I think somewhere within the mess that is Alien: Isolation, a great game lies waiting. Sadly, its being smothered to death by a poor save system, unfair AI, and a general lack of polish. To quote from Jurassic Park:
"Your scientists were so preoccupied with whether or not they could that they didn't stop to think if they should"
Creative Assembly set out to make the definitive Aliens game, and for lack of a better term, they succeeded. But I think a core part of the Alien creature/lore/world/whatever you want to call it, is that this alien is SOOOO much better at hunting you than you are at staying alive, that its utterly pointless. And MAYBE that shouldn't have been translated into a game.
As of writing, I am sitting bitterly on 24hrs of gameplay, according to Steam. One full day, and I'm on Mission 6. 6/WAY TOO MANY. And I can confidently say roughly 20hrs of that day was spent replaying the same damn sections over and over and over and over and fucking over again.
I'm not scared at any point in this Survival-Horror. I'm annoyed, frustrated and angry. The apparent cheating(I know its not cheating per-se, but I'm keeping this spoiler free) of the alien, watching it go around one corner and suddenly appear behind you...even if there is a legit Alien-verse reason for it, that's not making the game any less annoying. It feels like that the AI for the Alien was made so abominably difficult not to add challenge to the player(lets face it, standing down range at a firing range is challenging, but its not a good idea) but to pad out the game length itself. This may be whining, I grant that, but I spent money on this fucker, and I'm not getting my money's worth! Hell, I found Amnesia easier than this game, and Amnesia didn't have any weapons or a motion tracker or practically anywhere to hide!
To be anecdotal, I hid in a little box once in this game. First time ever, as previously I had hidden in lockers and under tables. First time in this little box at the end of a hallway. The alien had NOT spawned yet, but the motion tracker was telling me it was close.(.33m) I'm in the box, I watch the alien come down from a vent, it screeches and run directly at me, wrenches open the box and kills me. I had hidden BEFORE it appeared, and yet it still killed me, practically instantly. And it set me back a good 20mins of gameplay.
Now someone somewhere will defend this as noise or alerting the alien, blah blah blah. And I will counter with A) this was a section where other humans were around, making WAY more noise, and I could see them, meaning the Alien sure as shit could too And B) It didn't just sniff around, it fucking zeroed in on me in an instant! There was no holding breath thing, no watching it walk to and fro. It spawned and killed me. End of story, as if there is a line of code where the Alien finds and kills you every X steps/minutes, where X is a randomly generated number.
And I'm sorry, I know that its loyal to the Alien franchise and creature, but that doesn't mean its a good game, and certainly not one worth $45. For all the boasted stealth elements in this game, the Alien might as well be Slender-Man and just spawn right behind you when you pick up the macguffin. The game was actually scary when it was just the Working Joes and their lifeless glowing eyes and creepy 'You're not supposed to be here' lines. It was tense, it was exciting and there was a chance to get out of the danger. I remember waiting until the last possible moment to shoot a Working Joe in the neck. It staggered and muttered "Really?" and I laughed SO much.
But the Alien...its immune to bullets, and bombs and I don't have a flamer thrower AND its faster than you. When one sees me, I just reload. I don't even bother trying to fight it off or escape or anything. I just take the last 20mins of gameplay as a loss and try again for the billionth time today.
For me, the Alien completely ruins this otherwise scary Aliens game.
Not that it matters much, but I can't recommend this game.
"Your scientists were so preoccupied with whether or not they could that they didn't stop to think if they should"
Creative Assembly set out to make the definitive Aliens game, and for lack of a better term, they succeeded. But I think a core part of the Alien creature/lore/world/whatever you want to call it, is that this alien is SOOOO much better at hunting you than you are at staying alive, that its utterly pointless. And MAYBE that shouldn't have been translated into a game.
As of writing, I am sitting bitterly on 24hrs of gameplay, according to Steam. One full day, and I'm on Mission 6. 6/WAY TOO MANY. And I can confidently say roughly 20hrs of that day was spent replaying the same damn sections over and over and over and over and fucking over again.
I'm not scared at any point in this Survival-Horror. I'm annoyed, frustrated and angry. The apparent cheating(I know its not cheating per-se, but I'm keeping this spoiler free) of the alien, watching it go around one corner and suddenly appear behind you...even if there is a legit Alien-verse reason for it, that's not making the game any less annoying. It feels like that the AI for the Alien was made so abominably difficult not to add challenge to the player(lets face it, standing down range at a firing range is challenging, but its not a good idea) but to pad out the game length itself. This may be whining, I grant that, but I spent money on this fucker, and I'm not getting my money's worth! Hell, I found Amnesia easier than this game, and Amnesia didn't have any weapons or a motion tracker or practically anywhere to hide!
To be anecdotal, I hid in a little box once in this game. First time ever, as previously I had hidden in lockers and under tables. First time in this little box at the end of a hallway. The alien had NOT spawned yet, but the motion tracker was telling me it was close.(.33m) I'm in the box, I watch the alien come down from a vent, it screeches and run directly at me, wrenches open the box and kills me. I had hidden BEFORE it appeared, and yet it still killed me, practically instantly. And it set me back a good 20mins of gameplay.
Now someone somewhere will defend this as noise or alerting the alien, blah blah blah. And I will counter with A) this was a section where other humans were around, making WAY more noise, and I could see them, meaning the Alien sure as shit could too And B) It didn't just sniff around, it fucking zeroed in on me in an instant! There was no holding breath thing, no watching it walk to and fro. It spawned and killed me. End of story, as if there is a line of code where the Alien finds and kills you every X steps/minutes, where X is a randomly generated number.
And I'm sorry, I know that its loyal to the Alien franchise and creature, but that doesn't mean its a good game, and certainly not one worth $45. For all the boasted stealth elements in this game, the Alien might as well be Slender-Man and just spawn right behind you when you pick up the macguffin. The game was actually scary when it was just the Working Joes and their lifeless glowing eyes and creepy 'You're not supposed to be here' lines. It was tense, it was exciting and there was a chance to get out of the danger. I remember waiting until the last possible moment to shoot a Working Joe in the neck. It staggered and muttered "Really?" and I laughed SO much.
But the Alien...its immune to bullets, and bombs and I don't have a flamer thrower AND its faster than you. When one sees me, I just reload. I don't even bother trying to fight it off or escape or anything. I just take the last 20mins of gameplay as a loss and try again for the billionth time today.
For me, the Alien completely ruins this otherwise scary Aliens game.
Not that it matters much, but I can't recommend this game.