Wait what? are you trying to tell me that by opening your left eye you dont need to have the sights aligned over the target to hit it?Treblaine said:When the left eye is open.Spearmaster said:What part of 2 eye shooting makes it where you don't have to be looking down the sights to be looking down the sights?
If the shooters brain is removing it how are they still using the sights to aim?I am it removing it, the shooter's brain is removing it. Look, you cannot simultaneously obscure and show the environment in the same frame.Because you are claiming realism, you are saying wider field of view but then trying to remove the half of it you dont like.
So the gun would be off to the right but the sights would be in the center?For with the attention on the right eye, but holistically combining both perspectives the gun would appear off to the right because it IS off to the right. The sights would be centre on the screen as they are in the centre of the right eye's perspective that is not right shifted, they both focus on the same point in the environment.For the left eye view it is, from my shooting experience the blade sight at the end of the barrel should be just to the right of the center of the screen to be closer to a left eye view, also the angle of the gun would be straighter moving the rear of the gun closer to center using your L4D2 pic as a refrence.
So where is your finger then? Left, right or center? Also you do realize that you are admitting to using mainly your right eye right? The eye that puts the sights in the center of your FOVPointing with my right hand, aiming down the finger with my right eye, my finger is is of course in the centre of my right eye perspective. Not to the right or left. Centre.Fine, misrepresenting then, 2 eye shooting view, lets try this, face a target, now point your finger at the target, sight down your finger at the target, now close your left eye and without turning your head tell me what side of your total viewing area your finger is on.
But to make this more like what we are testing I replace the finger with a dayglow-point, like what modern sights are made of.
What I see are the prominent point in the centre of my vision. I focus on just the right eye view, as the experts advise to do.Now remaining in that position open and close your left eye a few rimes and tell me what changes, it opens up your field of view but where in your field of view is you finger?
A single point at the end of the tube wont suffice. Are you using 2 separate points to represent the hindsight and foresight? You need 2 points to determine a line. If you are aligned down the sights(dayglow point) where is the gun in refrence to the sights? Its directly under them because the sights are attached directly to the top. So if the sights are in the center of your vision and the gun is directly attached under the sights then where is the gun in your vision?But I see just the dayglow point, not looking down the top of my finger. Really, pointing my finger is nothing like a rifle where the stock is close to touching my cheek. I repeated this with the day-glow point elevated on top of a cardboard tube with a paperclip, focusing as I was told the sight was prominent in the centre of my vision and I saw the tube mainly off to the right of my combined both-eyes-open field of view.Two eye shooting does not move your finger to the right side of FOV, single eye shooting might move it to the left side of FOV, we can then say that CoD style ADS is already using 2 eye shooting because it has a open field of view on both the left and right side of the sights.
You view with tweaking could be mechanically correct but it will still lack the realism of actually looking down the sights when looking down the sights. Instead we can call it a LES for "left eye shooter" rather than FPS.
You can use suppression to either suppress the left eye or the right eyes view slightly, you cant however suppress the right eye to view the gun more to the right while at the same time suppress the left eye to see the sights more clearly.
I actually have a solution that will satisfy us both and create the most realistic view possible for 2 eye shooting.I focus on just the right eye view, as the experts advise to do.
You can suppress your right eye to have a view of the gun to the right and a semi transparent (ghost) image of the sights over the target which lets you use the sight while also seeing what it obscures(this is how I mainly shoot trap) but you still need at least the ghost image of the sights because if you completely remove them you are just using your left eye.(this is what your source was talking about by the way)
Take the L4D2 view, hit the aim button, it brings the gun closer and just right of center, removes the reticule and replace it with the Cod style ADS view at 50% transparency over the target, that would be the most realistic view. That said it takes years of training to be able to shoot that way unless you are lucky enough to start out left eye dominant(I am not), Soldiers are not trained to shoot that way as far as I know, I demands to much concentration in a combat situation and results in slow reaction times in a hot situation therefore the old trusty right eye aiming is used. That and they mainly use reflex scopes these days anyway.
PS: if you use this just site me as a source.