and the dev team didn't suck, that it could be great. Sorta like Freedom Fighters splitscreen IIRC, but online. Unless the game looked completely shitty, I would prob buy it.
Freedom Fighters was exactly the game I had in mind when I was thinking of this idea. Each side would have say, a maximum of 6 players, but with all of their AI squad members, the number of characters in the game at once would be in the dozens. The only issue I see with this type of gameplay is that it is very difficult to code AI to the level of good human players without giving bots massive handicaps, which throws off game balance.
 

AmrasCalmacil

New member
Jul 19, 2008
2,421
0
0
They did this in Operation Flashpoint: Dragon Rising, it didn't work too well there but it's also going to be done in Red Orchestra 2: Heroes of Stalingrad, which I have high hopes for.
 

IBlackKiteI

New member
Mar 12, 2010
1,612
0
0
That would be awesome, the original Operation Flashpoint has that sorta thing but its community is dead, noone plays it.

However it did work awesomely, and being able to customize and outfit your team members as well would be sweet.