Alan Wake II

BrawlMan

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You're not supposed to be taking on hordes as you are in Control so the feeling/balancing are totally different.
That depends. By late game, they throw a lot of enemies at you. More so with Saga and the section just before the boss fight with Mr. Scratch when trying to contain him The combat works for the most part, but how the flashlight works, most people prefer how it was done in the first game. Even when you're dead on, the light will "miss" the the shadow weak point(s)/shields at times.

Yeah, but RE2 Remake didn't have zombies flash-stepping right in your face.

Alan Wake 2 has the combat of a Silent Hill, but the enemy behaviour of an RE4 Remake.
Yep.
 

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That depends. By late game, they throw a lot of enemies at you. More so with Saga and the section just before the boss fight with Mr. Scratch when trying to contain him The combat works for the most part, but how the flashlight works, most people prefer how it was done in the first game. Even when you're dead on, the light will "miss" the the shadow weak point(s)/shields at times.
Perhaps, but that fight is an endgame one-off that still only /approaches/ the number of enemies that you'd expect from an average midgame fight in Control. And even then you get significant support in that fight.
 

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Perhaps, but that fight is an endgame one-off that still only /approaches/ the number of enemies that you'd expect from an average midgame fight in Control. And even then you get significant support in that fight.
Most of us ain't saying the combat should be like Control or Max Payne, but there needed to be some extra polish/refinement (mainly how the flashlight works). The combat works, but it's clear encounters work best when you're fighting 3-5 enemies at most, or fighting 2 powered up Taken. Any more than that, and it gets messy. Yes, Saga gets support in one of those next-to-last encounters, but it doesn't necessarily make it easier than before.
 
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Monty Zander is back with a new analysis and critique of Alan Wake II. He loves the game overall, but strap in folks as this video is five hours total. He covers a lot in this video. I don't even have the time the day to watch All of It right now, so I'll watch it in bits and pieces. Maybe an hour a day.

 
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Uh-oh. It's not all doom and gloom, as there's a sequel to Control happening and Max Payne remakes are a go.


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09.08.2024 14:40
Evgeny Obedkov
Alan Wake 2 has yet to generate royalties, Remedy forms new team to manage its game portfolio
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Remedy Entertainment

Remedy Entertainment has reported its financial results for the second quarter ended June 30, 2024. The Finnish studio also provided an update on games in its development pipeline.

Remedy's Q2 report: Alan Wake 2 has yet to generate royalties, new team formed to mange game portfolio

Alan Wake 2

Financial highlights
According to its H1 report, Remedy reached €10.3 million in revenue in the second quarter, up 16.2% year-over-year. Its first-half revenue grew 33.7% to €21.1 million.
Operating loss was €3.2 million, an improvement from €4.8 million in Q2 2023. H1 loss reached €5.3 million, compared to €10.4 million in the same period last year.


Development fees from partners were the main source of revenue in the second quarter, accounting for 91% of the total. This is mainly to higher fees from the Max Payne 1&2 remake, which is developed in partnership with Rockstar.
Royalties from sales of already released games (mainly Control and Alan Wake Remastered) amounted to just €912k in Q2.
Remedy has yet to see revenue from Alan Wake 2
According to CEO Tero Virtala, Alan Wake 2 "did not yet generate royalties."
The game was fully funded by Epic Games, and Remedy will be entitled to 50% of net revenue after the Epic fully recoups its investment. As of February 2024, AW2 sold 1.3 million copies globally, meaning it was still not enough to generate revenue for the studio.
In March, Virtala told investors that Alan Wake 2 "has already recouped a significant part of the investments made by Epic Games Publishing, and we expect the game to be a meaningful revenue and profitability driver for the year."
The game's budget remains undisclosed, but Finnish analysts estimated the total at €70 million, of which €50 million were development costs.
Games in development and future plans
In May, Remedy canceled Project Kestrel (originally codenamed Vangaurd), a free-to-play multiplayer game that was co-financed by Tencent. According to Virtala, "this brought increased focus and better development synergies and enabled us to move experienced developers into other game projects."

In addition to supporting Alan Wake 2 and developing The Lake House expansion, Remedy has three games in its pipeline:

Codename Condor (4-player co-op spin-off to Control) — now in full production*, the team has worked on several maps and mission types, as well as organized internal and limited playtesting;
Control 2 — went from the proof-of-concept stage to the production readiness stage*, with the team reaching an "important milestone in delivering a build of the game that showcased several important features in playable form";
Max Payne 1&2 remake — now in full production, with Remedy saying that the team "has been working towards developing the game to an early functional state from beginning to end while focusing on key differentiating gameplay features."