Crikey - and I thought the GTA IV one was bad!squid5580 said:Once you get through the 20 hour tutorial it does get better
Crikey - and I thought the GTA IV one was bad!squid5580 said:Once you get through the 20 hour tutorial it does get better
Because Versus 13 is more like KH than FF.Archemetis said:Gotta admit it's awesome that they're at least trying to get a next gen airship section set up in a game but why couldn't that game have been actual XIII?
Careful, talk like that will get people hunting you down to use as an airship in XIII.Catkid906 said:Calumon: I don't need an airship to fly! ^^
FloodOne said:Because Versus 13 is more like KH than FF.Archemetis said:Gotta admit it's awesome that they're at least trying to get a next gen airship section set up in a game but why couldn't that game have been actual XIII?
Well I actually loved XIII's battle system. It's actually a well toned version of what has come before it. Auto battle is usually what I pick because it's usually the best choice, but you can also select your abilities from a list. I like magic not costing anything but at the same time it was nice that it used to pack more punch and be selectable in it's own menu. I miss the limit breaks, but it's still a cool battle system.Chase Yojimbo said:I am looking forward to this, i was sorely disapointed with FF10, despite its good story, the World Map and Airship just... it just felt empty, like a limb is missing, the one thats fun. And if they are bringing back world map, they will have to bring back random events to, another part i miss, and the turnbase combat, FF13's system was astounding, but i found myself spam clicking 'Auto Battle' more than actual battle.
xactly those 2 rockTenmar said:Bah to your FFVII Airship. There is only the two true Airship themes and they come from Final Fantasy VI!AvsJoe said:I'm glad to hear this. Very glad. In fact, I am so glad, I'm going to cue the FFVII airship theme
and
Although actually there are only two Final Fantasy games that actually provide freedom from the beginning, and if you asked 95% of the fanbase to rank the games by quality, those two would be at the bottom. That'd be Final Fantasy II and Final Fantasy X-2.Tom Goldman said:Still, earlier Final Fantasy games gave a feeling of freedom and excitement right from the beginning, rather than locking players into a set path and shoveling them along it.
In my opinion, not quite. For example, in the original Final Fantasy for the NES, you can at least roam around the world map. You can try to get enemies to drop special items, level up, try to earn some gold to buy new spells, etc. Most of the following Final Fantasy games followed this formula. As far as being free to roam the world, that comes later. To me, Final Fantasy XIII does not feel as free as the others, while those others may still be constrained in certain ways.GloatingSwine said:Although actually there are only two Final Fantasy games that actually provide freedom from the beginning, and if you asked 95% of the fanbase to rank the games by quality, those two would be at the bottom. That'd be Final Fantasy II and Final Fantasy X-2.Tom Goldman said:Still, earlier Final Fantasy games gave a feeling of freedom and excitement right from the beginning, rather than locking players into a set path and shoveling them along it.
Every other Final Fantasy game has been just as constrained and linear as FFXIII, but apparently people are bad at spotting this when presented with the appearance of free movement given by an overworld map, even if there's precisely one new location accessable at any given time.
You felt like you could wander around in Final Fantasy, but there was only one significant place to go for much of the game, and wandering around was only good for XP and money. (Item drops didn't happen until FF2) Until you'd done the earth orb and beaten Lich you were on a fixed path, then you were free to sequence break, though the enemies were frequently far too hard to make it practical unless you'd gained some levels. (The usual sequence break is to get the class change early and then go back to the rest of the game in order anyway).Tom Goldman said:In my opinion, not quite. For example, in the original Final Fantasy for the NES, you can at least roam around the world map. You can try to get enemies to drop special items, level up, try to earn some gold to buy new spells, etc. Most of the following Final Fantasy games followed this formula. As far as being free to roam the world, that comes later. To me, Final Fantasy XIII does not feel as free as the others, while those others may still be constrained in certain ways.GloatingSwine said:Although actually there are only two Final Fantasy games that actually provide freedom from the beginning, and if you asked 95% of the fanbase to rank the games by quality, those two would be at the bottom. That'd be Final Fantasy II and Final Fantasy X-2.Tom Goldman said:Still, earlier Final Fantasy games gave a feeling of freedom and excitement right from the beginning, rather than locking players into a set path and shoveling them along it.
Every other Final Fantasy game has been just as constrained and linear as FFXIII, but apparently people are bad at spotting this when presented with the appearance of free movement given by an overworld map, even if there's precisely one new location accessable at any given time.
GloatingSwine said:You felt like you could wander around in Final Fantasy, but there was only one significant place to go for much of the game, and wandering around was only good for XP and money. (Item drops didn't happen until FF2) Until you'd done the earth orb and beaten Lich you were on a fixed path, then you were free to sequence break, though the enemies were frequently far too hard to make it practical unless you'd gained some levels. (The usual sequence break is to get the class change early and then go back to the rest of the game in order anyway).Tom Goldman said:In my opinion, not quite. For example, in the original Final Fantasy for the NES, you can at least roam around the world map. You can try to get enemies to drop special items, level up, try to earn some gold to buy new spells, etc. Most of the following Final Fantasy games followed this formula. As far as being free to roam the world, that comes later. To me, Final Fantasy XIII does not feel as free as the others, while those others may still be constrained in certain ways.GloatingSwine said:Although actually there are only two Final Fantasy games that actually provide freedom from the beginning, and if you asked 95% of the fanbase to rank the games by quality, those two would be at the bottom. That'd be Final Fantasy II and Final Fantasy X-2.Tom Goldman said:Still, earlier Final Fantasy games gave a feeling of freedom and excitement right from the beginning, rather than locking players into a set path and shoveling them along it.
Every other Final Fantasy game has been just as constrained and linear as FFXIII, but apparently people are bad at spotting this when presented with the appearance of free movement given by an overworld map, even if there's precisely one new location accessable at any given time.