Airship Travel Returns in Final Fantasy Versus XIII

FloodOne

New member
Apr 29, 2009
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Archemetis said:
Gotta admit it's awesome that they're at least trying to get a next gen airship section set up in a game but why couldn't that game have been actual XIII?
Because Versus 13 is more like KH than FF.
 

CoverYourHead

High Priest of C'Thulhu
Dec 7, 2008
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Catkid906 said:
Calumon: I don't need an airship to fly! ^^
Careful, talk like that will get people hunting you down to use as an airship in XIII.

OT: Good, I like the airships. I'm not a fanatic about them, but I think they deserve their place in the series.
 

MattAn24

Pulse l'Cie
Jul 16, 2009
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WHY!?

No, really.. Why? I thought we were all over the traditional fucking boring top-down world map shtick that JRPG's often threw in. It's got nothing to do with exploration. You don't NEED a world map with one large world. If you REALLY want actual airships so much, then put more hope into something like a smaller light-class airship like Sazh pilots in XIII. Fly -that- around. But there's absolutely ZERO reasoning to bring back such an archaic system like a world map.

They EXIST in FFXIII, but obviously most of you are too idiotic to even understand the story. They're l'Cie. They're FUGITIVES. A GIANT AIRSHIP just wouldn't work. Hell, they had the Lindblum. It's -IN THE GAME-. Worlds maps are -not- required! Hell, Gran Pulse's Archlyte Steppe area is freakin' massive. Get a mini-airship.. Thing.. For that.

Honestly, this is why we can't have nice things, internet.. No wonder there are people who pay no attention to your constant gripes. Get over it.

An airship doesn't even make it openworld! It makes it "Oh, I can maybe go over to this area for bit, but the story won't progress at all until I go THIS way."

FFX had openworld then. Because you could go ANYWHERE on Spira! You still had to progress the story! Even in XIII, Pulse is that massive, you can do WHATEVER YOU DAMN WELL WANT. No consequences. You can continue on whenever you like, but you can also say "Nuts to that!" and go about exploring the area.

Ugh..

EDIT: Oh, one other thing! Random battles. No. NonononoNONONONONONO. I will NOT allow that to happen. Two -really- horrid things about world maps that should make them obsolete forever. Scaling the main character and town sizes, because it was just stupid before VIII and IX actually got it somewhat scaled. But more so, random battles. We're over that shit now. Enemies should be ON THE FIELD so you can see them. XIII and XII got this right.
 

Vohn_exel

Residential Idiot
Oct 24, 2008
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World maps and airships? Maybe this will include the parts of XIII that I miss. Don't get me wrong, I love XIII, but I would love a slightly older school style ps3 FF.
 

Chase Yojimbo

The Samurai Sage
Sep 1, 2009
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I am looking forward to this, i was sorely disapointed with FF10, despite its good story, the World Map and Airship just... it just felt empty, like a limb is missing, the one thats fun. And if they are bringing back world map, they will have to bring back random events to, another part i miss, and the turnbase combat, FF13's system was astounding, but i found myself spam clicking 'Auto Battle' more than actual battle.
 

Archemetis

Is Probably Awesome.
Aug 13, 2008
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FloodOne said:
Archemetis said:
Gotta admit it's awesome that they're at least trying to get a next gen airship section set up in a game but why couldn't that game have been actual XIII?
Because Versus 13 is more like KH than FF.

... I'm still not seeing an actual reason here...
 

Vohn_exel

Residential Idiot
Oct 24, 2008
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Chase Yojimbo said:
I am looking forward to this, i was sorely disapointed with FF10, despite its good story, the World Map and Airship just... it just felt empty, like a limb is missing, the one thats fun. And if they are bringing back world map, they will have to bring back random events to, another part i miss, and the turnbase combat, FF13's system was astounding, but i found myself spam clicking 'Auto Battle' more than actual battle.
Well I actually loved XIII's battle system. It's actually a well toned version of what has come before it. Auto battle is usually what I pick because it's usually the best choice, but you can also select your abilities from a list. I like magic not costing anything but at the same time it was nice that it used to pack more punch and be selectable in it's own menu. I miss the limit breaks, but it's still a cool battle system.

On the whole, I'm happy with XIII. But there are things left out that it sounds like Versus might just end up with. That's really got me excited for this game, and I was already excited about it in the first place :p
 

ravensshade

resident shadow
Mar 18, 2009
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Tenmar said:
AvsJoe said:
I'm glad to hear this. Very glad. In fact, I am so glad, I'm going to cue the FFVII airship theme
Bah to your FFVII Airship. There is only the two true Airship themes and they come from Final Fantasy VI!


and

xactly those 2 rock
 

Lullabye

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Oct 23, 2008
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That's great! Now I can finally have an awesome pilot again! I always had an affinity for pilots(or sky pirates) and the such. Hell, I even managed to get through XII because of my love for Balthier.
 

Always_Remain

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Nov 23, 2009
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Versus XIII looks so freaking cool. If that actually lands in America it'll be the last straw and I'll absolutely have to pick up a PS3 finally.
 

GloatingSwine

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Nov 10, 2007
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Tom Goldman said:
Still, earlier Final Fantasy games gave a feeling of freedom and excitement right from the beginning, rather than locking players into a set path and shoveling them along it.
Although actually there are only two Final Fantasy games that actually provide freedom from the beginning, and if you asked 95% of the fanbase to rank the games by quality, those two would be at the bottom. That'd be Final Fantasy II and Final Fantasy X-2.

Every other Final Fantasy game has been just as constrained and linear as FFXIII, but apparently people are bad at spotting this when presented with the appearance of free movement given by an overworld map, even if there's precisely one new location accessable at any given time.
 

Tom Goldman

Crying on the inside.
Aug 17, 2009
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GloatingSwine said:
Tom Goldman said:
Still, earlier Final Fantasy games gave a feeling of freedom and excitement right from the beginning, rather than locking players into a set path and shoveling them along it.
Although actually there are only two Final Fantasy games that actually provide freedom from the beginning, and if you asked 95% of the fanbase to rank the games by quality, those two would be at the bottom. That'd be Final Fantasy II and Final Fantasy X-2.

Every other Final Fantasy game has been just as constrained and linear as FFXIII, but apparently people are bad at spotting this when presented with the appearance of free movement given by an overworld map, even if there's precisely one new location accessable at any given time.
In my opinion, not quite. For example, in the original Final Fantasy for the NES, you can at least roam around the world map. You can try to get enemies to drop special items, level up, try to earn some gold to buy new spells, etc. Most of the following Final Fantasy games followed this formula. As far as being free to roam the world, that comes later. To me, Final Fantasy XIII does not feel as free as the others, while those others may still be constrained in certain ways.
 

Acidwell

Beware of Snow Giraffes
Jun 13, 2009
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I wonder if the airship will work as well if its not on an isometric map :p
 

GloatingSwine

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Nov 10, 2007
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Tom Goldman said:
GloatingSwine said:
Tom Goldman said:
Still, earlier Final Fantasy games gave a feeling of freedom and excitement right from the beginning, rather than locking players into a set path and shoveling them along it.
Although actually there are only two Final Fantasy games that actually provide freedom from the beginning, and if you asked 95% of the fanbase to rank the games by quality, those two would be at the bottom. That'd be Final Fantasy II and Final Fantasy X-2.

Every other Final Fantasy game has been just as constrained and linear as FFXIII, but apparently people are bad at spotting this when presented with the appearance of free movement given by an overworld map, even if there's precisely one new location accessable at any given time.
In my opinion, not quite. For example, in the original Final Fantasy for the NES, you can at least roam around the world map. You can try to get enemies to drop special items, level up, try to earn some gold to buy new spells, etc. Most of the following Final Fantasy games followed this formula. As far as being free to roam the world, that comes later. To me, Final Fantasy XIII does not feel as free as the others, while those others may still be constrained in certain ways.
You felt like you could wander around in Final Fantasy, but there was only one significant place to go for much of the game, and wandering around was only good for XP and money. (Item drops didn't happen until FF2) Until you'd done the earth orb and beaten Lich you were on a fixed path, then you were free to sequence break, though the enemies were frequently far too hard to make it practical unless you'd gained some levels. (The usual sequence break is to get the class change early and then go back to the rest of the game in order anyway).
 

Tom Goldman

Crying on the inside.
Aug 17, 2009
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GloatingSwine said:
Tom Goldman said:
GloatingSwine said:
Tom Goldman said:
Still, earlier Final Fantasy games gave a feeling of freedom and excitement right from the beginning, rather than locking players into a set path and shoveling them along it.
Although actually there are only two Final Fantasy games that actually provide freedom from the beginning, and if you asked 95% of the fanbase to rank the games by quality, those two would be at the bottom. That'd be Final Fantasy II and Final Fantasy X-2.

Every other Final Fantasy game has been just as constrained and linear as FFXIII, but apparently people are bad at spotting this when presented with the appearance of free movement given by an overworld map, even if there's precisely one new location accessable at any given time.
In my opinion, not quite. For example, in the original Final Fantasy for the NES, you can at least roam around the world map. You can try to get enemies to drop special items, level up, try to earn some gold to buy new spells, etc. Most of the following Final Fantasy games followed this formula. As far as being free to roam the world, that comes later. To me, Final Fantasy XIII does not feel as free as the others, while those others may still be constrained in certain ways.
You felt like you could wander around in Final Fantasy, but there was only one significant place to go for much of the game, and wandering around was only good for XP and money. (Item drops didn't happen until FF2) Until you'd done the earth orb and beaten Lich you were on a fixed path, then you were free to sequence break, though the enemies were frequently far too hard to make it practical unless you'd gained some levels. (The usual sequence break is to get the class change early and then go back to the rest of the game in order anyway).

I'm with you there, that you were really tied in to going to this dungeon or that area, but wandering for XP and money alone (thanks for the correction on items) gave me a "feeling" of freedom, even though I may not have been totally free. That feeling is nowhere in the beginning of FFXIII, as the game just shovels you forward along a path. In FF's of the past, walking backwards would at least have you encounter an enemy or two, and you could explore towns, and you could save up for new equipment, and you might learn a new spell by leveling up. It just feels like this level of depth has disappeared... again from the early portion of FFXIII (as I still need to put more hours into it), and to some of us it's boring. In FF6's early hours I fought in Magitek armor while enslaved, I had a multiple group fight using moogles of varying abilities, and I was constantly able to find new relics (some requiring secret methods to get) to build my characters. Instead, FFXIII has me walk forward and press auto-battle, simply put.
 

GloatingSwine

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Nov 10, 2007
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It's true that FFXIII starts out with a more constrained path than previous games (except FFX, which is basically the same thing, here is a line, you will walk along it now), and the section of the game comprising chapters 1-10 should really have been shorter.

I think they were trying to deliberately reproduce the stark difference between the opening section of FFVII where you're confined to Midgar and there's an equally linear path, but they overstretched it. If I were given funky time travel mojo to make them change it, I'd cut out any bits from that section where you controlled people other than Lightning, and shortened chapters 1-10 from 20+ hours to about 8 (Which is generally how long Midgar takes first time).

There are some sections of that bit that really feel like padding, and when you get to chapter 11 you will forgive the game, but resent the padding even more for keeping you from the juicy meat.